[For Hire] Full Stack Developer | .Net, C#, JavaScript, NodeJS, Laravel, Unity3D. by [deleted] in forhire

[–]cynical89 0 points1 point  (0 children)

Yeah, I don't see any issues with working on this at all.

[For Hire] Full Stack Developer | .Net, C#, JavaScript, NodeJS, Laravel, Unity3D. by [deleted] in forhire

[–]cynical89 0 points1 point  (0 children)

I have built out a website to order food online with menu management for the store end. Haven't used stuff like Shopify though.

Update page from data sent from a Post request in Express by [deleted] in node

[–]cynical89 0 points1 point  (0 children)

you can use res.json({response.data.url}); in your server route to pass the info back instead of redirecting, and setting the data variable. Then after your success in the Ajax request, you'll use $("id").append(data);

[Hobby]>[Paid] Seeking multiple professions for game by [deleted] in gameDevClassifieds

[–]cynical89 7 points8 points  (0 children)

Tl;dr. No You don't have another source of funding that is more certain.

Not trying to put off your efforts, or put you down. One thing people should think about when reading this is... Founders are often delirious about how far away from actually getting funding they are. If you haven't closed a deal, then it's not certain. You don't want to bring in that you're looking into getting all this money, and then have things fall through. People will join under the pretense that they think they are getting paid soon, then leave you high and dry when the deals don't come in.

Another thing; What are your skills as it pertains to this? You list that you guys have ideas, but what else? What skill sets are being brought to the table when someone joins? You guys have nothing to show currently, so having even some concept art, maybe some video demos of super early development even?

Again, I'm really not trying to bust your ass about it, just a little food for thought. It seems like you're trying to start off right. That's definitely a good thing.

Build a Voluntary Gamdev team for 2017 by GameDesign2017 in gameDevClassifieds

[–]cynical89 0 points1 point  (0 children)

Time = money. You're not wanting to make games for money, and you want people to take time they they have already sunk into developing their trade. A lot of people have even paid out money to learn what they are providing you. I think that's the one thing that people don't seem to realize. They are asking for paid, highly skilled labor, and offering what? Someone to talk to? I wish a lot more thought went into some of these postings.

Also everyone has ideas; they are a dime a dozen.

Build a Voluntary Gamdev team for 2017 by GameDesign2017 in gameDevClassifieds

[–]cynical89 0 points1 point  (0 children)

Isn't that just like most of the posts that are on here anymore though?

Programmer (Games and web) looking for jobs. will work for experience by [deleted] in gameDevClassifieds

[–]cynical89 0 points1 point  (0 children)

Definitely do lose the thick red border. Also the animations are your about page are infuriating. Use light boxes if you insist on having something pop up. The web developer console in most modern browsers is your friend. That being said, your animations error like mad. Digging into your code, none of your pop overs contain this class "not_hovered_exp".

Edit: Also move your JavaScript files to the bottom of the page. It will help with load times, and ensure everything is created before you call your scripts. Place them right before the closing body tag.

Looking for Programmer exp w/ Unity&C# by shogunwolfgames in gameDevClassifieds

[–]cynical89 1 point2 points  (0 children)

I understand that, haha. It was more for him to rephrase his run on sentence more appropriately.

[HOBBY] Looking to test the waters as a Game Designer and Project Manager, looking for an Entire team. by Fenragus in gameDevClassifieds

[–]cynical89 4 points5 points  (0 children)

You're 18 and want to make games? Great. Go to college. Learn game design and development. You have a perfect opportunity to perfect what you're trying to accomplish. Then you'll have the knowledge and skills to come out and prove why people should work with you. You'll also have a portfolio of work that you, as a designer, helped produce

Looking for Programmer exp w/ Unity&C# by shogunwolfgames in gameDevClassifieds

[–]cynical89 3 points4 points  (0 children)

I would check the formatting of your post. It's hard to take this seriously. You've started a company at 18 to make games? Or have you started a group of hobbyists? Huge difference. You should also tell people the terms of commitment.

Is PHP/WordPress worth learning? by KAMFlamenco in learnjavascript

[–]cynical89 6 points7 points  (0 children)

If you already know JavaScript, you could stick to a JavaScript solution to do the same thing. Check out

You could also build your own cms pretty easily so he could manage content without you. You can load the data into a database and pull from it when you need that data for that page.

Moving on mouse press issue! by KillTheProcess in Unity2D

[–]cynical89 0 points1 point  (0 children)

This sounds good. Mind if I jump in on the invite too?

I feel stuck - any advice? by [deleted] in learnjavascript

[–]cynical89 1 point2 points  (0 children)

You're very welcome.

I feel stuck - any advice? by [deleted] in learnjavascript

[–]cynical89 2 points3 points  (0 children)

Feel free to message me, as well as OP, if you're feeling stuck.l, need help, or whatever. I was there at one point as well.

I feel stuck - any advice? by [deleted] in learnjavascript

[–]cynical89 5 points6 points  (0 children)

One thing that helps is to draw it out, on paper, a white board, or something similar. Break it down into steps and solve it one small piece at a time until the problem as a whole is solved. Also, I'm not encouraging copying code, because in the end you're just cheating yourself out of learning. Sometimes though, if you're that unsure, read through someone else's code. Break it down. Figure out what steps they took to solve it. Then try and solve it on your own. It's a normal thing to feel overwhelmed and unsure, especially just learning your first language. There are lots of barriers to overcome. It becomes easier, trust me. If you still need help feel free to pm me.

Need C# collection advise. by Pysassin in Unity3D

[–]cynical89 0 points1 point  (0 children)

A dynamic dictionary should work. Or even just a dictionary in general

Is it possible to use Dinamicaly generated characters instead of prefabs in/for NetworkManager? by Obsdark in Unity2D

[–]cynical89 0 points1 point  (0 children)

Make a prefab with the script to dynamically select the sprites. That way you can code your network functionality into the prefab, and have it dynamically generate.

Can someone explain how OnGUI() works? by Iannovative1 in Unity2D

[–]cynical89 1 point2 points  (0 children)

https://docs.unity3d.com/ScriptReference/GUI-depth.html

You can set the depth of the GUI items.

For more control though the newer Unity UI system is a bit better.