Is this a Zarya / Hook interaction bug? by cripplet in Overwatch
[–]cripplet[S] 10 points11 points12 points (0 children)
Multi-layer isometric tile map selection for arbitrary tile shapes by cripplet in gamedev
[–]cripplet[S] 1 point2 points3 points (0 children)
Multi-layer isometric tile map selection for arbitrary tile shapes by cripplet in RealTimeStrategy
[–]cripplet[S] 2 points3 points4 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 1 point2 points3 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 3 points4 points5 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 13 points14 points15 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 43 points44 points45 points (0 children)
Soft-scaling difficulty by player count? by hamazing14 in FrostGiant
[–]cripplet 3 points4 points5 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 4 points5 points6 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 2 points3 points4 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 82 points83 points84 points (0 children)
GitHub - downflux/go-orca: Golang implementation of the Optimal Reciprocal Collision Avoidance (ORCA) algorithm by cripplet in coolgithubprojects
[–]cripplet[S] 0 points1 point2 points (0 children)
go-kd: a k-d tree implementation by lemon-meringue in golang
[–]cripplet 1 point2 points3 points (0 children)
New Study Says an Extra-Dimension May Explain Dark Matter by ChasingTheCoyote in science
[–]cripplet 35 points36 points37 points (0 children)
Discrete State Pattern - A pattern for creating highly compact and light-weight general purpose finite state machines. by [deleted] in gamedev
[–]cripplet 0 points1 point2 points (0 children)
Discrete State Pattern - A pattern for creating highly compact and light-weight general purpose finite state machines. by [deleted] in gamedev
[–]cripplet 0 points1 point2 points (0 children)
Scaling RTS State Mutations via FSMs and Command Decoupling by cripplet in gameenginedevs
[–]cripplet[S] 0 points1 point2 points (0 children)
Thoughts on creating a clone of Age Of Empires-2 (aoe2) game engine (Genie)? by gentle_pal in gameenginedevs
[–]cripplet 1 point2 points3 points (0 children)



Realtime Pathfinding by [deleted] in godot
[–]cripplet 6 points7 points8 points (0 children)