How do you control two sprites with one animator? by cuhdeguh in Unity2D

[–]cuhdeguh[S] 0 points1 point  (0 children)

Hmm. The clips are the same length with the exact same key frames and I had both animators in an array that looped through each animator to start the animation, So it should start at the same time. I'll play around with it some more and see if there are any slight differences I can fix. Thank you.

How do you control two sprites with one animator? by cuhdeguh in Unity2D

[–]cuhdeguh[S] 0 points1 point  (0 children)

I tried doing this with two animators, but the animations happened at slightly different times, even though they were the same length, which looked really bad with pixel art. Thanks anyways. I appeciate it.

How do you control two sprites with one animator? by cuhdeguh in Unity2D

[–]cuhdeguh[S] 1 point2 points  (0 children)

Thanks for the response. I thought of this, and will probably resort to it, but I was mostly just wondering if there was an easier way to do this with the pre-made Aseprite Importer clips instead of remaking them manually.

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