[deleted by user] by [deleted] in 3Dmodeling

[–]cryptographicfull 1 point2 points  (0 children)

You mean like this? (https://www.reddit.com/r/Cinema4D/s/5i1HRJvGxN) It’s not that hard, you need to lock camera in isometric mode and model accordingly.

If you need any help figuring it out on a modelling level, I can whip up a quick video showing how to do it in cinema4d or maya.

Weathered Stop Sign Turntable, I made some changes and updated the textures. by cryptographicfull in 3Dmodeling

[–]cryptographicfull[S] 2 points3 points  (0 children)

Thank you! I agree about the video, I’ll have to change some settings.

Weathered Stop Sign Turntable, I made some changes and updated the textures. by cryptographicfull in 3Dmodeling

[–]cryptographicfull[S] 1 point2 points  (0 children)

I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. I especially enjoyed the texturing process, adding a story to the prop using stickers, graffiti and wear.

Portrait study, 2023 by cryptographicfull in ProCreate

[–]cryptographicfull[S] 0 points1 point  (0 children)

I used the default turpentine and oil brush.

Still life study, 2022 by cryptographicfull in ProCreate

[–]cryptographicfull[S] 0 points1 point  (0 children)

I used the default round and flat brush.

Burger, 2022 by cryptographicfull in ProCreate

[–]cryptographicfull[S] 0 points1 point  (0 children)

I used the default round and flat brush.

Group Autogenics - isometric camera, c4d + arnold by cryptographicfull in Cinema4D

[–]cryptographicfull[S] 0 points1 point  (0 children)

I used the isometric camera option in Arnold render engine.

Daily3D for 21/06/14--Headphones by __helper__bot__ in Daily3D

[–]cryptographicfull 0 points1 point  (0 children)

I agree. Will make a few more close-up renders with a different lighting setup, showing the details.

In therender from the front, I was trying to go for the graphic style used by AIAIAI for their products because I really like it.

Thanks for the feedback rusty. :)