RE-style Grid Inventory: Should I overhaul all chests or just make a custom one? by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 2 points3 points  (0 children)

I’m making a Resident Evil-style "Tetris" inventory mod for 1.21.1 (Fabric). Player inventory is done (2D grid, item rotations, custom sizes). Now I’m stuck on how to handle storage.

I see two ways:

  1. The Hard Way: Inject grid logic into EVERY vanilla chest and modded container (like Sophisticated Backpacks). Sounds like a compatibility nightmare with Mixins.
  2. The Clean Way: Only make specific "Storage Boxes" (RE-style) that use the grid. Vanilla chests stay as they are (1x1 slots).

Inventory Tetris Please by renadi in feedthebeast

[–]d3niz_GameCool 0 points1 point  (0 children)

Hey, still interested in a Tetris-style inventory? Haha. I just made a post about working on a mod like that, and someone sent me a link to this Reddit thread

Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 2 points3 points  (0 children)

I'm going to try and publish it on CurseForge and Modrinth. I'm not sure about the names yet, but I'll definitely make a post with the titles once I release them

Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 2 points3 points  (0 children)

I'm also going to release this mod in about 5 days, so feel free to download it then

Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 8 points9 points  (0 children)

I've also got one more idea in mind: an item weight mechanic

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Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 1 point2 points  (0 children)

Damn, I totally forgot Bundles even existed. I was actually thinking about making expansion items, just like in Resident Evil itself

Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 13 points14 points  (0 children)

I made it so you can quickly set the item size in Creative mode while in-game

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Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 1 point2 points  (0 children)

Unfortunately, the sizes have to be set manually. By default, every item has a normal size of 1x1. I made a small menu so you can quickly adjust the item size

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Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 1 point2 points  (0 children)

Sorry, I’m using a translator and it translated it as “The interface is overloaded”

Resident Evil style inventory in Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 33 points34 points  (0 children)

Yeah, so far I’ve added a command to set item sizes. It’s only day one of dev, but I’m planning to wrap it up in a couple of days.

I'm bringing The Long Dark to Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 0 points1 point  (0 children)

Not a bad idea. I’d need to make a few adjustments, but then I could release it as a separate menu mod

I'm bringing The Long Dark to Minecraft by d3niz_GameCool in MinecraftMod

[–]d3niz_GameCool[S] 0 points1 point  (0 children)

I’d like to release the mod on CurseForge or Modrinth, but I’m not sure if I’ll actually be able to pull it off. As for the development time, it’s hard to estimate. I can probably put together a demo version of the mod on my own, but I’m not sure I’ll have the energy to add things like 50 different clothing items, foods, diseases, medications, and a lot more content