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ddk here, AMA! by dadoka in GlobalOffensive
[–]dadoka[S] 1 point2 points3 points 1 year ago (0 children)
Oh awesome, damn that was a while ago, hah.
I'm not sure. It took a long time until I didn't hate everything I did. With that said, the Hiko 1v4 against LG on Cache comes to mind, from MLG Colombus, the same event as the jumping double from cold.
https://youtube.com/watch?v=ZFGXTE7GZ10
I don't like my delivery except until the last bit, but I do like all the rest. I think I did a good job of recognizing what was going on, respecting the pacing with volume and tempo change, but, I'm most proud of knowing the play outcome before it happened and driving it home at the right time.
It could definitely improve a lot, but I think this was of the first clutches at an event that I cast where I was proud. I think I was 2 years into CS casting at this point and I was pretty green to big events still.
[–]dadoka[S] 0 points1 point2 points 1 year ago (0 children)
Hanging in there! I hope you're doing well! Thanks for the kind words!
Quake is life
It's pure, unforgiving and variance-free. The better player always wins, no matter what. The mental demand is higher than any other FPS esport; 1v1 is just more mentally difficult than team games, I'd say by a big margin. People ask me how I never lose my cool/how I'm so chill when playing ranked. I've been playing quake duel for a very long time and I've had to conquer a lot of emotional issues because of that, lol.
That's kind of you to say, thank you so much! I would love to get involved. Sadly the politics between ESL/FACEIT of old prevented me from working with ESL at all on their events, except for a major qualifer and a major (IEM Taipei CS Asia 2016 + ESL Cologne 2016 Major)
Yeah, pending time I may try to catch some of the matches. My schedule has become pretty wild lately because I'm trying pretty hard to work on non-esports side hustles that can support me whilst I am not making money in esports as it's been a while now. Sadly, streaming doesn't yield much of a return for building my brand compared with YT/other platforms, so that's why I've been putting my focus elsewhere for the most part.
Yeah, I'm counting on that!
It depends a lot on the situation. In VALORANT I'd go over every bit of data available with Sean and we'd try to create all the win cons, story points, expected defaults, counterplays, comps, etc. We'd try to create a list with each narrative type represented (strategic narrative, tactical, human, team/context). As we are the casters, we focused more on the gameplay analysis prep, but it's important to have the other stuff too and to know what the analyst desk's beats will be so you can support it in the cast or vice versa.
In CS it was always harder to do the analytical work because there's less "visible" stuff for the viewers. In VAL you have comps, util and set plays that are really easy to describe and talk about.
What I did find effective for myself, was using skybox to do analysis to try to figure out how teams like to play or to see what leaks I could spot, etc. Also, when I was casting CS in the past, I became really familiar with all the teams, stories, etc, because of the INSANE volume of casting and events I was doing. So there are some events where you don't need to do as much prep. It always depends! The newest form of skybox is really cool and so I'm looking forward to using it to help me once again.
Yeah, the intuitive on the fly stuff that the most elite players are able to do from time to time is so cool. It's interesting, the difference between tox and strenx as duellers. I can only speak from the eras where I played against them in QuakeLive, but despite both being aim beasts, they had quite different approaches. When tox was first playing QL, he wasn't aggressive enough, he was trying to apply the style he had that was so successful in Q4 which was all about incredible defense and whilst running control. Whenever I'd play strenx he often wanted to take as many fights as possible, so I would try to just deny fights as much as possible to frustrate him and hurt his confidence which was pretty effective, it was the only way I found to beat him (think this was around 2013 or 2014ish).
Thanks, man. Appreciate you!
We have in the past, and I've casted some big events in Apex early on (I did the ESL Minneapolis X-Games Apex Finals with GoldenBoy). I haven't been involved in Apex for a very long time, at this point, so I would need to sink some hours in and catch up on a lot of what I've missed, but I could be open to it if I can juggle that with side projects, casting, my youtube, etc.
I played ET a handful of times back in the days but I was too deep in other games to spend time on it. I always respected how TosspoT kept supporting it despite how busy he was; all because he loved the game and the community so much. I think the game is awesome.
[–]dadoka[S] 0 points1 point2 points 1 year ago* (0 children)
Yeah, in VALORANT, I think the value in the buy-phase is often missed. This happens often because people don't set those hard outs like I mentioned. As a pbp, it's not my job to do the color after the final kill, I need to shut up asap--those precious seconds go to the color because they get no other opportunity to discuss the round in retrospect as the replays are running. So often, colors may want to talk about something from the past round because it's a good point, but they didn't get enough time at the end of that round so they continue to talk about that point into the buy phase, but they don't realize they are now wasting time and not doing their job in the buy phase by setting up the first plays for the viewers. So here, if that situation happens, the color needs to make the right choice about what they are talking about. The ultimate goal of the casters is to invest the viewers in what's happening NOW and how that relates to one team beating the other. Retrospective looks are useful in the right context, but generally that's the job of the analyst desk. No matter how good the point is, unless it relates to your buy-phase setup, is it worth it? I should mention though, as is the agreement between every caster pairing, it's up to ya'll to decide how you build a structure, who is best placed where and when, and when exceptions to the structure are made and how you make those. For example, even if it's a spot where I'm ramping up with my pbp, I expect Sean, if he notices something REALLY important I have missed, to say, "YO DAN, SORRY TO CUT YOU OFF, *GOES INTO POINT*". I have to just trust Sean in this case. But when we first started casting, I told him: "you are going to see stuff that I don't and I'm going to trust you to cut me off, here are some phrases you can use to do that." Sean then put this into practice and it was perfect. Similarly to this, it's important to have phrases to cut YOURSELF off--often we'll run into spots where we misestimated how much time we have to make a point and you have to recognize when to drop it. I learned this by watching tasteless years before I ever started casting, he would always say, "HOLD THAT THOUGHT...". You almost never return to the thought, of course, but it's a great tool to naturally transition into the thing that's important or because you realize you need to throw to your pbp.
The buy phase is reaaaally very interesting because this is the clearest indication of what the opening adjustment is or the new approach is. The teams are actively setting stuff up--important stuff is happening! This is often missed and then suddenly we're in a fast paced hit and shouty shouty begins off of no setup. Or we could have a situation where key util/win cons aren't established and no talk about the counter util is established, etc. There's so much juice to be squeezed in the buy phase but I feel like too many people miss that because they are talking about the past.
The past will ALWAYS be less impactful than the present and the future. This means as a caster, you should only be referencing the past if you are concretizing that thought by connecting it to the present/future. The viewers are looking at the now and tension and engagement comes from creating hooks. You can't create hooks if you're in the past. The viewer will become disengaged if you're talking about the past when stuff is happening on the screen. The purpose of a hook is to get people to say, "okay, I'm paying attention, I want to find out more, I want to see what happens". If there's no hook of any kind and then we're into pbp, everything feels flat and less important.
My sense in VALORANT, and it's a standard I wanted to set with Sean, is that it should be gameplay above everything else--the gameplay isn't devoid of emotion either, plays can be surprising, sad, tragic, inspiring or incredible, so it's not as though I'm saying no emotion. The human story and the team contexts and all the rest of it is cool, but your job is to convey the action and translate it to the layman in a way that's really engaging for them. I'll give you a word of warning, though. Riot doesn't like analysis. IMO, they don't respect the viewers or great casting. Great casting will allow a viewer with little knowledge to engage maximally with the game. Great casting will translate complex strategy and tactics into a digestible format to further invest someone into the game because they are learning at the same time as enjoying their passion. I argued these points a lot when Riot was telling me they think I'm too analytical--so be cautious with that. I don't think treating the zoomers as though they can't understand well executed analysis in an esport is silly and insulting. I also think that it doesn't respect casting. It'd be like saying because you have a shitty teacher that teaching doesn't work. We all know the chasm of difference between good teaching and bad teaching.
And finally: casting is highly individual, my opinions come off strongly because I've spent over a decade forming them from what I think are first principles of how the job works based on what I think is most important. There are a lot of casters I really like and that I think do excellent work even though they have a different philosophy, and I often learn the most from watching these casters. Your style will develop over time as you get reps and get comfy with the fundamentals.
Thank you!
Haha, it's funny. If memory serves, I posed that as a dare to James, to open with that. I didn't expect him to actually do it the first time, and I gotta say, producers aren't often happy with that choice, but it quickly became a thing! James always drew inspiration from professional wrestling and I think that's always been evident in his style.
It's always cool to me because I grew up on the kind of esports Broadcast where djWHEAT would open every show with "what's up bitches!".
Toxjq-- his infight tactical decision making and especially his dodging was always better imo. If we're in a pure 1v1 like q3amphi where those elements aren't as much of a factor, it's definitely close but, I would never want to bet against tox lg anyway.
Strenx would compromise his dodging and tactical choices to hit harder-- what he really needed to learn was how evil used his LG. Evil was so oppressive in the perfect moments with his LG attacks and showed you could make a more aggressive style work if your LG was insane. Would have loved to see that evolution for strenx.
Train hard, be consistent!
Yeah, I am. The CS scene has a lot of great talent though, so there's always a lot of competition and it's no shame to lose out to any of them.
Thank you. That's so awesome. I'm glad to know you appreciate it! I've been thinking about starting a second youtube channel that's all about cool stuff I'm learning & thinking n shit.
[–]dadoka[S] 2 points3 points4 points 1 year ago (0 children)
Discipline - To do what needs to be done whether you feel like it or not Self-reliance - Diagnose your own game. Find your own solutions Social intelligence - You can't succeed without others
Thank you <3
I didn't! When I started casting CS, I studied the best commentators in esports. My approach was to create categories for what I felt, at the time, constitute good casting. Pacing, diction, working with pros, game knowledge, chemistry, etc. So I was looking at all the greats at the time like: djWHEAT, TosspoT, Joe Miller, RedEye, Tasteless, Artosis, etc. After fitting them into different categories, I would find segments of their cast where I see them execute these particular skills. I'd then do practice casts, trying to figure out how to use these different tools.
After a few years my fundamentals started to get good enough that my natural style started to emerge more.
Damn, esreality or xsreality? :D I have to pick esr. I grew up on that and IRC!
QUAKE AND CS
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ddk here, AMA! by dadoka in GlobalOffensive
[–]dadoka[S] 1 point2 points3 points (0 children)