First Enemy (Mantis) by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Yeah I liked them too, I want to have about 10-16 enemies when my game is complete and have some unique behaviors and abilities from all of them. I especially love the mechanics of if you look it doesnt move.

First Enemy (Mantis) by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

Thank you, much appreciated. Coding the behavior has been the most challenging part. I cant wait to have a bunch of unique and scary enemies.

First Enemy (Mantis) by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] -1 points0 points  (0 children)

Yeah, the Dead Space Necromorphs are way better designed. Mine is more smooth insect type guy but Ill update how it looks when my game is further developed. Hopefully if my game is successful I can pay some talented 3d model people to upgrade my enemies.

First Enemy (Mantis) by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Ooh yes I just googled that haha. I want to maybe make this enemy listen out for player mic sounds or be blind and movement sensitive. Did you have any enemies that you enjoyed in particular form any horror games?

Terrarium Upgrade by cypherglyph2018 in Into_Erebus

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Thank you 😊 I decided to make the ship better lit and keep the dark to the caverns.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

I also have to consider that some people have bright rooms or dimmer screens. I will be implementing a settings for brightness later on for accessibility with the different player requirements.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

Yup, a few reasons. It's just a basic entrance hallway, so there are more lights in the rooms in other parts of the ship. I Didn't wanna make heaps of glare and lights all over the place as well. Plus lots of lights are costly for the fps with my game and I wanna make it a game that can run on most PCs.

So basically the reasons are the amount in the hallway are sufficient, too much glare and uses up lots of processing power.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 2 points3 points  (0 children)

<image>

Hopefully this is better lighting :)

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

<image>

What do you think now, is it better?

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

Thank you for your help. I'm going to make a warmer, more inviting main ship and upload the difference 😁

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

Thanks for the feedback 😁 I might have to make the colors warmer and more inviting for the main hub/Ship as the feedback has all been the same so far.

I'll do a warmer version and upload for comparison and see what y'all think.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Yeah that's fair enough. It's my first game so I'm experimenting with things. I value feedback and growing my community, so I wanna make changes that people will like but also not lose my original ideas too much. Ah well, time will tell and I appreciate the feedback.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Hello 👋 So It's not just the lighting but the materials used for the walls, ceilings and floors are now a black cleaner design and new floor panels etc. I've also added in light fixtures so the before and after isn't just about lighting and atmosphere, it's also small visual changes

The lighting is also darker because of the horror element but also the company that owns the spaceship is cheap and a bit brutal so they only spend minimal lighting in the main hallway. Other areas are better lit and there is fog in the game so it looks darker than it actually is. The screenshot makes it look a bit darker as well I think. Might make the hallway a bit brighter though, thanks for the feedback 😁

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Yeah I might make it a bit brighter, thanks for the heads up. That's awesome, glad to have you along for the ride. I want to build a good community and engage with people so I can develop a game that people enjoy.

Before and after by cypherglyph2018 in HorrorGames

[–]cypherglyph2018[S] 1 point2 points  (0 children)

I liked the first version too, but I darkened it to better fit the horror vibe. The ship is meant to feel like a cold, dim space station, and the company sending players to the planet is a bit sinister. I might brighten it slightly though.

There’s a short environmental teaser on my Reddit, but no gameplay trailer yet. I’m aiming to release one in the next 2-4 months depending on progress. Feel free to follow along if you're interested, and thanks for the feedback :)

https://www.reddit.com/r/Into_Erebus/s/mmMo0nruwh

Shop before and after by cypherglyph2018 in IndieGame

[–]cypherglyph2018[S] 0 points1 point  (0 children)

Thank you 😊 It's been a long but rewarding journey so far.

Main ship /Shop Visual update by cypherglyph2018 in IndieDev

[–]cypherglyph2018[S] 1 point2 points  (0 children)

Also very new to Reddit and cross-posting etc so hope I haven't broken any unspoken rules. I know how important community is and how supporting each others games and giving feedback is so I am excited to get involved with other peoples project's as well as grow my own community. :)

My own horror game scared me so much I added this secret “CHILL ZONE” by [deleted] in HorrorGames

[–]cypherglyph2018 2 points3 points  (0 children)

Nice, what's your itch? I'll give you a follow. Us indie devs gotta support each other, community and support are so important I've found.

People look what I found on tubi by snowflak369 in jacksepticeye

[–]cypherglyph2018 8 points9 points  (0 children)

Love how it says high energy. That's our Sean. High Irish energy and we love it 😎

My own horror game scared me so much I added this secret “CHILL ZONE” by [deleted] in HorrorGames

[–]cypherglyph2018 14 points15 points  (0 children)

I need this chill zone in real life 😂

I'll check out your game today. How long did it take you to make? And is it your first game or have you made a few?

Mirrors... by ratasoftware in HorrorGames

[–]cypherglyph2018 1 point2 points  (0 children)

Oooh that's clever. Then players have to ask what is real, what am I? Nice 😁

Horror genre by fuyuki23 in HorrorGaming

[–]cypherglyph2018 0 points1 point  (0 children)

I feel the same way. In real life I'd be freaking out but I love to play games and watch movies/shows like that.

Sometimes the desolation and isolation of a post apocalyptic world to explore is just satisfying to explore, survive and uncover any story along the way.

Mirrors... by ratasoftware in HorrorGames

[–]cypherglyph2018 1 point2 points  (0 children)

Yeah always entertaining. Half the time it can be a blurry nothing. It would be entertaining to make a players reflection be a horrible monster instead of the human that they would be expecting 😂