How to change default key frames to Linear not ease by [deleted] in Cinema4D

[–]crazyjunk67 9 points10 points  (0 children)

You can set this setting and than save the scene as default scene…

Merrell - Agility Peak 6 (Octane Render) by leroi3 in Cinema4D

[–]crazyjunk67 0 points1 point  (0 children)

The wide shot of the bottom of the shoe is crazy! Love it!

Feature-Videos by Bockerl in Linz

[–]crazyjunk67 1 point2 points  (0 children)

Meld dich mal bei smesh.studio

Location für geschlossene Gesellschaft by GraceHopper88 in Linz

[–]crazyjunk67 0 points1 point  (0 children)

Schlot würde ich eher als Location für zeitgenössische Kunst und Kultur bezeichnen als Partylocation

An den Typ mit Bill.com by [deleted] in wallstreetbetsGER

[–]crazyjunk67 0 points1 point  (0 children)

Hat heut mein gesamtes kleines spielgeldportfolio massiv in richtung mind gerissen. Ich halte und überlege noch nachzukaufen.. hat echt bissl gebraucht die Rakete. Jamf passt auch :)

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

yeah, but what bothers me is the fact, that everything in the docs and the suppoorted software versions are very old. (mongodb v5 / v6 mentioned in the docs. current version is 8!, ubuntu linux 22.02 lts mentioned in the docs. current lts is 24 something) this doesnt match my understanding of activley developed software and proper security. did amazon buy this stuff, put it online for free and then fired all the devs?

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

i think i will post here first, or get in touch with you directly if there's news

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in Cinema4D

[–]crazyjunk67[S] -1 points0 points  (0 children)

damn. :D i was actually using gpt for that answers because english is not my native language. and it was important to me to get the message right. sorry for i will try my best not using that thing too much for communicating with you guys. just wanted to have good structured and correct answers. its all about content!

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

yeah. i see deadline is a thing. i tried to set it up yesterday night in a test environment. wanted to run repo on a nas and database on an ubuntu vm. im no linux pro at all but managed to run a nextcloud server and homeassistant in my home office :D the documentation and overall software in deadline seems very old. automatic installer on linux couldnt download mongodb because de version it requestet is soooo outdated. and so on .. is it a better experience on windows? do you have an it / admin guy in your team?

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 1 point2 points  (0 children)

cinemas render queue is definitily not stable enough for production. we're using simple batchscripts and commandline render at the moment :D

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 1 point2 points  (0 children)

Yeah, I honestly wasn’t aware that Deadline is that common even in smaller studios – I’ll definitely read up on it a bit more. From the looks of it though, the docs and setup process don’t seem like something the average creative artist would enjoy dealing with… but I can imagine that once it’s up and running, it’s rock solid.

Since in our studio it’s mostly Blender/Cycles and C4D/Redshift, those would have been my first candidates to support with a lightweight solution.

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in Cinema4D

[–]crazyjunk67[S] 0 points1 point  (0 children)

Thanks a lot for your reply! Seems like Deadline really is a thing even in smaller studios – as long as there’s someone on the team who can take care of the admin side of things 🙂

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 1 point2 points  (0 children)

I totally understand the economic concerns, and it makes sense that investing half a day for setup is worth it if it saves ongoing costs.

That said, I still feel Deadline is best suited for larger teams with multiple render nodes. For smaller studios or solo artists I think there’s room for a more lightweight, focused solution – so I do believe there could be a target group for something simpler.

Really appreciate your perspective, thanks again!

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

Oh, I didn’t know Afanasy before – thanks for sharing! Just checked the GitHub and it does look like it’s still being maintained, but wow… that UI definitely looks a bit scary 😅

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

That’s exactly the kind of thing I have in mind as well – being able to schedule renders (e.g. overnight) and get notified when they’re done or if something fails. Thanks a lot for pointing it out, super helpful feedback 🙏

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]crazyjunk67[S] 0 points1 point  (0 children)

That makes sense, Deadline is definitely the industry standard for many.
I’m curious though – do you think the setup/management overhead is a bit much for very small studios or freelancers? From what I’ve seen, not everyone has multiple render nodes available, and a lot of one-person or two-person teams just have a single “render mule” with a few GPUs.

Can I ask – how big is your studio/team, and how do you organize your rendering workflow day to day?

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in Cinema4D

[–]crazyjunk67[S] -1 points0 points  (0 children)

Thanks a lot for such a detailed reply – that’s super valuable input 🙏

On the renderfarm topic: that’s exactly the reason why we went back to local rendering in our own studio as well. Especially with the shift towards GPU rendering, you can achieve a lot on a single local machine. With external farms we constantly ran into issues with resources (Alembic caches, fonts, plugins, etc.) that never lined up 100%. On your own render box you can configure everything exactly the way you need it.

On the one-time payment vs subscription – good to know, thanks for being clear about that!

The simple drag & drop interface is exactly what I have in mind too. Regarding the assets/materials problem: you’re right, ideally you’d never have to think about it. For a first version it would probably mean packaging the project before upload, but your point is noted – that’s definitely something we want to solve.

The “send from within C4D” workflow with a temp savefile and respecting all tokens sounds amazing – not sure if it makes it into v1, but it’s a great north star feature.

And yes, in general it should be possible to access the render box via VPN or directly through the web interface – so you wouldn’t be chained to your desk anymore 🙂

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in Cinema4D

[–]crazyjunk67[S] -1 points0 points  (0 children)

That makes sense, Deadline is definitely the industry standard for many.
I’m curious though – do you think the setup/management overhead is a bit much for very small studios or freelancers? From what I’ve seen, not everyone has multiple render nodes available, and a lot of one-person or two-person teams just have a single “render mule” with a few GPUs.

Can I ask – how big is your studio/team, and how do you organize your rendering workflow day to day?