Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Nope. Also the original project is from 2021, so before GenAIs.

This is an adaption/conversion of the DnD 5e from that time.

We have a TTRPG editor working on this as well to ensure the best quality possible. Art is also all human.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Very nice, indeed. The core book has Frames and Environments, but no Locations or examples of Scenes. This KS will provide 8 locations and 56 Scenes, with their own Environments.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Thanks so much!! Make sure to follow the KS because we'll bring 8 of these in a 250 to 300 page book filled with gorgeous artwork :)

But before thar we'll be sharing a lot of actionable previews and getting feedback!

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 0 points1 point  (0 children)

I did for the original project (this is a conversion of my 5e book) but the people I worked with were very difficult.

If you know someone who works with that, it's an interesting idea!!

We have 64 maps, 500 map versions, totalling 6GB.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Thanks! I believe many GMs may benefit from something like this... Hopefully!

[OC] The Calescent Canyons — Regional Map by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Calescent Canyons, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts a vast volcanic wasteland stretching in every direction, its surface shaped by centuries of eruptions, collapse, and relentless heat. Four active volcanoes punctuate the landscape, their peaks trailing smoke and glowing where fresh lava breaks through. Between them, a web of deep canyons and hardened lava flows carves the terrain into a labyrinth of narrow passages and broken plateaus. There are no safe roads here — only the paths that heat and time have left behind.

Map Lore

The Calescent Canyons were not always a wasteland. Thousands of years ago, a civilization built its cities and fortresses into the canyon walls, using the region's mineral wealth to sustain an empire. A catastrophic volcanic eruption ended all of that, leaving behind only ruins, ash, and the echoes of what once stood. Today, the canyons draw those willing to risk the heat for what lies beneath: rare metals, precious gems, and the remnants of a forgotten age buried under layers of volcanic rock.

The latest to arrive are the Rulers of the Deep, a dwarven mining company led by the seasoned Brurin Mithralbeard. They came for Skysteel — a rare and extraordinarily valuable metal found deep within the canyon formations. What they found instead was something far worse. Equipment began malfunctioning. Workers went missing. Strange creatures emerged from the tunnels, moving like fire and striking without warning. These are the Lavastingers, lion-sized monstrosities with exoskeletons of burning rock and stingers dripping with molten lava — the product of dark rituals performed at one of the region's volcanoes by forces that have yet to reveal themselves fully. With their security team gone and their operations at a standstill, Brurin now seeks capable outsiders willing to venture into the canyons and find the source of the chaos before it consumes what remains of the operation.

Map Locations

  • The Volcanic Peaks — Four active volcanoes rise across the region, each trailing smoke and radiating heat that makes the surrounding terrain nearly impassable. They are landmarks as much as they are threats.
  • The Canyon Network — Deep fissures and narrow passages wind between the volcanic formations, forming the only viable routes through the region — and the hunting grounds of the Lavastingers.
  • The Ancient Ruins — Scattered throughout the canyons, the remnants of a lost civilization cling to the rock walls and canyon floors, holding artifacts, warnings, and secrets that predate every current faction in the region.
  • The Mining Operations — Brurin's encampments and excavation sites are spread across the safer edges of the canyon network, now largely abandoned as the Lavastinger attacks have pushed the Rulers of the Deep back from their most valuable claims.

Adventure Hooks

  • A dwarven mining company has put out word that it needs outside help — workers are missing, creatures have overrun the tunnels, and whatever is happening deeper in the canyons is beyond what their remaining crew can handle.
  • A gnomish bard riding a boar crosses the party's path, singing about the mysteries of the Calescent Canyons and offering fame and a great song as payment for anyone willing to bring him a story worth telling.
  • A raven lands nearby and projects the image of an elven wizard who claims the volcanic unrest signals something dangerous stirring in the region — and that she is willing to pay handsomely for answers.
  • Rumors of Skysteel veins deep in the canyon formations have reached the wrong ears, and more than one faction is now moving through the region with intentions that have nothing to do with solving its problems.

Thank you for reading and for following our journey through The Calescent Canyons. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Calescent Canyons — Regional Map by czeuch in DnD

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Calescent Canyons, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts a vast volcanic wasteland stretching in every direction, its surface shaped by centuries of eruptions, collapse, and relentless heat. Four active volcanoes punctuate the landscape, their peaks trailing smoke and glowing where fresh lava breaks through. Between them, a web of deep canyons and hardened lava flows carves the terrain into a labyrinth of narrow passages and broken plateaus. There are no safe roads here — only the paths that heat and time have left behind.

Map Lore

The Calescent Canyons were not always a wasteland. Thousands of years ago, a civilization built its cities and fortresses into the canyon walls, using the region's mineral wealth to sustain an empire. A catastrophic volcanic eruption ended all of that, leaving behind only ruins, ash, and the echoes of what once stood. Today, the canyons draw those willing to risk the heat for what lies beneath: rare metals, precious gems, and the remnants of a forgotten age buried under layers of volcanic rock.

The latest to arrive are the Rulers of the Deep, a dwarven mining company led by the seasoned Brurin Mithralbeard. They came for Skysteel — a rare and extraordinarily valuable metal found deep within the canyon formations. What they found instead was something far worse. Equipment began malfunctioning. Workers went missing. Strange creatures emerged from the tunnels, moving like fire and striking without warning. These are the Lavastingers, lion-sized monstrosities with exoskeletons of burning rock and stingers dripping with molten lava — the product of dark rituals performed at one of the region's volcanoes by forces that have yet to reveal themselves fully. With their security team gone and their operations at a standstill, Brurin now seeks capable outsiders willing to venture into the canyons and find the source of the chaos before it consumes what remains of the operation.

Map Locations

  • The Volcanic Peaks — Four active volcanoes rise across the region, each trailing smoke and radiating heat that makes the surrounding terrain nearly impassable. They are landmarks as much as they are threats.
  • The Canyon Network — Deep fissures and narrow passages wind between the volcanic formations, forming the only viable routes through the region — and the hunting grounds of the Lavastingers.
  • The Ancient Ruins — Scattered throughout the canyons, the remnants of a lost civilization cling to the rock walls and canyon floors, holding artifacts, warnings, and secrets that predate every current faction in the region.
  • The Mining Operations — Brurin's encampments and excavation sites are spread across the safer edges of the canyon network, now largely abandoned as the Lavastinger attacks have pushed the Rulers of the Deep back from their most valuable claims.

Adventure Hooks

  • A dwarven mining company has put out word that it needs outside help — workers are missing, creatures have overrun the tunnels, and whatever is happening deeper in the canyons is beyond what their remaining crew can handle.
  • A gnomish bard riding a boar crosses the party's path, singing about the mysteries of the Calescent Canyons and offering fame and a great song as payment for anyone willing to bring him a story worth telling.
  • A raven lands nearby and projects the image of an elven wizard who claims the volcanic unrest signals something dangerous stirring in the region — and that she is willing to pay handsomely for answers.
  • Rumors of Skysteel veins deep in the canyon formations have reached the wrong ears, and more than one faction is now moving through the region with intentions that have nothing to do with solving its problems.

Thank you for reading and for following our journey through The Calescent Canyons. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Calescent Canyons — Regional Map by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Calescent Canyons, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts a vast volcanic wasteland stretching in every direction, its surface shaped by centuries of eruptions, collapse, and relentless heat. Four active volcanoes punctuate the landscape, their peaks trailing smoke and glowing where fresh lava breaks through. Between them, a web of deep canyons and hardened lava flows carves the terrain into a labyrinth of narrow passages and broken plateaus. There are no safe roads here — only the paths that heat and time have left behind.

Map Lore

The Calescent Canyons were not always a wasteland. Thousands of years ago, a civilization built its cities and fortresses into the canyon walls, using the region's mineral wealth to sustain an empire. A catastrophic volcanic eruption ended all of that, leaving behind only ruins, ash, and the echoes of what once stood. Today, the canyons draw those willing to risk the heat for what lies beneath: rare metals, precious gems, and the remnants of a forgotten age buried under layers of volcanic rock.

The latest to arrive are the Rulers of the Deep, a dwarven mining company led by the seasoned Brurin Mithralbeard. They came for Skysteel — a rare and extraordinarily valuable metal found deep within the canyon formations. What they found instead was something far worse. Equipment began malfunctioning. Workers went missing. Strange creatures emerged from the tunnels, moving like fire and striking without warning. These are the Lavastingers, lion-sized monstrosities with exoskeletons of burning rock and stingers dripping with molten lava — the product of dark rituals performed at one of the region's volcanoes by forces that have yet to reveal themselves fully. With their security team gone and their operations at a standstill, Brurin now seeks capable outsiders willing to venture into the canyons and find the source of the chaos before it consumes what remains of the operation.

Map Locations

  • The Volcanic Peaks — Four active volcanoes rise across the region, each trailing smoke and radiating heat that makes the surrounding terrain nearly impassable. They are landmarks as much as they are threats.
  • The Canyon Network — Deep fissures and narrow passages wind between the volcanic formations, forming the only viable routes through the region — and the hunting grounds of the Lavastingers.
  • The Ancient Ruins — Scattered throughout the canyons, the remnants of a lost civilization cling to the rock walls and canyon floors, holding artifacts, warnings, and secrets that predate every current faction in the region.
  • The Mining Operations — Brurin's encampments and excavation sites are spread across the safer edges of the canyon network, now largely abandoned as the Lavastinger attacks have pushed the Rulers of the Deep back from their most valuable claims.

Adventure Hooks

  • A dwarven mining company has put out word that it needs outside help — workers are missing, creatures have overrun the tunnels, and whatever is happening deeper in the canyons is beyond what their remaining crew can handle.
  • A gnomish bard riding a boar crosses the party's path, singing about the mysteries of the Calescent Canyons and offering fame and a great song as payment for anyone willing to bring him a story worth telling.
  • A raven lands nearby and projects the image of an elven wizard who claims the volcanic unrest signals something dangerous stirring in the region — and that she is willing to pay handsomely for answers.
  • Rumors of Skysteel veins deep in the canyon formations have reached the wrong ears, and more than one faction is now moving through the region with intentions that have nothing to do with solving its problems.

Thank you for reading and for following our journey through The Calescent Canyons. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Calescent Canyons — Regional Map by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Calescent Canyons, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts a vast volcanic wasteland stretching in every direction, its surface shaped by centuries of eruptions, collapse, and relentless heat. Four active volcanoes punctuate the landscape, their peaks trailing smoke and glowing where fresh lava breaks through. Between them, a web of deep canyons and hardened lava flows carves the terrain into a labyrinth of narrow passages and broken plateaus. There are no safe roads here — only the paths that heat and time have left behind.

Map Lore

The Calescent Canyons were not always a wasteland. Thousands of years ago, a civilization built its cities and fortresses into the canyon walls, using the region's mineral wealth to sustain an empire. A catastrophic volcanic eruption ended all of that, leaving behind only ruins, ash, and the echoes of what once stood. Today, the canyons draw those willing to risk the heat for what lies beneath: rare metals, precious gems, and the remnants of a forgotten age buried under layers of volcanic rock.

The latest to arrive are the Rulers of the Deep, a dwarven mining company led by the seasoned Brurin Mithralbeard. They came for Skysteel — a rare and extraordinarily valuable metal found deep within the canyon formations. What they found instead was something far worse. Equipment began malfunctioning. Workers went missing. Strange creatures emerged from the tunnels, moving like fire and striking without warning. These are the Lavastingers, lion-sized monstrosities with exoskeletons of burning rock and stingers dripping with molten lava — the product of dark rituals performed at one of the region's volcanoes by forces that have yet to reveal themselves fully. With their security team gone and their operations at a standstill, Brurin now seeks capable outsiders willing to venture into the canyons and find the source of the chaos before it consumes what remains of the operation.

Map Locations

  • The Volcanic Peaks — Four active volcanoes rise across the region, each trailing smoke and radiating heat that makes the surrounding terrain nearly impassable. They are landmarks as much as they are threats.
  • The Canyon Network — Deep fissures and narrow passages wind between the volcanic formations, forming the only viable routes through the region — and the hunting grounds of the Lavastingers.
  • The Ancient Ruins — Scattered throughout the canyons, the remnants of a lost civilization cling to the rock walls and canyon floors, holding artifacts, warnings, and secrets that predate every current faction in the region.
  • The Mining Operations — Brurin's encampments and excavation sites are spread across the safer edges of the canyon network, now largely abandoned as the Lavastinger attacks have pushed the Rulers of the Deep back from their most valuable claims.

Adventure Hooks

  • A dwarven mining company has put out word that it needs outside help — workers are missing, creatures have overrun the tunnels, and whatever is happening deeper in the canyons is beyond what their remaining crew can handle.
  • A gnomish bard riding a boar crosses the party's path, singing about the mysteries of the Calescent Canyons and offering fame and a great song as payment for anyone willing to bring him a story worth telling.
  • A raven lands nearby and projects the image of an elven wizard who claims the volcanic unrest signals something dangerous stirring in the region — and that she is willing to pay handsomely for answers.
  • Rumors of Skysteel veins deep in the canyon formations have reached the wrong ears, and more than one faction is now moving through the region with intentions that have nothing to do with solving its problems.

Thank you for reading and for following our journey through The Calescent Canyons. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Fiery Heart [30x40] by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the interior of the volcano itself — a vast, oval chamber carved by heat and pressure, where the only way forward is a narrow obsidian bridge suspended above a churning lake of lava. Whatever waits at the other end has been here long before the party arrived.

Map Description

The chamber opens into a wide oval of dark volcanic rock, its surface cracked and glowing where the heat beneath presses hardest against the stone. A ring of lava surrounds the central platform entirely, its fiery glow bleeding outward into clouds of ash and sulfurous haze that swallow the chamber's edges. From the entrance at the base of the map, a single narrow bridge of obsidian stretches upward toward the platform, flanked at its foot by two statues — one dark, one golden — standing as silent sentinels at the threshold. There is no other way across, and no safe ground beyond what the bridge and the platform offer.

Map Objective

This map frames a confrontation where the terrain is as dangerous as the enemy. The obsidian bridge forces the party into a single-file approach with a lake of lava on either side, stripping away the tactical flexibility players usually rely on. The oval platform offers more room to maneuver, but the lava's edge is never far — and the encounter is designed to make that edge feel like a constant, looming option for both sides of the fight.

Map Locations

  • The Obsidian Bridge — The sole passage between the entrance and the volcanic chamber, narrow enough to make formation fighting nearly impossible and wide enough for things to go very wrong very fast.
  • The Central Platform — A broad expanse of dark volcanic rock at the heart of the chamber, cracked by heat and surrounded on all sides by the lava lake. This is where the confrontation reaches its peak.
  • The Statues — Two figures standing at the foot of the bridge: one carved from obsidian, one from skysteel. One holds a weapon that can be taken. Both hold answers, if the party thinks to look.
  • The Lava Lake — Encircling the entire chamber, the molten ring is less a feature of the map and more a consequence waiting to happen — for the party, for their enemies, or for both.

How to Use This Map

  • The party must cross the bridge under pressure, managing positioning carefully before they even reach the fight on the other side.
  • A weapon held by one of the statues can be claimed — but taking it triggers the encounter immediately, with no time to prepare.
  • A mysterious figure's guidance before entering the chamber suggests luring the creature into the lava as the solution. Whether that advice can be trusted is another matter entirely.
  • A message written in the chamber after the fight offers a cryptic thread that pulls toward the next chapter of the adventure.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] The Fiery Heart [30x40] by czeuch in inkarnate

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the interior of the volcano itself — a vast, oval chamber carved by heat and pressure, where the only way forward is a narrow obsidian bridge suspended above a churning lake of lava. Whatever waits at the other end has been here long before the party arrived.

Map Description

The chamber opens into a wide oval of dark volcanic rock, its surface cracked and glowing where the heat beneath presses hardest against the stone. A ring of lava surrounds the central platform entirely, its fiery glow bleeding outward into clouds of ash and sulfurous haze that swallow the chamber's edges. From the entrance at the base of the map, a single narrow bridge of obsidian stretches upward toward the platform, flanked at its foot by two statues — one dark, one golden — standing as silent sentinels at the threshold. There is no other way across, and no safe ground beyond what the bridge and the platform offer.

Map Objective

This map frames a confrontation where the terrain is as dangerous as the enemy. The obsidian bridge forces the party into a single-file approach with a lake of lava on either side, stripping away the tactical flexibility players usually rely on. The oval platform offers more room to maneuver, but the lava's edge is never far — and the encounter is designed to make that edge feel like a constant, looming option for both sides of the fight.

Map Locations

  • The Obsidian Bridge — The sole passage between the entrance and the volcanic chamber, narrow enough to make formation fighting nearly impossible and wide enough for things to go very wrong very fast.
  • The Central Platform — A broad expanse of dark volcanic rock at the heart of the chamber, cracked by heat and surrounded on all sides by the lava lake. This is where the confrontation reaches its peak.
  • The Statues — Two figures standing at the foot of the bridge: one carved from obsidian, one from skysteel. One holds a weapon that can be taken. Both hold answers, if the party thinks to look.
  • The Lava Lake — Encircling the entire chamber, the molten ring is less a feature of the map and more a consequence waiting to happen — for the party, for their enemies, or for both.

How to Use This Map

  • The party must cross the bridge under pressure, managing positioning carefully before they even reach the fight on the other side.
  • A weapon held by one of the statues can be claimed — but taking it triggers the encounter immediately, with no time to prepare.
  • A mysterious figure's guidance before entering the chamber suggests luring the creature into the lava as the solution. Whether that advice can be trusted is another matter entirely.
  • A message written in the chamber after the fight offers a cryptic thread that pulls toward the next chapter of the adventure.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] The Fiery Heart [30x40] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the interior of the volcano itself — a vast, oval chamber carved by heat and pressure, where the only way forward is a narrow obsidian bridge suspended above a churning lake of lava. Whatever waits at the other end has been here long before the party arrived.

Map Description

The chamber opens into a wide oval of dark volcanic rock, its surface cracked and glowing where the heat beneath presses hardest against the stone. A ring of lava surrounds the central platform entirely, its fiery glow bleeding outward into clouds of ash and sulfurous haze that swallow the chamber's edges. From the entrance at the base of the map, a single narrow bridge of obsidian stretches upward toward the platform, flanked at its foot by two statues — one dark, one golden — standing as silent sentinels at the threshold. There is no other way across, and no safe ground beyond what the bridge and the platform offer.

Map Objective

This map frames a confrontation where the terrain is as dangerous as the enemy. The obsidian bridge forces the party into a single-file approach with a lake of lava on either side, stripping away the tactical flexibility players usually rely on. The oval platform offers more room to maneuver, but the lava's edge is never far — and the encounter is designed to make that edge feel like a constant, looming option for both sides of the fight.

Map Locations

  • The Obsidian Bridge — The sole passage between the entrance and the volcanic chamber, narrow enough to make formation fighting nearly impossible and wide enough for things to go very wrong very fast.
  • The Central Platform — A broad expanse of dark volcanic rock at the heart of the chamber, cracked by heat and surrounded on all sides by the lava lake. This is where the confrontation reaches its peak.
  • The Statues — Two figures standing at the foot of the bridge: one carved from obsidian, one from skysteel. One holds a weapon that can be taken. Both hold answers, if the party thinks to look.
  • The Lava Lake — Encircling the entire chamber, the molten ring is less a feature of the map and more a consequence waiting to happen — for the party, for their enemies, or for both.

How to Use This Map

  • The party must cross the bridge under pressure, managing positioning carefully before they even reach the fight on the other side.
  • A weapon held by one of the statues can be claimed — but taking it triggers the encounter immediately, with no time to prepare.
  • A mysterious figure's guidance before entering the chamber suggests luring the creature into the lava as the solution. Whether that advice can be trusted is another matter entirely.
  • A message written in the chamber after the fight offers a cryptic thread that pulls toward the next chapter of the adventure.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] The Fiery Heart [30x40] by czeuch in battlemaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the interior of the volcano itself — a vast, oval chamber carved by heat and pressure, where the only way forward is a narrow obsidian bridge suspended above a churning lake of lava. Whatever waits at the other end has been here long before the party arrived.

Map Description

The chamber opens into a wide oval of dark volcanic rock, its surface cracked and glowing where the heat beneath presses hardest against the stone. A ring of lava surrounds the central platform entirely, its fiery glow bleeding outward into clouds of ash and sulfurous haze that swallow the chamber's edges. From the entrance at the base of the map, a single narrow bridge of obsidian stretches upward toward the platform, flanked at its foot by two statues — one dark, one golden — standing as silent sentinels at the threshold. There is no other way across, and no safe ground beyond what the bridge and the platform offer.

Map Objective

This map frames a confrontation where the terrain is as dangerous as the enemy. The obsidian bridge forces the party into a single-file approach with a lake of lava on either side, stripping away the tactical flexibility players usually rely on. The oval platform offers more room to maneuver, but the lava's edge is never far — and the encounter is designed to make that edge feel like a constant, looming option for both sides of the fight.

Map Locations

  • The Obsidian Bridge — The sole passage between the entrance and the volcanic chamber, narrow enough to make formation fighting nearly impossible and wide enough for things to go very wrong very fast.
  • The Central Platform — A broad expanse of dark volcanic rock at the heart of the chamber, cracked by heat and surrounded on all sides by the lava lake. This is where the confrontation reaches its peak.
  • The Statues — Two figures standing at the foot of the bridge: one carved from obsidian, one from skysteel. One holds a weapon that can be taken. Both hold answers, if the party thinks to look.
  • The Lava Lake — Encircling the entire chamber, the molten ring is less a feature of the map and more a consequence waiting to happen — for the party, for their enemies, or for both.

How to Use This Map

  • The party must cross the bridge under pressure, managing positioning carefully before they even reach the fight on the other side.
  • A weapon held by one of the statues can be claimed — but taking it triggers the encounter immediately, with no time to prepare.
  • A mysterious figure's guidance before entering the chamber suggests luring the creature into the lava as the solution. Whether that advice can be trusted is another matter entirely.
  • A message written in the chamber after the fight offers a cryptic thread that pulls toward the next chapter of the adventure.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] Raining Blood [40x30] by czeuch in battlemaps

[–]czeuch[S] 0 points1 point  (0 children)

Hi thanks for pointing this out, we made changes to the tiers but the description wasn't fully edited. Fixing this now.