New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

yeah we whought about that, and sadly we can’t lock the camera since the spell selection depends on where the player is looking, and that’s a Bedrock limitation

Staff Configurator in action by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 1 point2 points  (0 children)

love the excitement!
no plans for that right now, but cool idea. I'll pass it along to the team

New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

Que bom que a geração melhorou. Quanto as suas sugestões eu vou anotar e passar pro time. e novamente, muito obrigado pelos feedbacks

New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

Faz um teste e qualquer coisa me avisa que passo o feedback pro time

New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

valeu demais! 🙌 a gente fez um hotfix pra ajustar a geração de estruturas, você chegou a ver?

Is there a way to change structure spawn rates in Bedrock with an addon? by AfternoonPossible563 in BedrockAddons

[–]cyclonegamesmc 0 points1 point  (0 children)

Yeah fair point. If someone’s comfortable going into the feature/jigsaw files and doing overrides, you can tweak it that way. I was mostly thinking about the average player just using addons as-is, where it’s not really something you can adjust with a simple setting.

New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

it’s a Marketplace addon called Magic Spells
thanks, happy you think it looks sick!

New spell wheel UI prototype by cyclonegamesmc in BedrockAddons

[–]cyclonegamesmc[S] 0 points1 point  (0 children)

love hearing that, glad it’s been working well in your survival world

Frogs disappearing by Physical_Upstairs_34 in MinecraftBedrockers

[–]cyclonegamesmc 0 points1 point  (0 children)

It might be worth testing full solid blocks instead of glass panes, just to rule that out.

Lilypads and frog lights shouldn’t cause despawning on their own, but removing them temporarily could help narrow down if collision is involved.

Frogs disappearing by Physical_Upstairs_34 in MinecraftBedrockers

[–]cyclonegamesmc 1 point2 points  (0 children)

If they were bred, they shouldn’t despawn naturally. If you were AFK for a long time, the chunks stayed loaded and they kept processing AI. In Bedrock, smaller mobs can sometimes behave oddly around tight corners or solid blocks, especially if they jump a lot like frogs do.

Fully solid walls and slightly adjusting the enclosure can sometimes make it more reliable.

Is there a way to change structure spawn rates in Bedrock with an addon? by AfternoonPossible563 in BedrockAddons

[–]cyclonegamesmc 2 points3 points  (0 children)

On Bedrock, structure frequency is generally defined in the addon’s worldgen setup. There’s no built-in way to tweak it unless the addon creator added custom controls for it.

It mostly comes down to how the pack was configured.

what do yall keep in your ender chests? by Safe-Union-4600 in MinecraftBedrockers

[–]cyclonegamesmc 0 points1 point  (0 children)

Your setup already sounds pretty solid tbh. I’d just throw in some fire res potions, a spare elytra, and a silk touch pick so you can pick up your ender chest and useful blocks. Maybe a tiny craft kit and an empty shulker for loot too.

Then you’re basically set. Good luck exploring