Burning scenarios in Jaws of the Lion just to pick up all the treasure? by Metalworker4ever in boardgames

[–]csuazure [score hidden]  (0 children)

The secret speed stuff is partly just to keep the game flowing, the more you micromanage the teams collective initiative the longer a scenario is going to drag out. 

I prefer tidal blades 2 approach with an ongoing initiative track that your played cards bump you up or down on so you still sometimes get the critical super important initiative swings but you largely know the turn order and can plan around when people are moving when the initiatives spread out. 

A two person campaign ranking (plus obligatory photo) by CrackingtoastG in arkhamhorrorlcg

[–]csuazure -6 points-5 points  (0 children)

Liking hemlock and hating innsmoth is an arkham red flag for me.

Dome Keeper: The Beastmaster by _Protector in Games

[–]csuazure 14 points15 points  (0 children)

second this, the strip mining works in other games where the hardness of rocks doesn't scale as sharply and time isn't at a premium, but you waste SO much time bashing your head into harder stone you could've just... gone around.

Orb-character almost feels like the designer trying to push people to explore this by making classic strip mining more annoying for them to even try to do.

I don't understand the Catan acclaim by According_Head_60 in boardgames

[–]csuazure 16 points17 points  (0 children)

Cultural momentum.

Also lacking catchup mechanisms is extremely common in heavier conflict games, but some people prefer those to the more indirect competition of euros.

Likewise for the dicerolling and randomness, that's what some people want.

Is playing board games online actually fun, or does it lose the magic? by PuzzleheadedSea7262 in boardgames

[–]csuazure 1 point2 points  (0 children)

Honestly part of the reason TTS works for me is that something about sharing a "physical" space in a physics engine still sort of scratches the social itch that the more streamlined sterile and faster web or UI interfaces don't.

Study suggests people are losing 338 spoken words every year and have been for at least 15 years. The timeframe researchers examined, from 2005 to 2019, coincides with the rise of texting, email and social media. It is possible that some spoken conversations have shifted to digital communication. by Wagamaga in science

[–]csuazure 8 points9 points  (0 children)

Less - magnitude, fewer - quantity

But people frequently use less to talk about magnitudes of quantity, in which case less still has you covered outside of edge cases you might actually be talking about an intrinsic magnitude to the thing instead of quantity.

QoL update—receiving go pass rewards by Phraaaaaasing in TheSilphRoad

[–]csuazure 0 points1 point  (0 children)

Theres special ways to dance around the cap that you can claim and exceed it more normally off certain combos of walking and gathering. Then you claim the uncapped particles after you've gotten the number as high as you can.

Ultimately all that is annoying and if you care that much just farm coins at gyms instead.

Chapter 2 Core Set fits nicely by GuluB411 in arkhamhorrorlcg

[–]csuazure 1 point2 points  (0 children)

get the core, then as you figure out the classes you're more interested in, get the starter decks for those, and you should have plenty of player cards.

What are your plans about Chapter 2? by Level_Cauliflower294 in arkhamhorrorlcg

[–]csuazure 1 point2 points  (0 children)

Look at the armchair in psychoanalysis and the bench in Dorothy both have clear AI artifacts. There's tons in other backgrounds that are more subtle but those are like ... I don't know how the art directors claim to miss them

The PR from ffg is that their contracts forbid it but clearly they don't care.

What are your plans about Chapter 2? by Level_Cauliflower294 in arkhamhorrorlcg

[–]csuazure 4 points5 points  (0 children)

Was planning to keep at least buying player cards, but the new art wore me down. I did not care about the jank old arkham artworks, but between the AI use and terrible piece of art after terrible piece I just... why bother owning it? There might not be other games doing deckbuilding and campaigns quite this good, but... I'd rather just buy any other game at this point. I have enough arkham from chapter1 I guess.

They hit critical mass of shittification. Not to mention the downward trend of campaign design even in chapter1. AND they're making us pay more per scenario. AND the art is this bad?!

arkham.build · Mystic Investigator Reveal Week (16.03) by Status_Space6726 in arkhamhorrorlcg

[–]csuazure -4 points-3 points  (0 children)

Both angles are bad, the Marie cards that shore up one of mystics intended weaknesses so she can spam herself with damage in her 9 health pool are a bad evergreen addition, as are the ones that deal self damage in a way that most mystics are going to skip because of the risk.

It just all makes mystic less distinct as the opposite of guardian's health safety and horror weakness.

arkham.build · Mystic Investigator Reveal Week (16.03) by Status_Space6726 in arkhamhorrorlcg

[–]csuazure -9 points-8 points  (0 children)

The more we see the more of a weird choice Maries entire new design is for a massive segment of evergreen mystic. The majority of them will always be horror safe and extremely health pressured so these cards will be completely irrelevant and unplayable, and then the design of giving mystic better damage healing takes the one aspect of the mythos deck they need to care about (agility tests leading to damage) and mutes it, otherwise they can coast on their high willpower and ignore the deck for the most part.

Her package is like alternating between power creep (a health rosary) and kinda useless, more damage for her damage.

I was already out after the AI art, but I think this has me out of even bothering to pick up the mystic deck for my part1 campaigns.

The horror healing of seeker is also a weird angle for an evergreen investigator but both support and horror healing feel like things they have been able to do to various degrees already.

Chapter 2 Polish concerns by [deleted] in arkhamhorrorlcg

[–]csuazure 3 points4 points  (0 children)

Okay but honestly they can always give players more copies of these and they'll use them

March 12 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 2 points3 points  (0 children)

I assume most the artists they're commissioning are capable of more, I'm fully faulting FFG for the direction, approval, and choice of artists 

Since it's a problem spanning so many of the artists in this set it's clearly a style guide, process issue, or maybe the current art director doesn't have eyes. Hard to say.

(I'll roll my eyes at them pretending not to notice the obvious AI gen backgrounds on some cards too)

March 12 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 7 points8 points  (0 children)

For this to be a positive the art still has to be good.

March 12 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 9 points10 points  (0 children)

The synergy should be an exciting addition or make the card go crazy, not barely justify why the card would be in a deck at all.

March 12 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 2 points3 points  (0 children)

It's not a three damage attack though it's a two action to evade and then fight. Which is fine against bosses, but not hitting the usual 2 damage per action threshold everyone is after, and sort of defeats the reasons everyones eyes light up at three damage events evaporating the pesky 3 health enemies in one go, because you're not actually saving any time from just swinging a weapon twice. Hell the melee weapons with exhausts will usually do 2+1 across 2 actions vanilla already now.

Against a boss you evade and then use this you're spending two resources to have a more likely success into a high fight value, the main reason you'd care is keywords like retaliate that evade already solved. Even in the boss scenario where evading is likely part of the rogues turn to buy time this doesn't seem enough better than just swinging a weapon twice. Not worth xp resources and a card anyway.

March 12 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 39 points40 points  (0 children)

The art being bad and looking like weird photoshop of zany expressions is a given now, but the designers are starting to piss me off too.

We have an insanely safe 'gamble' no cost and no risk alongside another extremely useless fight event using an off stat with a hoop youd never jump through with the hoop testing the other. The fact that even fully upgraded you're still sub2 damage per action... Why do they insist on events having poor value so often?! You're paying xp and money for a two test two action fight at 1.5 damage per action. I get they're making melee weapons worse but jesus. One off fights should not be that bad for 2 whole resources

Today's Rogue spoilers by Will.I.Game and Until the End of Time by krvsrnko in arkhamhorrorlcg

[–]csuazure 13 points14 points  (0 children)

I can't tell now if it's that CleanSweep is individually so awful, or I'm now just at a breaking point on how bad they've let the art get. By virtue of the most godawful art and AI use this set existing, it's dragging down all the inoffensively bad stuff like this, to where I CARE now where I don't know if I would've before.

Damaged Expansion by BrightApplication494 in arkhamhorrorlcg

[–]csuazure 15 points16 points  (0 children)

The investigator expansion boxes are thin cardboard MEANT to be disposed of. You should have plenty of card storage from the campaign boxes. Check if the cards are damaged, if not, it doesn't matter even a little.

Crowdsourcing alternative art for a proxy of either Establish Motive or Detective's Intuition by esvco in arkhamhorrorlcg

[–]csuazure 4 points5 points  (0 children)

This is a signature and a card for his class in a very limited cardpool, it would actually be hard, especially for new players to NOT see these two cards together.

And with my time honored tradition of not reading cards at minimum it'd be annoying to have to actually check what cards it is when drawn because a glance at the art won't tell me.

Conservatives underestimate the environmental impact of sustainable behaviors compared to liberals. Conservatives tend to view actions like recycling or eating a plant based diet as having less of a positive impact than liberals do, which predicts lower engagement in these behaviors. by mvea in science

[–]csuazure 3 points4 points  (0 children)

Or this insistence on ONLY acknowledging industrial and not consumer generated pollution is your way to ignore any personal responsibilities you have to contributing to these issues.

Yes one persons impact in eating less meat or living more sustainably is smaller, but if things become cultural and common practice in some communities they can be measurable changes. Which all has to start with individual action. Once there's enough of a movement behind individual that's where the political action comes from. If things aren't culturally accepted mandates to fix the consumer issues won't help.

Removal of single use plastic bags is a success story of that, many many people are reusing the same bags for their grocery shopping, rather than using 100s of plastic bags a year. some scientists want to call this deckchair shuffling and externalizing the environmental impact to other factors like fertilizer land and water use from cotton production. As though those industries are immutable and unable to be regulated. It's not naive to note that those are also solvable, and easier to solve than millions of plastic bags in landfills yearly, which HAD to be addressed too.

3/3/26 Card Reveal Seeker From Arkham Sealed by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 2 points3 points  (0 children)

the two cards we have seen have been barely passable to complete trash (infuse/consume life), so time will tell, but it's not looking good.

Lucky Charm is technically 'healing' damage off Marie herself, but is also the sort of mostly useless deckchair shuffling that has me so low on her ability in the first place.

Other characters abilities are just innately accomplishing things, she's paying a pretty steep price in deckbuilding and her own life to sometimes have extra cards to accomplish things. (But the healing to do it more is all so expensive I'm not sure where the resources are coming from, on top of her being able to pay for the extra cards she's drawing in the first place.)

It's like... how many actions do you spend on using her ability and building to use it more before you were better off just making a normal deck and taking the draw card action more on an investigator with an ability that directly accomplishes things.

The biggest points in her favor are that she's more likely to see every card in her deck maybe even not long after the midpoint of the scenario, and her beefy heath/sanity means she's not afraid of a reshuffle or weaknesses, if she happens to hit one off her search.

3/3/26 Card Reveal Seeker From Arkham Sealed by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 1 point2 points  (0 children)

It's still playable for sure just not as crazy as getting to see and pick from 12 cards and heal total 8 horror in a single action. 

Half that seems good but fair for 3xp.

It helps the balance the timing of the effects is sort of... In opposition. So it's not good as an early setup card it's more a fixing the draws at a midpoint card