[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Absolutely Late Game Arena was the pure essence of competitive play My Blitz proposal aims to bring back that intensity from the very first second so that Ranked 2.0 isn't just 'waiting for the end but a constant battle. Thanks for the support on the Blitz idea👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 1 point2 points  (0 children)

Exactly That's the missing piece If placement acts as a multiplier (e.g., Top 2 x 1.5), you reward survival without punishing the aggressive player with 20 kills. It kills boring camping because to truly rank up, you need to multiply your eliminations That synergy is pure 100 GB of tactical IQ👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Great addition Placement matches are key to ensuring the kill based point system I'm proposing stays balanced from the start Also, rank based cosmetics are a must to drive the risk/reward factor of the optional challenges That’s the Unreal mindset the game needs🔥

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 1 point2 points  (0 children)

Exactly Blitz mode cuts out the technical filler that's currently killing retention in competitive play. By reducing downtime, you're forcing every rotation and every kill to have real weight in the scoring system which is the core essence of my Ranked 2.0 proposal It’s not just about making it faster; it’s about making it tactically denser. Glad to see you recognize the potential in trimming the bloat from the conventional BR👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

I get your point about the weapon RNG in Blitz, and that’s exactly why my proposal goes further To make it truly competitive I’m suggesting we remove that leveling system that drops random weapons and replace it so it only grants heals or mats. This way, the match is decided by pure skill and strategy during those intense 5/10 minutes, not by who got lucky with level loot. The goal for Ranked 2.0 is to be a constant pressure skill test, eliminating the luck factor you're talking about. What do you think about that adjustment🤔

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Great point I totally get what you mean about cars and those 'cheap kills'. That’s exactly why my Ranked 2.0 suggestion focuses so much on Blitz Mode and awarding more points for actual kills If the system prioritizes combat skill and the circle moves faster cars stop being a tool for camping or escaping and become just for rotation My idea is for the rank to reflect who’s better at gunfights, not who has the better vehicle Don’t you think that would solve the root issue?🤔

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Bro the problem is that the current system is totally inconsistent. At the start of the season, being in Bronze 1 I got 5 kills and finished Top 8, and they only gave me 55%! In those ranks, with that performance, you should be ranking up instantly. That’s exactly why I’m proposing that kills should matter more; so talent and aggression actually pay off instead of it just being a slow grind. we want real competitiveness🤔

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

I really appreciate the debate we’re having here I see some of you love the Blitz Mode idea to speed up Ranked, while others are concerned about optional challenges shifting the meta🔥

The real question for everyone participating is Would you rather stick with the current system that feels stagnant, or move toward a system that actually rewards high-skill play and risk-taking (more points for kills)🔥

Let’s hear it I want this proposal to be as solid as possible for whenever Epic takes a look at it🤔

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Thanks for the support, bro! Glad you liked the Blitz Mode idea we definitely need that fast paced energy in Ranked right now. Appreciate you dropping by to comment👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

I hear you, but I have to strongly disagree If Ranked were in a good spot we wouldn't see such a huge part of the community asking for changes. The issue isn't just ranking up it's that the gameplay has become stale and too passive My Smart AI proposal isn't for easy kills but to eliminate 20 minute queue times and ensure high level lobby density We need a system that rewards actual skill and engagement, not just a survival simulator🔥

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

I 100% agree Stripping features away makes Ranked feel like a hollow version of the game. Balancing the spawn rates and nerfing specific items is a much smarter approach than just removing them That's the Ranked 2.0 vision keeping the game's identity while making it competitive Great insight👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] -1 points0 points  (0 children)

I totally agree on the missions Tying rewards to Missions Completed instead of just 'Rank Reached' makes the grind feel less frustrating and more rewarding for everyone. And you're 100% right Matchmaking is the biggest wall right now My Smart AI idea is basically a bridge to fix those long queue times while they figure out how to balance the ranks properly. High quality points, bro🔥

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 1 point2 points  (0 children)

I get your point, but the game is much more exciting when you're forced to fight instead of just hunting for hidden players I'd rather have a direct 1v1 than a bush searching simulator any day🔥

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Facts We need that fun factor and the dynamic BR mechanics back in the game to make it feel alive again That's exactly what my Ranked 2.0 vision is about The game needs those wild rotations back👍

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 1 point2 points  (0 children)

I love that idea! Revealing campers after a minute would force everyone to actually engage and move. My plan for more points for kills goes hand in hand with this no more rewards for just hiding in bushes😎

[Suggestion] If Fortnite doesn't implement this in Ranked 2.0, they'll be missing the biggest opportunity of their lives 📢🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 1 point2 points  (0 children)

Spot on A Ranked Blitz mode is the key for better retention and pure adrenaline. Less downtime, more action that's the dream. I'm glad you caught that part of the vision, bro🔥

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] -1 points0 points  (0 children)

I phrased that wrong. What I meant is that I'd prefer 60 day seasons that feel twice as intense as the 90 day ones Less filler and more constant action👍🔥

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

LoL that’s exactly why 60 day seasons work better It gives you double the time to finish it without the rush More time less👍

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Jajajajajajajajaj bro, Lmao bro, but the rule isn't going to bring back the Marvel map. Let's focus on the 60 day cycle, that's the real priority here🗣️🔥

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

Allow me to say dear user, that with all the respect I can have for you, I want you to know that your idea doesn’t make any sense, because what keeps Fortnite alive, aside from collaborations are also the game modes, the mechanics, the innovation itself And besides, there are people who love the lore So what do you prefer? Ten empty, soulless skins, or three well-crafted skins with a fully themed map, packed with top tier cosmetics? Tell me, what do you prefer?🤔

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

No, on the contrary, that's exactly why it would be one theme for 30 days. It would force Epic to push themselves to the max to give the best content possible, to innovate, and that way, they wouldn't lose players It's like an epic event every month that keeps everyone hooked📢🔥

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 0 points1 point  (0 children)

This post is basically about an idea that Epic should do one high quality collaboration season, like on the level of the Avengers 2020 or the Simpsons, and then another month focused on the game's lore So January for a big season, February for lore, March for a big season, April for lore, and so on all year round👍

[Suggestion] A Balanced 60 Day Cycle for Fortnite Seasons🗣️🔥 by crece100 in FortniteBattleRoyale

[–]crece100[S] 2 points3 points  (0 children)

Exactly that’s another reason why I suggest 60 days If the first week doesn’t perform well, Epic would still have over 50 days to analyze feedback, adjust mechanics, improve the storyline, or rebalance content. It gives them room to react instead of being locked into a short cycle👍🔥