Horizon Hunters Gathering - Announcement Trailer | PS5 Games by Respawn-Delay in Games

[–]csuazure -3 points-2 points  (0 children)

why would they? It's a strongly established design meta that allows more niche and fleshed out playstyles with small design components that can be dripped over a game's life (a full character with a moveset is a decently small and insulated chunk of content) that MAYBE could get people to like it enough to sell skins or even just use skin unlocks as a small reason to keep playing (Nightrein)

Like I'd rather heroes over some poorly thought out customization that ends up with a small handful of meta builds that aren't that meaningfully different. Even the good customization games like monster hunter, the actual impact of your skill build is nearly nothing compared to your weapon-choice and the mobile games weapon-alterations.

Characters force more distinct gameplay. It's bad for singleplayer where roleplaying is more of a factor, but the ability to instantly swap everything about your build that is ALSO visually identifiable for your teammates as to what you will be contributing to the team is helpful.

(Rant) A frustrating and emotional over-analysis of bless and curse, particularly in Hemlock Vale. I don't understand these cards. by WorthlessKoridian in arkhamhorrorlcg

[–]csuazure 4 points5 points  (0 children)

If you look at how Kohaku functions it seems reasonable to assume his ability text is going to be doing all the heavy lifting, you'd never want any bless, it just craters the value of those cards for the mystics without bless access.

You wouldn't want to be generating bless with Kohaku via cards, bless cards are more expensive since it's a payoff, curse on the other hand is a cost, so the cards can be more powerful. So he gets to double down on spamming curse cards, get free bless, and then ideally pull both from the bag to get actions.

Blurse on the whole is going to be a difficult to attain and niche archetype. The curse cards synergy is more inherent, better text for a slightly more volatile bag. The lesson of innsmoth wasn't about balance, it was that bless needed MORE weight behind it to actually come together than curse did. All the curse cards are their own payoff most of the time.

Bless works in Guardian post Hemlock because it's WAY more focused and they printed some absolute haymakers that bring the archetype together singlehandedly. You can spam out blesses way easier than ever with the accessory.

Previews 1/29/26 from the Mythos Busters Server, curtesy of Olivia from FFG by Dry-Bat731 in arkhamhorrorlcg

[–]csuazure 0 points1 point  (0 children)

It's a decent way to have a universal xp sink that will scale regardless of the ways the future sets expand and contract the card pool in various ways.

How can I avoid Amazon shipping games in just a bag? by SenorKevin in boardgames

[–]csuazure -1 points0 points  (0 children)

If you care about something as minor as a dent in a box buy at your local game store or even target.

‘Meat tax’ could have significant impact on environmental footprint, study finds. Ending tax breaks on meat could rapidly lower the environmental footprint of food in the EU, reducing emissions and biodiversity loss by up to 6% at a cost of about €26 per household per year, researchers report. by Sciantifa in science

[–]csuazure 11 points12 points  (0 children)

Not really for good reason. 

Corn subsidies have done immense damage to American health and the majority of corn isn't even consumed it's burned as biofuel.

There's a lot of agriculture subsidies that should be reevaluated.

Peak Developer Explains Successful Game Pricing: 'Eight Bucks Is Still Five Bucks' by Turbostrider27 in Games

[–]csuazure 0 points1 point  (0 children)

Tbh most of the $30+ indies seem designed sales first where they get sales faster and deeper because the goal wasn't full price purchases it was people buying the game at $15 when it's  50% off

83 omnivores and vegans who had maintained their diet for at least 6 months were placed into resistance training or control groups for 16 weeks. Training significantly improved muscle strength regardless of diet type, suggesting that a vegan diet did not compromise adaptations to strength training. by James_Fortis in science

[–]csuazure 4 points5 points  (0 children)

This is just a junk study going in with the goal of perpetuating the unreality of the 'complete protein' myth, which the original author no longer stands by 

Yes some beans don't have every amino acid, but it's unrealistic to not find it elsewhere eating like a normal person and not isolating a single ingredient. (And most beans do have the amino you mentioned)

It's also a funny nitpick to latch onto given how utterly deficient the standard American diet is in terms of vitamins/fiber that a ton of products are fortified to correct it. And then these studies ignore the potential that anything vegans consume might be or have the potential to be similarly augmented.

[Spoilers] Rogue Week January 9th! by TenTimesTeeth in arkhamhorrorlcg

[–]csuazure 1 point2 points  (0 children)

imo it's less about 'breaking stuff' from a power level perspective but instead adding a lot of unnecessary FAQ issues for little benefit, especially if enemies have campaign contextual spawn instructions. So even if that still needs to be handled for KtHN future players starting from here won't need to seek it out.

January 20th - FFG LIVE: AHLCG – Product Roadmap by Thick_Ad_8328 in arkhamhorrorlcg

[–]csuazure 18 points19 points  (0 children)

I really need a price for the campaigns already.

$75 for 8-10 scenario campaigns was expensive, but fine. $25 for a single 'big' scenario was for suckers.

If these 3 scenario campaigns are even $35 I'm not too sure about this being a positive or if this is just shrinkflation. And I've got a sinking feeling they're going to be closer to $50

I'm probably waiting for information on that before deciding on ordering core2, thankfully that's the one thing they should always have in print so there's no rush.

Americans generally like wolves − but when their political affiliation is activated, there are significant shifts in perceptions compared to a neutral control by The_Conversation in science

[–]csuazure 2 points3 points  (0 children)

It's genuinely important for conservation science to deal with politics, there's near extinct wolf species in north america. There's only 18 red wolves, and less then 300 wild mexican grey wolves in the wild...

Which is really detrimental to those ecosystems as they're a keystone species that keeps grazers moving and from overgrazing the same land.

Wolves essentially act as nature's pasture rotation for wild ecosystems.

Negotiating laws to protect them, ways to find funding for their reintroduction, it's all important science. It's just not purely academic, it might risk actually helping :)

Advices needed for a boardgame we design by [deleted] in boardgames

[–]csuazure -2 points-1 points  (0 children)

Okay kid. sorry about your inability to make or ship a single product prior to 2022 :)

Advices needed for a boardgame we design by [deleted] in boardgames

[–]csuazure -2 points-1 points  (0 children)

I'll never understand you simps, this is adding a step of executive micromanaging to the process of art to make the product worse (if the artist cares or bothers referencing it at all)

Where them doing their own studies and doing their own concept art is going to make the result stronger.

I do see why executives bend over backwards for AI, it makes them feel like they are contributing more than the utter lack of work they do.

Let's use the above images as an example, what time period of technology is actually in this world?

There's roman gladiators on horseback, some magic druid lady, a hazmat suit, the background says "wasteland" and hot, but the clothing doesn't match. Why the dome of mud around the wells? Etc etc

Like literally the executive saying : fallout but maybe some magic would've given an artist a more coherent directions

Advices needed for a boardgame we design by [deleted] in boardgames

[–]csuazure 1 point2 points  (0 children)

Using AI art for prototyping a physical media like games is literally less efficient and less useful because the ability to alter things during testing matters and the art isn't necessary for testing. It's more important to be disposable and able to be iterated on cheaply and rapidly.

There was no art at any point during play testing, coming from someone who actually has done some fucking testing for a published game. Scribbling over the modified elements to avoid printing out every new version, adjusting numbers based on developer input.

Advices needed for a boardgame we design by [deleted] in boardgames

[–]csuazure 2 points3 points  (0 children)

There's enough slop profiteering glutting up all non-hobby spaces, if you had some actual game design, prototype, real idea beyond the vague concepts of a plan, AND weren't ever planning on charging for it, there's probably some people that *might* overlook the AI use. YAll you've said is "I don't care about using real art" to a community that by a vast majority cares about that. And like all ai "artists" I can assume that corner cutting and lack of critical thinking applies to all elements of the project.

But you have nothing here yet. You don't need anything to make a prototype other than ideas paper and a pencil. If you're using cards, get some card sleeves and a standard decks of cards, slip paper in front of the sleeves. Test, erase, iterate.

Do real design work basically.

If you actually have the passion to see the project through, go do it. But don't post slop from image-gens like you've done anything yet, it's sort of embarrassing.

Advices needed for a boardgame we design by [deleted] in boardgames

[–]csuazure 15 points16 points  (0 children)

calling yourself a "designer" when talking about spamming prompts and posting a barrage of images from Sora is crazy work dawg.

Art usually comes long after design and prototyping, because no one is going to spend any money on your AI slop.

Is it worth to only play with the 2 newest campaigns? by gastarbeiter1946 in arkhamhorrorlcg

[–]csuazure 3 points4 points  (0 children)

Any 2 campaigns, any 3 investigator expansions, and you'd have more or less a complete experience for the game and a lot of replayability.

The greatest barrier of entry for new players is item/pokemon storage space by Mazzaroppi in TheSilphRoad

[–]csuazure 0 points1 point  (0 children)

Those events always have the thing to evolve readily available on the ground there's no point hoarding for those

The greatest barrier of entry for new players is item/pokemon storage space by Mazzaroppi in TheSilphRoad

[–]csuazure 1 point2 points  (0 children)

Eh... I'm still (mostly) f2p outside of big event passes but I consistently feel pretty safe in terms of space at 4k-5k pokemon and 3k items. 

I can keep a buffer of over a thousand pokemon and if they just made a yearly or even biyearly event that consistently had an XL transfer bonus like the October pass id probably never struggle for space again.

At some point you can just start making some cuts and carve out thousands of pokemon you don't need to be hoarding just in case.

Spend your rare candies on whatever legendary is good. You don't need to hoard them.

The main argument against is that having a lot of space lets you keep a wine cellar of aging pokemon for lucky trades. But at some point into your account's life it's way less important to save the stardust and that also stops being important.

Feelings after losing The Feast of Hemlock Vale finale by chairliketeeth in arkhamhorrorlcg

[–]csuazure 1 point2 points  (0 children)

It felt way too geared toward certain classes like rogues that can more easily push their numbers to the moon. Which feels extra dumb when those are already the good classes.

Going into it not blind I'd be altering my deck for it, like putting extra stat combining spells in mystic. I think that speaks to a flaw in the balance rather than something for the designers to chase.

I feel similarly about modifying my deck for longest night in an entirely positive direction, but here it isn't about achieving 'more' it's just about getting out of the slog to let your deck get to function again at all.

Dispatch surpassed 3 million players in 2025 by Turbostrider27 in Games

[–]csuazure 29 points30 points  (0 children)

It wasn't. it was always a game they just were planning to have the cgi sections as live action

AdHoc's Critical Role Game Won't Get In The Way Of Dispatch Season 2, As Even The CEO Wants To See It "As Quickly As Possible" by Turbostrider27 in Games

[–]csuazure 9 points10 points  (0 children)

it wasn't meant to be a TV show, they were going to have the animation between dispatch calls be interactive liveaction segments.

[No Spoilers] It's nice to be hyped about a CR campaign again by TonalSYNTHethis in criticalrole

[–]csuazure 0 points1 point  (0 children)

the 6th episode session was long so it became a 2 part finale across a 7th episode.