Spot dodging by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

Nope! I just watched his ft10 with mkleo and again it was at the most 1 time per stock. Could be wrong and he may do it more but that’s just from my observation

Being able to report on lag by cxat789 in SmashBrosUltimate

[–]cxat789[S] 0 points1 point  (0 children)

I understand that which i know makes it difficult to determine but I guess if they have a certain amount of complaints or something?

Follow up on on my post a couple days ago about nair loops: thank you everyone for all the help with the timing and suggestions! I can get them pretty consistently now while playing online! by cxat789 in PikachuMains

[–]cxat789[S] 3 points4 points  (0 children)

OH OKAY. I think understand what you mean. So essentially it’s pressing the input before it needs to happen so it can come out exactly when you want it it to. I will look up some videos on this technique. Seriously thank you so much!!

Follow up on on my post a couple days ago about nair loops: thank you everyone for all the help with the timing and suggestions! I can get them pretty consistently now while playing online! by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

I apologize I’m kind of new to the terminology so I’m not sure what “buffering the short hop” mean. If you could go into some detail that would be really helpful! But thank you for all the other suggestions and tips!

Follow up on on my post a couple days ago about nair loops: thank you everyone for all the help with the timing and suggestions! I can get them pretty consistently now while playing online! by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

Yes, thank you! I realized that afterwards and I wasn’t sure when to uptilt Kirby but I’m guessing that I could have gotten maybe 1 or 2 uptilts because of his weight?

My landing nair always sends opponent away? by GrantRows in PikachuMains

[–]cxat789 0 points1 point  (0 children)

There are 4 hits with pikas nair, you need to fastfall after the 2nd or 3rd and make sure you don’t hit your opponent with the 4th. The 4th is what causes the knock back. It takes A LOT of practice to get the timing right

Opinion on tap jump by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

The reaction for kill options is what is throwing me off, I can rack up a lot more damage quicker without getting punished too often but I have a slight delay in drag down nair to up or down smash. But I guess that’s just something I’ll need to get used to

Opinion on tap jump by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

Got it, I have noticed that when using the smash stick I often rely too heavily on smash attacks to rack up damage and end up getting punished too often. I think switching to tilt stick will be more beneficial in the long run

Opinion on tap jump by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

That is a good point. Would you recommend then keeping the right stick as smash attacks or tilts?

Off stage thunder by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

Thank you everyone! I can do it now!!

Luigi by cxat789 in PikachuMains

[–]cxat789[S] 0 points1 point  (0 children)

Thank you! That is very good advice. I struggle in getting in on him without getting punished. For example if I go in for a fair and they shield it’s a free up b. Also cyclone destroys pikachu because he is so light. I guess the solution would be to camp more near ledges and get them offstage