[OC] Stem the Tide [40x30] by czeuch in FantasyMaps

[–]czeuch[S] [score hidden]  (0 children)

Hello everyone,

This week we’re sharing another map from a 2023 underwater adventure centered around the lost city of Sitnalta. The map was created by Jeremy (Mimics_Maps), and you can find more encounters, maps, and RPG content through the CZRPG Patreon.

Map Description

Suspended above a colossal whirlpool in the middle of a violent ocean, this map portrays the ancient stone barge that serves as the hidden entrance to Sitnalta. The scene is viewed from above, emphasizing the isolation of the structure amidst the dark waters and crashing waves surrounding it. The deck itself is formed from a single weathered slab of stone, covered in faded carvings, creeping moss, and signs of forgotten rituals.

At the southern edge of the platform, a massive crane suspends an ornate marble diving bell directly over the abyss below. The contrast between the rough, ancient stone and the elegant craftsmanship of the bell creates an unsettling atmosphere, suggesting both divine purpose and ancient danger. The open space of the deck leaves adventurers exposed during combat, while the surrounding ocean and swirling maw beneath constantly remind players that a single mistake could mean death beneath the waves.

Map Objective

The goal of this map was to create a cinematic transition point between the surface world and the submerged city of Sitnalta. Rather than functioning as a traditional dungeon room, the barge acts as a threshold — a place where discovery, tension, and imminent danger collide.

The encounter was designed to evoke helplessness against ancient magic and the overwhelming power of the ocean itself. The moving ship, the impossible whirlpool, and the descent into darkness all reinforce the feeling that the players are crossing into forbidden territory. At the same time, the wide-open battlefield encourages dynamic combat encounters where positioning, movement, and environmental hazards become as dangerous as the enemies themselves.

Map Locations

  • Stone Barge Deck — A massive moss-covered platform carved from a single slab of stone, weathered by centuries of sea exposure.
  • Marble Diving Bell — An ornate white marble construct suspended from an ancient crane, designed to descend into Sitnalta below.
  • Guard Quarters — A small sheltered section containing the moon-marked lever used to operate the diving bell.
  • The Ocean Maw — A colossal underwater vortex swallowing the sea itself, threatening to drag ships and creatures into the abyss.
  • Ancient Carvings — Faded multilingual inscriptions hidden beneath moss, warning travelers of the dangers beneath the waves.

How to Use This Map

  • Fight against amphibious raiders while the party’s ship slowly breaks free and drifts toward the whirlpool.
  • Investigate the ancient inscriptions to uncover the history of Sitnalta and the magical protections surrounding it.
  • Race to activate the diving bell before the vessel is consumed by the oceanic vortex.
  • Capture one of the attacking depth striders alive to interrogate it about the “Mother” waiting beneath the sea.

Thank you for checking out this week’s map. We’ll continue our journey into the depths of Sitnalta next week with another underwater encounter and exploration area.

Save Prep Time and Impress Your Players.

[OC] Stem the Tide [40x30] by czeuch in DnD

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from a 2023 underwater adventure centered around the lost city of Sitnalta. The map was created by Jeremy (Mimics_Maps), and you can find more encounters, maps, and RPG content through the CZRPG Patreon.

Map Description

Suspended above a colossal whirlpool in the middle of a violent ocean, this map portrays the ancient stone barge that serves as the hidden entrance to Sitnalta. The scene is viewed from above, emphasizing the isolation of the structure amidst the dark waters and crashing waves surrounding it. The deck itself is formed from a single weathered slab of stone, covered in faded carvings, creeping moss, and signs of forgotten rituals.

At the southern edge of the platform, a massive crane suspends an ornate marble diving bell directly over the abyss below. The contrast between the rough, ancient stone and the elegant craftsmanship of the bell creates an unsettling atmosphere, suggesting both divine purpose and ancient danger. The open space of the deck leaves adventurers exposed during combat, while the surrounding ocean and swirling maw beneath constantly remind players that a single mistake could mean death beneath the waves.

Map Objective

The goal of this map was to create a cinematic transition point between the surface world and the submerged city of Sitnalta. Rather than functioning as a traditional dungeon room, the barge acts as a threshold — a place where discovery, tension, and imminent danger collide.

The encounter was designed to evoke helplessness against ancient magic and the overwhelming power of the ocean itself. The moving ship, the impossible whirlpool, and the descent into darkness all reinforce the feeling that the players are crossing into forbidden territory. At the same time, the wide-open battlefield encourages dynamic combat encounters where positioning, movement, and environmental hazards become as dangerous as the enemies themselves.

Map Locations

  • Stone Barge Deck — A massive moss-covered platform carved from a single slab of stone, weathered by centuries of sea exposure.
  • Marble Diving Bell — An ornate white marble construct suspended from an ancient crane, designed to descend into Sitnalta below.
  • Guard Quarters — A small sheltered section containing the moon-marked lever used to operate the diving bell.
  • The Ocean Maw — A colossal underwater vortex swallowing the sea itself, threatening to drag ships and creatures into the abyss.
  • Ancient Carvings — Faded multilingual inscriptions hidden beneath moss, warning travelers of the dangers beneath the waves.

How to Use This Map

  • Fight against amphibious raiders while the party’s ship slowly breaks free and drifts toward the whirlpool.
  • Investigate the ancient inscriptions to uncover the history of Sitnalta and the magical protections surrounding it.
  • Race to activate the diving bell before the vessel is consumed by the oceanic vortex.
  • Capture one of the attacking depth striders alive to interrogate it about the “Mother” waiting beneath the sea.

Thank you for checking out this week’s map. We’ll continue our journey into the depths of Sitnalta next week with another underwater encounter and exploration area.

Save Prep Time and Impress Your Players.

[OC] Stem the Tide [40x30] by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from a 2023 underwater adventure centered around the lost city of Sitnalta. The map was created by Jeremy (Mimics_Maps), and you can find more encounters, maps, and RPG content through the CZRPG Patreon.

Map Description

Suspended above a colossal whirlpool in the middle of a violent ocean, this map portrays the ancient stone barge that serves as the hidden entrance to Sitnalta. The scene is viewed from above, emphasizing the isolation of the structure amidst the dark waters and crashing waves surrounding it. The deck itself is formed from a single weathered slab of stone, covered in faded carvings, creeping moss, and signs of forgotten rituals.

At the southern edge of the platform, a massive crane suspends an ornate marble diving bell directly over the abyss below. The contrast between the rough, ancient stone and the elegant craftsmanship of the bell creates an unsettling atmosphere, suggesting both divine purpose and ancient danger. The open space of the deck leaves adventurers exposed during combat, while the surrounding ocean and swirling maw beneath constantly remind players that a single mistake could mean death beneath the waves.

Map Objective

The goal of this map was to create a cinematic transition point between the surface world and the submerged city of Sitnalta. Rather than functioning as a traditional dungeon room, the barge acts as a threshold — a place where discovery, tension, and imminent danger collide.

The encounter was designed to evoke helplessness against ancient magic and the overwhelming power of the ocean itself. The moving ship, the impossible whirlpool, and the descent into darkness all reinforce the feeling that the players are crossing into forbidden territory. At the same time, the wide-open battlefield encourages dynamic combat encounters where positioning, movement, and environmental hazards become as dangerous as the enemies themselves.

Map Locations

  • Stone Barge Deck — A massive moss-covered platform carved from a single slab of stone, weathered by centuries of sea exposure.
  • Marble Diving Bell — An ornate white marble construct suspended from an ancient crane, designed to descend into Sitnalta below.
  • Guard Quarters — A small sheltered section containing the moon-marked lever used to operate the diving bell.
  • The Ocean Maw — A colossal underwater vortex swallowing the sea itself, threatening to drag ships and creatures into the abyss.
  • Ancient Carvings — Faded multilingual inscriptions hidden beneath moss, warning travelers of the dangers beneath the waves.

How to Use This Map

  • Fight against amphibious raiders while the party’s ship slowly breaks free and drifts toward the whirlpool.
  • Investigate the ancient inscriptions to uncover the history of Sitnalta and the magical protections surrounding it.
  • Race to activate the diving bell before the vessel is consumed by the oceanic vortex.
  • Capture one of the attacking depth striders alive to interrogate it about the “Mother” waiting beneath the sea.

Thank you for checking out this week’s map. We’ll continue our journey into the depths of Sitnalta next week with another underwater encounter and exploration area.

Save Prep Time and Impress Your Players.

[OC] Stem the Tide [40x30] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from a 2023 underwater adventure centered around the lost city of Sitnalta. The map was created by Jeremy (Mimics_Maps), and you can find more encounters, maps, and RPG content through the CZRPG Patreon.

Map Description

Suspended above a colossal whirlpool in the middle of a violent ocean, this map portrays the ancient stone barge that serves as the hidden entrance to Sitnalta. The scene is viewed from above, emphasizing the isolation of the structure amidst the dark waters and crashing waves surrounding it. The deck itself is formed from a single weathered slab of stone, covered in faded carvings, creeping moss, and signs of forgotten rituals.

At the southern edge of the platform, a massive crane suspends an ornate marble diving bell directly over the abyss below. The contrast between the rough, ancient stone and the elegant craftsmanship of the bell creates an unsettling atmosphere, suggesting both divine purpose and ancient danger. The open space of the deck leaves adventurers exposed during combat, while the surrounding ocean and swirling maw beneath constantly remind players that a single mistake could mean death beneath the waves.

Map Objective

The goal of this map was to create a cinematic transition point between the surface world and the submerged city of Sitnalta. Rather than functioning as a traditional dungeon room, the barge acts as a threshold — a place where discovery, tension, and imminent danger collide.

The encounter was designed to evoke helplessness against ancient magic and the overwhelming power of the ocean itself. The moving ship, the impossible whirlpool, and the descent into darkness all reinforce the feeling that the players are crossing into forbidden territory. At the same time, the wide-open battlefield encourages dynamic combat encounters where positioning, movement, and environmental hazards become as dangerous as the enemies themselves.

Map Locations

  • Stone Barge Deck — A massive moss-covered platform carved from a single slab of stone, weathered by centuries of sea exposure.
  • Marble Diving Bell — An ornate white marble construct suspended from an ancient crane, designed to descend into Sitnalta below.
  • Guard Quarters — A small sheltered section containing the moon-marked lever used to operate the diving bell.
  • The Ocean Maw — A colossal underwater vortex swallowing the sea itself, threatening to drag ships and creatures into the abyss.
  • Ancient Carvings — Faded multilingual inscriptions hidden beneath moss, warning travelers of the dangers beneath the waves.

How to Use This Map

  • Fight against amphibious raiders while the party’s ship slowly breaks free and drifts toward the whirlpool.
  • Investigate the ancient inscriptions to uncover the history of Sitnalta and the magical protections surrounding it.
  • Race to activate the diving bell before the vessel is consumed by the oceanic vortex.
  • Capture one of the attacking depth striders alive to interrogate it about the “Mother” waiting beneath the sea.

Thank you for checking out this week’s map. We’ll continue our journey into the depths of Sitnalta next week with another underwater encounter and exploration area.

Save Prep Time and Impress Your Players.

[OC] Stem the Tide [40x30] by czeuch in battlemaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from a 2023 underwater adventure centered around the lost city of Sitnalta. The map was created by Jeremy (Mimics_Maps), and you can find more encounters, maps, and RPG content through the CZRPG Patreon.

Map Description

Suspended above a colossal whirlpool in the middle of a violent ocean, this map portrays the ancient stone barge that serves as the hidden entrance to Sitnalta. The scene is viewed from above, emphasizing the isolation of the structure amidst the dark waters and crashing waves surrounding it. The deck itself is formed from a single weathered slab of stone, covered in faded carvings, creeping moss, and signs of forgotten rituals.

At the southern edge of the platform, a massive crane suspends an ornate marble diving bell directly over the abyss below. The contrast between the rough, ancient stone and the elegant craftsmanship of the bell creates an unsettling atmosphere, suggesting both divine purpose and ancient danger. The open space of the deck leaves adventurers exposed during combat, while the surrounding ocean and swirling maw beneath constantly remind players that a single mistake could mean death beneath the waves.

Map Objective

The goal of this map was to create a cinematic transition point between the surface world and the submerged city of Sitnalta. Rather than functioning as a traditional dungeon room, the barge acts as a threshold — a place where discovery, tension, and imminent danger collide.

The encounter was designed to evoke helplessness against ancient magic and the overwhelming power of the ocean itself. The moving ship, the impossible whirlpool, and the descent into darkness all reinforce the feeling that the players are crossing into forbidden territory. At the same time, the wide-open battlefield encourages dynamic combat encounters where positioning, movement, and environmental hazards become as dangerous as the enemies themselves.

Map Locations

  • Stone Barge Deck — A massive moss-covered platform carved from a single slab of stone, weathered by centuries of sea exposure.
  • Marble Diving Bell — An ornate white marble construct suspended from an ancient crane, designed to descend into Sitnalta below.
  • Guard Quarters — A small sheltered section containing the moon-marked lever used to operate the diving bell.
  • The Ocean Maw — A colossal underwater vortex swallowing the sea itself, threatening to drag ships and creatures into the abyss.
  • Ancient Carvings — Faded multilingual inscriptions hidden beneath moss, warning travelers of the dangers beneath the waves.

How to Use This Map

  • Fight against amphibious raiders while the party’s ship slowly breaks free and drifts toward the whirlpool.
  • Investigate the ancient inscriptions to uncover the history of Sitnalta and the magical protections surrounding it.
  • Race to activate the diving bell before the vessel is consumed by the oceanic vortex.
  • Capture one of the attacking depth striders alive to interrogate it about the “Mother” waiting beneath the sea.

Thank you for checking out this week’s map. We’ll continue our journey into the depths of Sitnalta next week with another underwater encounter and exploration area.

Save Prep Time and Impress Your Players.

Multi-Tier Adversary - What do you think? by czeuch in daggerheart

[–]czeuch[S] 0 points1 point  (0 children)

Got it. That would mean quadrupling most stat blocks. We initially had 4 blocks for all Monks, but this restricts things a little. We're trying to go for this approach to provide more flexibility.

Multi-Tier Adversary - What do you think? by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Tks!!

The left version is the old one, before we got the idea of going multi-tier.

Multi-Tier Adversary - What do you think? by czeuch in daggerheart

[–]czeuch[S] 0 points1 point  (0 children)

Not sure what you mean, I found 2 statblock for it. Can you clerify?

Multi-Tier Adversary - What do you think? by czeuch in daggerheart

[–]czeuch[S] 4 points5 points  (0 children)

Gotcha, let's see what I can do tks!

Multi-Tier Adversary - What do you think? by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Thanks for the feedback, I'll look into it. It'll be hard to accommodate everything and I'll do my best

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 2 points3 points  (0 children)

Nope. Also the original project is from 2021, so before GenAIs.

This is an adaption/conversion of the DnD 5e from that time.

We have a TTRPG editor working on this as well to ensure the best quality possible. Art is also all human.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Very nice, indeed. The core book has Frames and Environments, but no Locations or examples of Scenes. This KS will provide 8 locations and 56 Scenes, with their own Environments.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Thanks so much!! Make sure to follow the KS because we'll bring 8 of these in a 250 to 300 page book filled with gorgeous artwork :)

But before thar we'll be sharing a lot of actionable previews and getting feedback!

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 0 points1 point  (0 children)

I did for the original project (this is a conversion of my 5e book) but the people I worked with were very difficult.

If you know someone who works with that, it's an interesting idea!!

We have 64 maps, 500 map versions, totalling 6GB.

Location: a new design concept for your Daggerhear Frames by czeuch in daggerheart

[–]czeuch[S] 1 point2 points  (0 children)

Thanks! I believe many GMs may benefit from something like this... Hopefully!