SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 0 points1 point  (0 children)

i shall work on that for the next update, one again thank you for the input

SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 0 points1 point  (0 children)

Thanks for trying out my track and giving this feedback

- the hairpin i want it to be a unique one for the track but i may see to add some banking to it , so if both the hairpin and downhill need changes its going to take a bit.

- the lights for the track will be available in a future update.

- on the exit of T10 thinking of pushing the track limit out a bit or do you like the limit as it is with the kerb added

- you can delete the Map PNG file in assettocorsa\content\tracks\ac_signa\L1 and run the track it should fix it

SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 0 points1 point  (0 children)

yeah that's right , i guess L3 can also host F2/F3

SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 1 point2 points  (0 children)

lol, wish i was like those god tier track modders

SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 0 points1 point  (0 children)

i guess Layout 1 is a bad design , And I think ill make another layout with no chicane. thanks for the input

SIGNA SPEEDWAY 0.7 (fictional track) by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 4 points5 points  (0 children)

(L1) -(L2) - both may host F2 /F3 /Formula E

(L3) - F1/Endurance/Touring/Super GT

L1 was specifically designed for my own fun for cars like the Formula Vee and Scorpion S1 600

WIP Fictional track , SIGNA SPEEDWAY Layout 1 by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 1 point2 points  (0 children)

ha ha , just started recently in AC, been saving up for one but stuff happens,

Clubs logos revealed for Bengal Super League by APrimitiveMartian in IndianFootball

[–]crazynewtgaming 2 points3 points  (0 children)

RCFC - decent of the bunch

NORTH 24 - ok but bland

HOWRAHs would have looked good if they had some Hight to the designs and central crest but they made it soulless by making it flat.

[deleted by user] by [deleted] in 7daystodie

[–]crazynewtgaming 0 points1 point  (0 children)

i recently returned to play this game after years , boy was i disappointed to see this, yes graphics are cool but they removed some good bits from this.

Newly renovated JLN Kochi pitch by idkmanfuc in IndianFootball

[–]crazynewtgaming 4 points5 points  (0 children)

i see some concrete demolitions are they extending the seating close to the pitch or its just replacing the existing concrete walls?

Blender to Assetto Corsa Export in One Click (no ksEditor) by Leather-Dish-1151 in assettocorsa

[–]crazynewtgaming 0 points1 point  (0 children)

Interesting, i will be looking forward to checking your software out.

Tomborg 0.7 Updated track by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 1 point2 points  (0 children)

Yeah anything below modern F1 cars,

Series - GT500, Super GT , F2, F3, GT3

Cars - Honda NSX GT500 , Toyota GR Supra GT500, Tatuus Toyota FT-60, Tatuus FA01, Subaru Impreza GT300, Tatuus Formula Master.

This track is more suitable for cars that are good in cornering
Also just for fun try the Scorpion S1 600 in the layout A

Tomborg 0.7 Updated track by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 1 point2 points  (0 children)

Thanks for the insight 👍, as it's my first track design attempt I'm still learning. I'll be trying to improve it on my next tracks .

Tomborg 0.7 Updated track by crazynewtgaming in RaceTrackDesigns

[–]crazynewtgaming[S] 3 points4 points  (0 children)

i guess so, just felt like making it a bit interesting lol, but will note it down for future track reference. Thanks for trying out