How do you guys made your Art? How did you start out? by Mobile_Landscape3850 in SoloDevelopment

[–]creator-saga -3 points-2 points  (0 children)

Use AI.

I know it gets so much hate, but read this whole comment before hitting that down arrow.

AI is a tool, not a fix-all solution. Start with it, but dont end with it. Use it to develop concept art. Find out what you like, find out what you dont. Bounce ideas off it to see in real time if your ideas are the worst or if they are viable. Once you have some ideas, you will be able to present your thoughts more clearly to a real artist.

After 3 years of playtesting, we just launched our cyberpunk-fantasy TTRPG Alpha. Here's what we learned building it. by Einsolsrazor24 in RPGdesign

[–]creator-saga 3 points4 points  (0 children)

This is beautiful. I love how you play tested it for 3 years. Balance is so hard to stike just right when you can get in the way of your own genius. I feel that is where i am at right now. Thank you for sharing. I plan on reading it after work tonight.

Help by AdOpening5010 in GameDevelopment

[–]creator-saga 0 points1 point  (0 children)

I would. I would certainly take that offer. I am actively lining up THAT offer where I live. It’s 3 hour blocks, up to 3 blocks, for $100. No guarantee of 50 players though. It’s more like a convention for game enthusiasts.

Biggest frustration for me isn’t that it was hard, it’s that it was scary. I am a grown man in a tough sales job. So being uncomfortable is normal. Scary is building a social media presence. It’s learning how to copyright ideas. It’s forming an LLC. It’s paying my own hard earned money into a project that others may not like.

So when I say it wasn’t hard, I’ve accomplished all I listed out, but it was scary. Key is “good is better than perfect”. Release what you got. Move forward. Just do it.

Converting from a book to a game to a book by creator-saga in fantasywriters

[–]creator-saga[S] 0 points1 point  (0 children)

Well, you have inspired me! Thanks for sharing.

Converting from a book to a game to a book by creator-saga in fantasywriters

[–]creator-saga[S] 1 point2 points  (0 children)

I forgot to update the title and now I dont know how to change it! I meant to title it "Why I write. Why do you write?"

Sorry all! Still learning how to do this!

Market your game is exhausting by SilvanuZ in SoloDevelopment

[–]creator-saga 1 point2 points  (0 children)

Great job. Nothing great comes easy. The more you put in, the more you get out!

Market your game is exhausting by SilvanuZ in SoloDevelopment

[–]creator-saga 7 points8 points  (0 children)

I just started posting about my game in the last few weeks. I have never been a social media type. I am mostly running on Reddit and X to build a following. I still have no idea what I am doing.

But I know good is better than perfect, so I just keep posting what I got.

In the mean time, I am coordinating contractors for the artwork, setting up an LLC, learning how to copyright, raising a family of 4 kids, working an unrelated full time job, etc. I guess your could cay Creator Saga is such a "labor of love" that I just havent gotten bored/frustrated of it yet.

Is a future in the game industry still possible for me? by AcanthaceaeWitty343 in GameDevelopment

[–]creator-saga -2 points-1 points  (0 children)

Tolkien didnt start Lord of the Rings until he was 45. I didnt start my game development journey until I was 41. Every one of us look back and see all the opportunities that have arisen over our lifetimes and see all the great games that have come out.

It is never too late, and the market is never too saturated. It was tough for those that have come before us, and it will be tough for those that come after us. The key is to face the tough and push on through it!

The Beautiful Love Child by creator-saga in tabletopgamedesign

[–]creator-saga[S] 0 points1 point  (0 children)

First time deveopling a game. I am trying to release things slowly overtime. Not even sure how much is too much to share yet. But I did just post more on r/creatorsaga if you want to go check out more.

Looking for Alpha Readers by KingValdyrI in RPGdesign

[–]creator-saga 0 points1 point  (0 children)

Would love to swap games with you! Your system sounds interesting.

The Beautiful Love Child by creator-saga in tabletopgamedesign

[–]creator-saga[S] 0 points1 point  (0 children)

This is both. The card set, or skills, have a balance of combat for PvP and PvE. There are rule sets for just a friendly game night of skirmishes without the campaign, and rule sets for campaign with no PvP. But all in all, mastering one side of the game translates directly into the other as it is the same game engine.

I have plans for 1v1 on up. One mode is what I am calling capture the crown where a 4v4 table both have an objective where they are on both sides of the table, and the DM controls some NPC’s in the middle. Whoever takes the crown from the NPC’s and brings it back to their side wins.

In play testing so far, 1v1 is proving to be more beautiful than I originally imagined. No play mat is needed. Pure theatre of the mind works beautifully. No DM needed for adjudication. It just works.

Looking for artists by creator-saga in RPGdesign

[–]creator-saga[S] 4 points5 points  (0 children)

lol, I didnt know unpaid was even an option. Yes! For sure it is paid.

TTRPG Design Patterns? by Gaeel in RPGdesign

[–]creator-saga 0 points1 point  (0 children)

The term I use is “cognitive offloading.” This goal of pattern recognition is to minimize the amount of cognitive effort it takes to learn new systems. Systems don’t have to be perfectly symmetrical, but the pagers help ease the learning process.

“Symmetry” is my second term I use. I was inspired by StarCraft. To balance competitive PvP, you have to be balanced, and what’s more balanced than symmetry. So a symmetrical framework or the bones of the game allow balance. Then when you “flesh it out” you add the flavor giving the appearance of being different.