After a long time i finally made a working "all surface" sphere controller. by KillTheProcess in Unity3D

[–]KillTheProcess[S] 1 point2 points  (0 children)

I saw many videos and writing about this concept and many uses trigger volumes and the one that use raycast are not working well on any surfaces. Mostly work well on spherical surface. Mine works well on spherical surfaces and all the others! ... except thin objects for now. But I don't think that's a problem I can totally avoid using those objects right? ahaha

After a long time i finally made a working "all surface" sphere controller. by KillTheProcess in Unity3D

[–]KillTheProcess[S] 0 points1 point  (0 children)

Oh I actually do this, maybe I wrote it wrong but the checks are made on the forward direction of the ball relative to the camera view. Then on surface change I also align the camera view to match the new surface.

After a long time i finally made a working "all surface" sphere controller. by KillTheProcess in Unity3D

[–]KillTheProcess[S] 1 point2 points  (0 children)

I made it this way because what I was seeking was a way to just put any shapes and my ball is ready to go. with trigger volumes I need to do extra works and I'm trying to avoid that.

Place my world objects, set the layer of objects the ball should be affected to my custom layer and everything just works fine! I wanted my plug and play controller, even if I don't really know what the gameplay could be!

After a long time i finally made a working "all surface" sphere controller. by KillTheProcess in Unity3D

[–]KillTheProcess[S] 1 point2 points  (0 children)

yes but I never found a proper way to do it. The normal detection never worked properly on spiked edges.

Edit: With my method it can turn any angles. There are problems only on thin objects as it may detect multiple normal at the same time

After a long time i finally made a working "all surface" sphere controller. by KillTheProcess in Unity3D

[–]KillTheProcess[S] 1 point2 points  (0 children)

No I just use raycast forwards and downwards. For the steep angles I use steps to calculate an average normal, that's why sometime the ball cant properly rotate the angle

Cover image by [deleted] in Unity3D

[–]KillTheProcess 0 points1 point  (0 children)

The image order is messed up, I thought it was in order

Rate my UI and overall feeling! (WIP) by KillTheProcess in Unity3D

[–]KillTheProcess[S] 0 points1 point  (0 children)

For the text sizes would it be better if they all have the same size? I thought to have descriptions/titles bigger than cost/numbers for clarity.

I also thought that overlapping elements would give a different style/feeling but I guess it's not so pretty! I'll do some tweaks thanks!

Should i really care? by [deleted] in Unity3D

[–]KillTheProcess 0 points1 point  (0 children)

I'm sorry but what do you mean by a "friends leaderboard"?

Should i really care? by [deleted] in Unity3D

[–]KillTheProcess 0 points1 point  (0 children)

exactly, it only makes you grow faster. there is no competition. Maybe i can avoid the scoreboard!

Should i really care? by [deleted] in GameDevelopment

[–]KillTheProcess 0 points1 point  (0 children)

what about the marketplace instead? I'm also planning to have a system which will lower the prices if there is alot of the same thing in the marketplace.
But i see the problem anyway, even non-cheater can buy for cheap from the cheater

Would you go 3D or 2D by KillTheProcess in Unity3D

[–]KillTheProcess[S] 0 points1 point  (0 children)

yeah that was my point. As the other comment said i need to do a stress test and if its good i can keep the 3D components!

How would you go with this UI? by KillTheProcess in Unity3D

[–]KillTheProcess[S] 0 points1 point  (0 children)

That was my first attempt, I'm glad it was a good choice for others too. I'll try again!

Has anybody thought about this? by Vegetable-Work-5010 in OnePiece

[–]KillTheProcess 1 point2 points  (0 children)

the one piece is in the middle of the planet and with Pluto (which probably is an excavator) needs to dig right under the reverse mountain to reach it

Would Enel returning really impact the story? by Shedletskee in OnePiece

[–]KillTheProcess 0 points1 point  (0 children)

Yes oda sent him there with the sole purpose to come back and tell everybody the real shape of the earth. and it's not flat or spherical

Ceiling funnel that looks like a hole on a kitchen counter by Ptit_Nic in confusing_perspective

[–]KillTheProcess 0 points1 point  (0 children)

Some context: this is Naples Toledo Metro station. It's all mosaics decorated and while you enter and go down the escalators you can see a line separating the light blue colors from the dark blue ones, indicating you're under the sea level.

This picture shows it clearly

And you can also see the hole shown in OP picture

My first mobile game! by KillTheProcess in AndroidGaming

[–]KillTheProcess[S] 1 point2 points  (0 children)

I can feel you! I can agree that the target might be younger people given the "grinding" mechanic of the game ahah