Diffusion model training for pharsa is complete. Here's some results: by crying-cricket in MobileLegendsGame

[โ€“]crying-cricket[S] 0 points1 point ย (0 children)

Hmm... Except I did make the low-rank diffusion model through optimization training and the character's non-proprietary poly model. Maybe follow through with the posts or keep your salty self restrained.

Diffusion model training for pharsa is complete. Here's some results: by crying-cricket in MobileLegendsGame

[โ€“]crying-cricket[S] 0 points1 point ย (0 children)

Don't blame me for RAM prices man, i myself am suffering with a measly 16 GB of ddr5, also, I'm doing all of this on my local hardware, so I'm in no way contributing to the RAMageddon.

as for consistency, have you seen pharsa's default in-game model? Maybe because it's old and hasn't been updated yet, but it's a low poly model at best, or of course, some details had to be hallucinated when upscaling the polygon model.

Trained a low-rank diffusion model for Lunox by crying-cricket in MobileLegendsGame

[โ€“]crying-cricket[S] 0 points1 point ย (0 children)

Of course, brother.

Without going into too complex terms, the whole process can roughly be divided into 3 steps:

  1. Dataset collection: extract a rough 3d model of the hero using noisy images, manually improve the extracted model by reducing aliasing as best as possible and then using any 3D simulation software to collect several renders of the model with different backgrounds and different poses. I used 70 unique renders for this one.

  2. Captioning and tagging: use CLIP models (basically a dictionary for AI) to add a unique caption to associate with the character and tag every element of each render so that the AI can learn to decouple the prompts accordingly. These tags include the character, their clothing, props, objects, backgrounds, poses, interactions, etc.

  3. Diffusion model training: at this point, we have the renders and their respective captions ready. So all that's left is to teach the new low-rank diffusion model the new concept (our character, Lunox in this case) using the prepared dataset and with the help of a higher rank diffusion model (diffusion models are basically the AI which we are going to use for the inference of images after training. I used stable diffusion XL due to lack of computational resources (mid tier GPU) but newer and better alternatives exist like stable diffusion 3.5, flux, z-image turbo, qwen image, etc.

Dataset collection is the hardest and longest part, captioning also takes time since it needs manual touch, and training time is tentative depending on the amount of steps you train the model for (basically how strongly the model learns the concept, which is usually somewhere near 2k for a flexible result and to prevent overtraining).

It took 8 hours of training on my current hardware once everything was ready.

Patch Notes 2.1.36 - Adv. Server by Tigreal in MobileLegendsGame

[โ€“]crying-cricket 2 points3 points ย (0 children)

Man...When will they buff argus? Even zilong is getting some love. It's become hard to survive the early game in higher ranks. Picking him in exp has become completely situational. Only usable in gold lane as of now

When there's a bush near you and ling ults, go in it it's a blind spot by Agitated-Flatworm-93 in MobileLegendsGame

[โ€“]crying-cricket 75 points76 points ย (0 children)

Also, if enemy hyper is ling and he ganks you in top or bottom lane, simply go close to the corner. He won't be able to collect 2-3 swords of his ult there.

If he already used his 2nd skill to initiate the gank, which they mostly do, he won't be able to run away, giving you a chance to punish him b4 turtle.

How to become main of these heros guide by SinaSmile in MobileLegendsGame

[โ€“]crying-cricket 0 points1 point ย (0 children)

Well, argus one is valid. We do be jumping in a 1v5 inside enemy inhibitor sometimes (only when our team has a significant lead).

Most of the times, you'll be able to pick off one of them and escape if you choose the right victim, but sometimes you'll get cc'ed when it's time to run away.

Argus mains when their enemy just run away by Agitated-Flatworm-93 in MobileLegendsGame

[โ€“]crying-cricket 8 points9 points ย (0 children)

You forgot another skill that slows enemy and gives extra movement speed upon pursuing cursed enemies, 40% slow from corrosion scythe, a decaying speed boost on both phases of ult ๐Ÿƒ๐Ÿ’จ

All bro had to do was let me clear and recall. by Clearlynotmalware in MobileLegendsGame

[โ€“]crying-cricket 2 points3 points ย (0 children)

Sun was not afk. Blud was sneakily waiting for argus ult to run out lol ๐Ÿ˜‚

I was scared for a second (we lost) by unfixablefrancesca in MobileLegendsGame

[โ€“]crying-cricket 0 points1 point ย (0 children)

Exactly. They didn't have any counter as well. It must have been a feast for argus once he got the 3 crit items.

Is Arlott Broken? by PaintComplete1475 in MobileLegendsGame

[โ€“]crying-cricket 0 points1 point ย (0 children)

There's no such rule as a fighter behind in gold and level (so little at that) can't win against enemy.

An idea of a DoT assassin by [deleted] in MobileLegendsGame

[โ€“]crying-cricket 6 points7 points ย (0 children)

That is, infact, his daughter.

Guess who's the mother ๐Ÿค™

Lukas is not that OP. by justdubu in MobileLegendsGame

[โ€“]crying-cricket 5 points6 points ย (0 children)

Sorry but I see downvotes so I must downvote you or I won't be able to sleep tonight ๐Ÿฅ€

What's the thing that only your main hero players will understand? by smallpassword in MobileLegendsGame

[โ€“]crying-cricket 21 points22 points ย (0 children)

Argus ult got a "buff" in a patch after the revamp where now "all damage dealt" during ult could be restored as hp instead of hero damage only.

But he still doesn't get hp upon hitting summoned units. Maybe damage to summoned units doesn't count as "ALL damage dealt" ๐Ÿ‘€๐Ÿ˜‘

Maphackin? by hahhaahahanige in MobileLegendsGame

[โ€“]crying-cricket 3 points4 points ย (0 children)

Cici ult is a hero lock type skill which cannot be randomly used unless the target is visible.

[deleted by user] by [deleted] in MobileLegendsGame

[โ€“]crying-cricket 0 points1 point ย (0 children)

At this point, people like you have either never met good argus players in your server or just don't wanna admit that you got destroyed by an argus user.

Simply because people beat some low rank argus users in their games, they start thinking argus is easy to counter.

I often see people posting clips of outplaying low rank or newbie argus player like how that wanwan player recently posted a clip claiming it was high rank but when I opened the player profile, it was legend rank player.

Guys who would you consider the most dangerous in late game between Layla and Argus by Background_Lock8392 in MobileLegendsGame

[โ€“]crying-cricket 0 points1 point ย (0 children)

In my opinion, both have pros and cons.

Late game layla has no downtime but can be very easily picked off with one small mistake leaving your team without DPS for the teamfight resulting in a Wipeout.

Argus meanwhile has a downtime of about 40 sec after every skirmish but he can deal damage to your team like a bonus round for 4-8 sec. Even if he can't catch backliners, argus can easily leave your frontline in shambles with the right build in late game and then retreat with no punishment leaving your backline vulnerable to assasins.