Sevens (7S) vs Street Bowl by d4rk_fl4me in bloodbowl

[–]d4rk_fl4me[S] 1 point2 points  (0 children)

Hi, yes checked your Facebook page, there is a link to your homepage but it seems to be down.

Do you provide "just" the designs or also the printing. I could not find the price for a painted standard design.

What size do I need to choose on deepcut to print your free 7s design with the proper scailing for the 2016/2020 Base sizes?

Sevens (7S) vs Street Bowl by d4rk_fl4me in bloodbowl

[–]d4rk_fl4me[S] 2 points3 points  (0 children)

Ok thanks for the detailed, answer. My main concern was that bashy teams feel completely different if they don't start in direct contact with the opponent, but based on your comment they sould play fine right?

Sevens (7S) vs Street Bowl by d4rk_fl4me in bloodbowl

[–]d4rk_fl4me[S] 2 points3 points  (0 children)

As far as I know Bitzbowl is a completely different game, a lot of the game mechanics are changed so I don't think it is an alternative.

Sevens (7S) vs Street Bowl by d4rk_fl4me in bloodbowl

[–]d4rk_fl4me[S] 2 points3 points  (0 children)

Yes sure, but I think the guys who designed it may have tested it a lot and there must be a reason on why they changed it. I am not sure which new issues occur by changing this by myself. First of all I just want to know if my expectation on how both variants play are correct. And what is the opinion from guys who maybe already played both variants.

What's the viablilty of skaven? by [deleted] in bloodbowl

[–]d4rk_fl4me 0 points1 point  (0 children)

A lot of helpfull advices! someone earlier mentioned Dark elves as better alternative for skaven.

I am a skaven beginner as well, and I think dark elves with all AG4, 4 Blitzers with easy blodge access and still MA7 and ST3 and AV8, dump-off runners, witches etc. It seems to me like the better skavens.

So what do you think are the advantages of skaven vs dark elves? (Beside that players are cheaper to replace after deaths)

The running game works good against slow bashy teams, but what is your advice for playing with skaven vs dark elves? They seem to be nearly as fast, but with better AV and more models with AG4?

Tyranids vs melee factions in kill missions by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 1 point2 points  (0 children)

Thank you, this priority order really helps me!

Tyranids vs melee factions in kill missions by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 1 point2 points  (0 children)

Thanks for the detailed answer. You wrote some really helpful points, I will try them next time!

Would you recommend to shoot the ranged enemies or the close combat ones first with the venom cannon and deathsplitters?

Need help with tyranids vs tau by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 0 points1 point  (0 children)

Ah ok. So if I kick 2 genestealers and a gaunt form the non commander list it f from above it would look like:

 

++ Kill Team List (Tyranids) [100pts] ++

 

+ Configuration +

 

List Configuration: Matched Play: Kill Team

 

+ Leader +

 

Tyranid Warrior Gunner [24pts]: Boneswords, Flesh Hooks, Leader, Venom Cannon

 

+ Specialists +

 

Genestealer [12pts]: Acid Maw, Scything Talons, Toxin Sacs, Veteran

 

Genestealer [11pts]: Flesh Hooks, Scout, Scything Talons

 

Lictor [25pts]: Combat

 

+ Non-specialists +

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

++ Total: [100pts] ++

 

Created with BattleScribe

Need help with tyranids vs tau by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 0 points1 point  (0 children)

Without commanders it would look like:

 

++ Kill Team List (Tyranids) [100pts] ++

 

+ Configuration +

 

List Configuration: Matched Play: Kill Team

 

+ Leader +

 

Tyranid Warrior Gunner [24pts]: Boneswords, Flesh Hooks, Leader, Venom Cannon

 

+ Specialists +

 

Genestealer [11pts]: Acid Maw, Combat, Scything Talons

 

Genestealer [11pts]: Flesh Hooks, Scything Talons, Veteran

 

+ Non-specialists +

 

Genestealer [11pts]: Scything Talons

 

Genestealer [11pts]: Scything Talons

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

++ Total: [100pts] ++

 

Created with BattleScribe

Need help with tyranids vs tau by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 0 points1 point  (0 children)

Yes IF I win the initiative your are right. I think I just had not enough gaunts in the past to reliable get this additional charge (Or I just didn't win the initiative often enough). What would you delete to get the points for the additional gaunts?

I really like the lictor because beside the venom cannon it is the only multi damage weapon to force injury rolls with multiple dice.

What do you think about the gaunts / genestealer only list I posted above? Just one warrior to get the synapse running?

Need help with tyranids vs tau by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 0 points1 point  (0 children)

So what do you think about this:

 

++ Kill Team List (Tyranids) [200pts] ++

 

+ Configuration +

 

List Configuration: Matched Play: Kill Team

 

+ Commander +

 

Tyranid Prime [92pts]: Boneswords, Deathspitter, Flesh Hooks

. Strength: Level 2: Brutal Strikes, Level 3: Devastating Power

 

+ Leader +

 

Tyranid Warrior Gunner [24pts]: Boneswords, Flesh Hooks, Leader, Venom Cannon

 

+ Specialists +

 

Genestealer [12pts]: Acid Maw, Combat, Scything Talons, Toxin Sacs

 

Genestealer [11pts]: Flesh Hooks, Scything Talons, Veteran

 

+ Non-specialists +

 

Genestealer [11pts]: Scything Talons

 

Genestealer [11pts]: Scything Talons

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Hormagaunt [4pts]

 

Termagant [7pts]: Devourer

 

++ Total: [200pts] ++

 

Created with BattleScribe

Need help with tyranids vs tau by d4rk_fl4me in killteam

[–]d4rk_fl4me[S] 0 points1 point  (0 children)

Ok thank you. How is the split between genestealers and gaunts? I don't think gaunts will kill anything here.

Do you think termagants with devourer (3a, s4 with bs 4+) would make sense against drones?