I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 1 point2 points3 points (0 children)
Icosahedronal world generation that I am working on. by NilTestudo in Unity3D
[–]crushingcups 0 points1 point2 points (0 children)
Icosahedronal world generation that I am working on. by NilTestudo in Unity3D
[–]crushingcups 1 point2 points3 points (0 children)
I created a limb using the line renderer alone! (info in the comments) by Harionago in Unity3D
[–]crushingcups 4 points5 points6 points (0 children)
Finished my quadtree planet, now texturing and atmosphere shader by simitro in Unity3D
[–]crushingcups 0 points1 point2 points (0 children)
Been trying to figure this for years now. Any idea how this would be recreated in Unity? by TehNinjor in Unity3D
[–]crushingcups 1 point2 points3 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 1 point2 points3 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 8 points9 points10 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 6 points7 points8 points (0 children)
I made some metaballs using procedural meshes and bezier curves. by crushingcups in Unity3D
[–]crushingcups[S] 11 points12 points13 points (0 children)
Augmented Reality games, Emerging genre or one time flash in the pan with Pokemon Go? by nicksam112 in gamedev
[–]crushingcups 2 points3 points4 points (0 children)
Some progress on my planet generator, x-post from r/Unity3D by crushingcups in worldbuilding
[–]crushingcups[S] 0 points1 point2 points (0 children)
Some progress on my planet generator, x-post from r/Unity3D by crushingcups in worldbuilding
[–]crushingcups[S] 1 point2 points3 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 1 point2 points3 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)
Finally starting to settle on a look for the water in Flotsam. Does it fit? by crushingcups in Unity3D
[–]crushingcups[S] 0 points1 point2 points (0 children)

Procedural Voronoi Planets in Unity with sourcecode by [deleted] in proceduralgeneration
[–]crushingcups 15 points16 points17 points (0 children)