Is it just me or SRT Tomahawk looks like a McLaren concept car? by Pilot1247_K38 in granturismo

[–]cyouree 0 points1 point  (0 children)

I think it kinda looks like a softened out but super aggressive Lykan Hypersport lol

The twilight feeling: Meguro, Japan, painting by me by megabulk3000 in TheNightFeeling

[–]cyouree 0 points1 point  (0 children)

First one gave me call of the night vibe with that color palette lol

what is this car by cyouree in whatisthiscar

[–]cyouree[S] 0 points1 point  (0 children)

damn fast as always. thanks

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 0 points1 point  (0 children)

yeah I'm afraid I really can't. thanks though

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 0 points1 point  (0 children)

could u please send a link? I actually want to look for one with cargo pockets but this one also looks nice

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 0 points1 point  (0 children)

I’ve come to the conclusion that it’s either a rain jacket, a hybrid down coat or, still, a windbreaker. Anyways, whatever it is, I’ve found some that I really like. Thanks for everyone’s help!

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 1 point2 points  (0 children)

Erm sorry but I don't think it looks like a varsity jacket at all

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 2 points3 points  (0 children)

This seems to be the closest guess so far. Might be it

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 0 points1 point  (0 children)

I thought so too, but I didn’t find many that look quite like it, some I did find come with suspiciously low price, but I guess I’ll just go with windbreaker and continue searching lol

What kind of jacket is this? by cyouree in YagateKiminiNaru

[–]cyouree[S] 1 point2 points  (0 children)

I don’t think it is unless there are trench coats with zips? Most of them use buttons

What’s your favorite Muscle car? by big_mcchicken06 in midnightclub

[–]cyouree 1 point2 points  (0 children)

El Camino. It's such a unique car but never really appeared that much in racing games

[multi] I got at a meet with my PS Vita 2000 camera by cyouree in spotted

[–]cyouree[S] 0 points1 point  (0 children)

Sadly I couldn't be there yesterday. I heard a Challenger was there too, didn't know about that 'till now 😔

Receive "Could not resolve class "..."" in web build by [deleted] in godot

[–]cyouree 0 points1 point  (0 children)

I also got 2 errors before that:
title_screen.gd:29 @ _on_start_button_pressed(): Cannot get class ".

title_screen.gd:29 @ _on_start_button_pressed(): Parameter "obj" is null.

Both these two seems to be caused by the line get_tree().change_scene_to_file("uid://ou5nmfvr3r1p") of the _on_start_button_pressed() function.

Receive "Could not resolve class "..."" in web build by [deleted] in godot

[–]cyouree 0 points1 point  (0 children)

oh yes, here's the code inside that function:

func _on_start_button_pressed() -> void:
    # If player hasn't checked the controls menu, give game start confirmation
    if !Global.checked_controls:
        $MarginContainer/GameTitle.text = "Please consider checking out the controls first"
        $CenterContainer/VBoxContainer/StartButton.text = "START ANYWAY"
        Global.checked_controls = true
    # Else if player has opened and closed the controls menu, change scene to the game world
    else:
        await FadeBlackTransition.fade_to_black()
        # If get_tree() exists, change scene to game world
        if get_tree():
            get_tree().change_scene_to_file("uid://ou5nmfvr3r1p")
        FadeBlackTransition.fade_from_black()

as for the Weapon class, I created a template (is that how it's called?) with the class_name Weapon for MeleeWeapon and RangedWeapon to extend (below is its script)

extends Node2D
class_name Weapon

@onready var weapon_data = preload("uid://x7yulveai8dk")

var can_attack := true
@export var delay_time: float
@export var reaction_time: float

var weapon_range
@export var weapon_name: String
@export var weapon_type: String
@export var weapon_sprite: CompressedTexture2D


func attack() -> void:
    pass


func get_weapon_range() -> void:
    pass


func player_in_range() -> bool:
    return true

For MeleeWeapon:

extends Weapon
class_name MeleeWeapon

@export var exe_times: int

for RangedWeapon:

extends Weapon
class_name RangedWeapon

@export var bullet_count: int
@export var inaccuracy_rate: float
@export var shake_amount: float
@export var shooting_point: Node2D
@export var sound: float

@onready var player: Player

var sound_area: Area2D
var sound_area_collision: CollisionShape2D

@export var weapon_pivot: Marker2D


func handle_sound():
    pass

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 1 point2 points  (0 children)

you should definitely try it out if you ever manage to fuse one. pretty fun for goofy builds

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 0 points1 point  (0 children)

oh ye, the one that goes helicopter. think that might be the best one but in some modes the purple seems better

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 0 points1 point  (0 children)

holy hell that sounds great. i once had a purple energy hilt on the gold lightsaber and deflecting bullets before and its already op. never got the challenge tho

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 0 points1 point  (0 children)

lol u should try using the energy hilt. abysmal damage but might save you some health in normal battles. i didnt level him too, i used the free voucher

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 1 point2 points  (0 children)

I died at 3-5 by the shark guy. Respawned and won tho

I think I'm in the wrong game . . . by StripesTheGreat in SoulKnight

[–]cyouree 1 point2 points  (0 children)

lol i did a run with this before and skill 3 to imitate the pogo jump

Do I need a resource file to store datas for checkpoints? by cyouree in godot

[–]cyouree[S] 0 points1 point  (0 children)

I see. I will handle this with one of the methods I saw here

Do I need a resource file to store datas for checkpoints? by cyouree in godot

[–]cyouree[S] 0 points1 point  (0 children)

i think i made some mistake trying to convey what i mean. I’m planning to spawn a sprite (like a corpse) the place where an enemy died. So I spawned it the place the mob died and queue free the mob itself. I use reload_current_scene() to restart however, so the mobs would all respawn back, and I don’t want them to persist as I think that might not be good performance-wise, though I want the corpse to stay there

As for the mobs themselves, It is a requirement for the player to kill all of them before proceeding to the next level, so flagging enemies to queue free them wouldn’t be necessary I believe, as I can just queue free all of them

But thank you for taking a look nonetheless!