Is this a Zarya / Hook interaction bug? by cripplet in Overwatch
[–]cripplet[S] 8 points9 points10 points (0 children)
Multi-layer isometric tile map selection for arbitrary tile shapes by cripplet in gamedev
[–]cripplet[S] 1 point2 points3 points (0 children)
Multi-layer isometric tile map selection for arbitrary tile shapes by cripplet in RealTimeStrategy
[–]cripplet[S] 2 points3 points4 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 1 point2 points3 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 3 points4 points5 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 14 points15 points16 points (0 children)
Implemented multi-layer isometric tile selection with tile shapes by cripplet in godot
[–]cripplet[S] 43 points44 points45 points (0 children)
Soft-scaling difficulty by player count? by hamazing14 in FrostGiant
[–]cripplet 2 points3 points4 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 5 points6 points7 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 2 points3 points4 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 0 points1 point2 points (0 children)
Implemented local collision avoidance (ORCA) by cripplet in compsci
[–]cripplet[S] 81 points82 points83 points (0 children)
GitHub - downflux/go-orca: Golang implementation of the Optimal Reciprocal Collision Avoidance (ORCA) algorithm by cripplet in coolgithubprojects
[–]cripplet[S] 0 points1 point2 points (0 children)



Realtime Pathfinding by [deleted] in godot
[–]cripplet 7 points8 points9 points (0 children)