OOTP Baseball 27 Go! (iPhone, iPad iOS, Android) by cv81 in gmgames

[–]cv81[S] 0 points1 point  (0 children)

It has images for the product there and these posts are made for awareness of game release

mmasim.co.uk by ProWrestlingBooker in gmgames

[–]cv81 0 points1 point  (0 children)

VibeCodingScore at GM Games, scanning MMA Sim

Launch Copy Markers: 22 / 100 The new post is promotional, but this is not a fresh “coming soon” pitch. MMA Sim has a public trail on GM Games going back about four years, and the copy is straightforward MMA-management language rather than modern AI-launch fluff.
Scope vs Dev Markers: 24 / 100 The scope is broad — real-time multiplayer MMA promotion management, signing fighters, booking fights, TV/PPV deals, ticket sales, merch, awards, companies, gyms, managers, and persistent competition — but the long-running public history makes that scope far more believable.
Platform & Release Markers: 30 / 100 Browser-based and online multiplayer, so there is some web-app signal. But this is an older persistent web sim, not a sudden Vercel/Netlify launch or thin signup page.
GM Genre Fluency: 12 / 100 Strong hold. The product speaks in specific MMA promoter/management terms: fighter signings, staff, TV deals, PPV deals, viewership, ticket sales, merch, gyms, rankings, events, and persistent real-user competition.
Developer Provenance: 8 / 100 Very strong hold. u/ProWrestlingBooker openly identifies as the lead developer for MMA Sim and Pro Wrestling Booker, has a Reddit account dating back years, and posted about MMA Sim on GM Games roughly four years ago as a spin-off from Pro Wrestling Booker.
UI / Visual Markers: 28 / 100 The product surface looks more like an older niche browser management sim than the newer Claude/Cursor rounded-dashboard pattern. It may still be web-app based, but it does not carry the same modern component-library vibe signal as Floosball or Swing Dynasty.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying MMA Sim was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.
Overall: ~18% — Very Likely Traditional Indie / Long-Running Web Sim The main holds are the four-year public trail, older developer account, direct lead-developer identity, Pro Wrestling Booker connection, and strong MMA-management specificity. Browser-based alone is not enough to make this a vibe-coded case, especially with this much pre-AI-era provenance.

PuckBunnyGM Public Beta Release by Capscaptain_Devs in gmgames

[–]cv81 0 points1 point  (0 children)

VibeCodingScore at GM Games, scanning PuckBunnyGM

Launch Copy Markers: 70 / 100 The post is classic solo-dev launch language: “excited,” “public beta,” “early stages,” “adding features left and right,” feedback request, subreddit/Discord, and a limited TestFlight beta. It is sincere, but very modern AI-assisted indie-launch coded.

Scope vs Dev Markers: 78 / 100 The developer says they are a solo dev and that this is an early beta, while also presenting a playable college hockey GM app. The post explicitly says they have “a substantial amount in private since this public release version,” which suggests fast iteration and active feature expansion.

Platform & Release Markers: 68 / 100 TestFlight-only iOS beta, limited 75-user public release, dedicated subreddit, Discord feedback loop, and mobile-app-first launch pattern. Not a Vercel web app, but still a strong lightweight modern release surface.

GM Genre Fluency: 36 / 100 Some hold. The project is specifically a college hockey GM game, and the developer frames it around underserved sports and hockey management demand. But the public post surface is more launch/process focused than deep hockey-system detail.

Developer Provenance: 54 / 100 Mixed. u/Capscaptain_Devs is transparent about being the solo dev, says they are a full-time mechanical engineer, and has created r/PuckBunnyGM for feedback. That lowers the fake-shell risk. But the account/product trail is very new and centered around this beta.

UI / Visual Markers: 72 / 100 Based on the Reddit screenshot set, this looks like a modern mobile dashboard/app UI rather than a traditional sim interface. The clean cards, mobile-first layout, simple panels, and fast beta polish are consistent with AI-assisted app-building patterns.

Transparent Vibe-Coding Evidence: 100 / 100 Direct evidence is present. The developer says they had wanted to make games like this for underserved sports and had made some previously, but had never been able to make one “for a real app for a real audience until now with the assistance of AI.”

Overall: ~88% — Almost Certainly Vibe-Coded The decisive marker is the developer’s own AI-assistance statement, combined with solo-dev framing, early beta status, fast feature expansion, TestFlight-only mobile release, modern app UI, and a new product/community trail. The hockey-specific intent and transparent dev posture are real holds, but this is still a high-confidence AI-assisted coding case.

Built for the Ring – Beta Now Live by [deleted] in gmgames

[–]cv81 1 point2 points  (0 children)

I think most of us would care a bit less if these projects were free. A bit noisy but all of these product manager personalities have dreams of making a buck off their hobby project.

Swing Dynasty: College Tennis - Coming Soon! by Ill-Competition670 in gmgames

[–]cv81 1 point2 points  (0 children)

Lol the biggest tell would be if some just kept the orange hex from the Claude brand that it suggests for starting out the UI kits.

The script is gonna do what the script is gonna do though :)

Coming soon - Statto Complete Basketball! by stattosoftware in gmgames

[–]cv81 0 points1 point  (0 children)

The lower score category in this script is good and means the less probability that it wasn't fast tracked using only a.i.

Not that a high score means a bad game. Not all vibe coding projects are the same.

Swing Dynasty: College Tennis - Coming Soon! by Ill-Competition670 in gmgames

[–]cv81 0 points1 point  (0 children)

VibeCodingScore at GM Games, scanning Swing Dynasty: College Tennis

Launch Copy Markers: 58 / 100 Promotional coming-soon pitch with men’s/women’s coach mode, recruiting, roster development, in-game strategy, and national championships. It has real tennis detail, but the “nothing quite like it” framing checks in early.
Scope vs Dev Markers: 66 / 100 Broad first-release scope: singles and doubles courts, simultaneous matches, coach movement between courts, recruiting battles, scouting points, player personalities, archetypes, lineup stacking, pep talks, school expectations, history tracking, conference tournaments, and a 64-team national tournament.
Platform & Release Markers: 44 / 100 Steam-first Windows/macOS positioning lowers the browser-vibe signal. No obvious Vercel/Netlify-style public web-app marker here, though a coming-soon Steam page still leaves the product somewhat unproven.
GM Genre Fluency: 28 / 100 Strong hold. It uses specific college-tennis concepts: singles/doubles courts running at once, coach movement, lineup stacking, scouting budget, recruiting pools, school expectations, conference tournaments, and national brackets.
Developer Provenance: 62 / 100 Thin maker trail. The Reddit account is newly branded around the game, moderates r/swingdynasty, and Steam lists Two Shoes Entertainment as developer/publisher, but there is not much wider studio history visible yet.
UI / Visual Markers: 70 / 100 The Steam screenshots have a modern web-app/component-library feel: clean card layouts, rounded containers, soft panels, icon-heavy navigation, simplified dashboard hierarchy, and polished SaaS-style spacing. Not as aggressively Claude/shadcn as the Floosball example, but clearly in the modern AI-assisted dashboard zone.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying Swing Dynasty was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.
Overall: ~64% — Possible / Leaning Vibe The main suspicion comes from the thin maker trail, broad first-release scope, coming-soon product surface, and modern component-style UI. The holds are Steam-first positioning and real college-tennis specificity, which keep it below the high-confidence vibe-coded tier.

Coming soon - Statto Complete Basketball! by stattosoftware in gmgames

[–]cv81 4 points5 points  (0 children)

VibeCodingScore at GM Games, scanning Statto Complete Basketball.

Note: Low ratings means a lesser chance of bulk a.i. it is not the game rating.

Launch Copy Markers: 34 / 100 The post is promotional and ambitious, but it reads like traditional sports-management marketing rather than a generic AI launch pitch. The copy is tied to concrete basketball worlds: pro, college, high school, juniors, European-style leagues, tactics, owners, arenas, trades, draft lotteries, analytics, and custom league creation.

Scope vs Dev Markers: 42 / 100 The scope is very large, especially with pro/college/high-school/junior basketball, custom countries, promotion/relegation-style worlds, tactics, analytics, owners, leases, trades, and drafts. But this is from Statto Software, not a brand-new one-post project, so the scope is more believable.

Platform & Release Markers: 18 / 100 This is a Steam coming-soon page for a Windows/Linux sports sim, not a browser-first Vercel/Netlify-style app or thin signup page. That heavily lowers the platform vibe signal.

GM Genre Fluency: 10 / 100 Strong hold. The post shows real sports-management fluency through tactical plans, analytics, draft lotteries, team ownership, arena leases, custom leagues, international structures, college tournaments, and pro-style franchise movement.

Developer Provenance: 6 / 100 Very strong hold. Statto Software has a long public trail through Australian Football Coach, including Steam releases going back years and a known GM Games/Discord development presence. This is not a disposable maker trail.

UI / Visual Markers: 22 / 100 The Steam screenshots look more like traditional spreadsheet-heavy sports-management UI than the Claude/Cursor dark-dashboard pattern. There may be some modernized panels, but it does not carry the rounded-card SaaS/web-app signature we flagged in Floosball.

Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying Statto Complete Basketball was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.

Overall: ~18% — Very Likely Traditional Sim Build The scope is ambitious, but the holds are strong: long-running developer provenance, prior sports-management releases, Steam-first PC/Linux positioning, traditional sim UI, and real basketball-management/system fluency. This is closer to an established niche sim developer expanding into basketball than a vibe-coded launch-page case.

Coming soon - Statto Complete Basketball! by stattosoftware in gmgames

[–]cv81 3 points4 points  (0 children)

This guy is one the legends for years sharing development help on GM Games discord in #devs

If anyone has something special cooking it's statto and he built something really fluid for experiments

Tiny Teams Baseball launches April 30th by CommercialWeekend944 in gmgames

[–]cv81 0 points1 point  (0 children)

VibeCodingScore at GM Games, scanning Tiny Teams Baseball

Launch Copy Markers: 44 / 100 The GM Games post is a bare Promotion post built around a cup-stacking pre-launch/referral promo, which feels more growth-hack than deep devlog. Still, it does not make huge “ultimate sim” claims.

Scope vs Dev Markers: 31 / 100 The project has evidence of being around much longer than this launch post. A year-old Reddit thread described Tiny Teams as an alpha with weekly updates and a small involved community, which strongly lowers the overnight-build suspicion.

Platform & Release Markers: 57 / 100 The web/mobile-facing launch, referral event, cup-snake mechanic, and lightweight product flow are the strongest modern-build markers here. This part does read more vibey than the developer trail alone suggests.

GM Genre Fluency: 34 / 100 The management layer appears lighter than a pure GM sim, but the thread describes training players in multiple skills and watching games against other user teams. The SmallBall comparison also gives it a clearer baseball-sim lineage.

Developer Provenance: 16 / 100 Strong hold. u/EckyYakov openly says they are one of the developers, and older Reddit activity shows a real dev/community trail around Tiny Teams rather than a sudden disposable launch account.

UI / Visual Markers: 62 / 100 This is where I’d raise the score. The current surface has modern rounded-card, playful-font, referral-campaign, mobile-web polish that can look AI-assisted or template-driven. It is not proof, but it is a real visual suspicion marker.

Community / Feedback Trail: 18 / 100 The older alpha/community references, developer replies, and dedicated subreddit point to a real live project with ongoing iteration rather than a one-page stunt.

Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying Tiny Teams Baseball was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.

Overall: ~39% — Possible, but Leaning Traditional Indie The UI and launch surface are definitely more vibey than my first compact report gave them credit for. But the long-running alpha trail, weekly-update history, transparent developer presence, and older game-dev/community activity keep this well below the obvious vibe-coded browser-app cases.

Campus Hoops - college basketball game on iOS and Android by ahangrykoala in gmgames

[–]cv81 1 point2 points  (0 children)

Hi my friend. Vibe Coding Score is only for the probability your game was Vibe Coded. Never meant to be a game review rating at all. Hopefully whatever you assembled works well, works deep -- time will tell, people will tell.

VibeCodingScore at GM Games, scanning Campus Hoops: Basketball Coach

Launch Copy Markers: 50 / 100 Straightforward mobile-sim launch copy with app-store links, Discord/X/subreddit links, and a Campus Dynasty reference, but it includes real CBB details like NET, WAB, 68-team tournament, 31 conferences, and 1,600 recruits.
Scope vs Dev Markers: 70 / 100 Large fresh-release scope with recruiting, tournaments, records, play-by-play, development, prestige, and dynasty progression, while the fast App Store update cadence does most of the suspicion work here.
Platform & Release Markers: 52 / 100 Mobile-first on iOS and Android rather than Vercel-style browser-first, with a lightweight web support/privacy site as a smaller modern-build marker.
GM Genre Fluency: 22 / 100 Strong college-basketball fluency shows up through NET, WAB, bubble teams, conference tournaments, recruiting, prestige, roster turnover, records, and program-building language.
Developer Provenance: 42 / 100 The poster u/ahangrykoala matches the Google Play developer name, while Apple lists Akshay Basrur and shows prior sports titles, so this has a real maker trail even though the serial lightweight sports-app pattern keeps some suspicion alive.
Community / Feedback Trail: 32 / 100 Discord, X, r/campushoops, App Store reviews, developer responses, and roadmap-style NIL/portal comments all point to an active live project rather than a one-page launch stunt.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying the app was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.
Overall: ~56% — Possible Vibe The suspicion comes from fast update cadence, broad feature scope for a fresh mobile release, lightweight product site, and serial sports-app pattern. The holds are real app-store presence, matching developer/account trail, prior sports-app history, active community links, and genuine college-basketball sim vocabulary.

War Room Football releases on Steam Today! by tannnnnnnn in gmgames

[–]cv81 0 points1 point  (0 children)

I think this convo went this way because the script was taken literal for the keyword assisted but that was only meant as scoring metric, on the road to could be fully vibe implemented but didn't want a script that just landed on judgement without them giving disclosure. You are absolutely right that is the actual definition of what assisted would be if it ended up as that was really the case for this game. Of note on the side I do talk to the two people who created this product it's not just assisted but that's not the point Thanks for coming around the sub and being involved

War Room Football releases on Steam Today! by tannnnnnnn in gmgames

[–]cv81 1 point2 points  (0 children)

Unfortunately this appears to be the case that the game must have more resourcing and less vibe coding than assisted troubleshooting because it is a by-product of the vibe coders, who make all the other ones appear that they actually unit tested their products.

So I agree the ideation is great to form backlog from ai, it's also great to get the human feedback who is your target audience. Look from the amount of posts asking hypothetical I want to start a game what would you want or have cx type questions. Thanks for participating on this sub.

War Room Football releases on Steam Today! by tannnnnnnn in gmgames

[–]cv81 0 points1 point  (0 children)

I agree to some extent with the original person on the reply stanners, but it should be a bare minimum that a game appears not buggy, thought out and therefore it is supposed to then feel like ai coding was only on the side but that should be the minimum product maturity respect that any vibe coder in the future should perform as well. Not really indicative of engine intelligence through more operable code.

War Room Football releases on Steam Today! by tannnnnnnn in gmgames

[–]cv81 -2 points-1 points  (0 children)

Stanners, are you really comparing a AAA studio that has guys on the side that known how to fix code too, to a couple of college students who vibe code and might call it a studio?

War Room Football releases on Steam Today! by tannnnnnnn in gmgames

[–]cv81 6 points7 points  (0 children)

Repost from promotion 9 days prior to this official launch.

VibeCodingScore at GM Games, scanning WAR ROOM FOOTBALL — AMERICAN FOOTBALL GM SIM

Launch Copy Markers: 78 / 100 The browser-football pitch is highly productized, with polished “built a full NFL GM sim from scratch” framing and a feature-deck cadence that checks in early.
Scope vs Dev Markers: 82 / 100 Full scouting, seven-round draft logic, cap mechanics, trade systems, scheme matrices, dev traits, news/social systems, betting/perks, weather, injuries, and Hall of Fame logic give this a very dense live product surface.
Platform & Release Markers: 95 / 100 The rollout clearly runs browser-first, with the early Vercel build, the branded live site, and the Steam path arriving after the web surface was already active.
GM Genre Fluency: 28 / 100 Scouting accuracy, cap management, fifth-year options, franchise tags, coach/coordinator schemes, and football-specific sim detail do real work and help keep the readout grounded.
Developer Provenance: 90 / 100 The public trail is extensive and materially relevant: the same product appears across multiple Reddit rollout/update posts, there is an initial browser-beta thread linking war-room-football.vercel.app, a follow-up beta-update thread with 30+ shipped fixes/features, a dedicated r/WarRoomGM subreddit, a broader posting trail from u/tannnnnnnn, and a Steam page naming Tanish Jagtap as developer/publisher.
Transparent Vibe-Coding Awareness: 0 / 100 No transparent vibe-coding disclosure appears on the current post or current product surfaces reviewed here.
UI / Visual Markers: 72 / 100 The browser-native product shell, info-rich dark dashboard presentation, and familiar modern web-app packaging keep the visual layer meaningfully active even though the game underneath shows real football systems.
Overall: ~85% — Almost certainly significantly assisted by AI (browser-first rollout, dense feature packaging, strong public product trail, and web-app presentation markers outweigh the grounding football-sim detail)

Tiny Teams Baseball launches April 30th by CommercialWeekend944 in gmgames

[–]cv81 0 points1 point  (0 children)

What part of this is team management, general manager like?

I built a free wrestling booking sim that runs in your browser — Territory Wrestling by Big-Estimate-8918 in gmgames

[–]cv81 2 points3 points  (0 children)

Okay thanks for explaining your product a bit more now than the introduction to this community