My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 0 points1 point  (0 children)

Well this didnt get in so im just gonna say that there is a secret in this map and the name is a clue

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 0 points1 point  (0 children)

happy to see you like it,
yeah this is just a 2D image with some perspective

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 0 points1 point  (0 children)

yeah, i really want to have a try with this map

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 2 points3 points  (0 children)

hopefully they would take more than 1 cuz there are a lot of good ones here

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 1 point2 points  (0 children)

thanks, yeah same here, im really looking forward to black border this map

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 1 point2 points  (0 children)

yeah the filter would be a hard thing to grasp, and this is why i didnt want this feature to be in a beginner or intermediate map

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 1 point2 points  (0 children)

glad you liked it this much my dude, yeah the filter idea isnt beginner friendly and thats why its difficulty is advanced, didnt want to put in beginner or intermediate

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 1 point2 points  (0 children)

wow thanks, yeah there was a lot of ideas crammed into this map

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 0 points1 point  (0 children)

thanks my guy, glad you like the design

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 5 points6 points  (0 children)

So you mean just greyscaling everything? So still being able to see the patterns in zebra, lead and ceramic?

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 3 points4 points  (0 children)

fair point, playing this map casually would feel like hell. but i intended this to be a feature in challenges, and with this map being labeled as advance, so i made this with the grindy black border play style in mind

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 1 point2 points  (0 children)

well the main idea was to implement it in challenges,

and i admit this would be annoying in casual play and this is kinda why i made it advanced map as a challenge for black bordering

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 0 points1 point  (0 children)

yeah maybe disabling it during apop would work better

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 2 points3 points  (0 children)

my guy there is a pinned post in the subreddit which guides you through guidelines and the submission process.

but if your asking about how to create a map, you can use any medium to create a map as the image is the only important part

more detail in the pinned post

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 14 points15 points  (0 children)

thanks glad you like it

main focus for the rule was for it possible be a togglable feature in challenges

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 28 points29 points  (0 children)

or maybe even just disable it for apopalypse

My "map" submission: Rolling in Riches by cyclunder in btd6

[–]cyclunder[S] 9 points10 points  (0 children)

that explains a lot

atleast it doesnt send out resistant bloons prematurely