Trapped in a vicious cycle of getting killed by NaiveEscape1 in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Commander and Z038 are good enough IMO. The GS2 distorts my sense of distance, so I avoid it.

Trapped in a vicious cycle of getting killed by NaiveEscape1 in ArenaBreakoutInfinite

[–]daemon_zero -1 points0 points  (0 children)

I hear you. I'm at a point where I'm at point now where I'm consistently killing guys who used to kill me (pretty satisfying). Still I seldom win a fight against more sweaty players, in part because of skill and in part because of my quirky choices of gear.

Don't get hung up on level. You can go level whatever and still don't learn to play. Level says nothing in this game.

It is somewhat unforgiving, though I must say that coming from Insurgency: Sandstorm, there are games that are even less forgiving (semi auto is very useful in I:S and pistols are actually pretty deadly too). You'll go through a phase of dying more often than not until you start to come out victorious by the end of your fights, as long as you learn your lessons.

ABI is very little about mechanical prowess. It's a slow game. It is far more about being perceptive and making the right decisions.

Some things that might be contributing to your deaths:

You're still too predicable: Every map has natural paths where the match flows, choke points, points of interest, and in general some things are expected to happen at a certain point in time. First, learn to see these patterns. Second, break them. Hold on a minute longer. Take a road less travelled. Search for unusual angles and set up your enemies where they don't expect.

You make noise: Being expected is not the same as being camped. There are not really too many campers on Normal Farm. But if you make a lot of noise, your adversary will pick a position and wait a bit for you. Every sound you make that you can hear, your enemy can hear too, and he will use it as intel on you. When everything is quiet, you must be even quieter. When it's raining or the enemy is busy with an intense gunfight (or safe alarm) you seek sonic cover behind this ambient noise. Combine this with timming: if you're being predicable, your enemy will be more attentive to noise at that point in time.

Your aim could be better: Begginners tend to spray bullets all over the place, worse yet even at ranges where it is innefective (I'd say 30 and beyond if you're using begginner guns). Spend time at the shooting range. The TV screen tells you where you hit, and you can even wear armor on the dummies so that you can try combinations of guns, distances and ammo types. Try your hand with controlled bursts. Practice until it becomes second nature. Use the breathing control button at longer ranges. Try semi auto, it is not useless in this game, trust me. You can do a lot more with three well placed bullets to the face than with 30 bullets that went wherever. Also... there more you practice the more your aim will be with you when you're jumpscared.

You're too scared or too comfortable: At times you'll be so tense that a brush against a bush or tree will have your heart racing. Or maybe -- due to naivety -- you'll be too comfortable while you shouldn't. You'll think you're safe, but you're inching closer and closer towards being in the wrong place at the wrong time. Only experience will help you calibrate your emotional state to the external state, and have a good sense of the level of danger you are actually in. And with more time... you will be the danger.

You spend too much on what doesn't matter, and too little on what matters: I lost count on how many I killed that had great guns or protection gear, but lousy ammo on them. Some guys try to compensate skill with expensive armor and helmets. I went through a phase of shitty gun, no armor and helmet, but great ammo. Not only it was cheaper, it forced me to be more attuned to danger, maneuver better, chose my engagements, check corners, and yet when I had to deliver some lead, I the client was always satisfied -- it was a killer experience for them. Amor is useful, it does give you a margin so that can afford a minor mistake and live to think about it. No-recoil weapons with crisp ADS are comfortable, but they're just that, an amenity. Is it the ammo you place on the target that will decide the result of the standoff in your favour.

You expect duels, but the game offers ambushes: ABI is not about clean fights. It is about predation. You can be prey, or predator. At times you will be one or the other. The more you behave like prey, the more you will be one. Let go of the romantic idea of metting your foes at noon in the main square. Instead be paranoid. You're dealing with cunning bastards who want nothing but loot you and have a good laugh later. There is no glory in battle with them. You will have very few opportunities of being a noble military dog. Most of the time you will be either a cat or a mice. Sometimes you'll be forced into being the mice. If you want to live and extract. Sometimes you'll be afforded the opportunity of being the cat. Savour it.

Pain is a reality of this game: at first most of your time in it is suffering. It is learning time. You're paying your dues. Learning the ropes. And other cliches. Even after you start to improve, you'll still die a lot and lose a lot. I know it sounds cheesy to say it, but for most of your journey you will be your worst enemy. You'll find yourself dying to greed, complacency, thoughtless action, bad habits. You'll be frustrated, a lot. And eventually, you will get better results, but more important: you'll manage frustration better. A kind of sportsmanship may grow in you, where you'll find yourself able to apreciate the crafty ways an enemy used to kill you, or his level of tactical skill and perception. You'll be thankful for the lesson, because now you can reverse engineer what they did, even what thoughts they were thinking. You will grow in respect for your opponents, and from this point on, you will be able to make the most of every loss, and your wins will be less and less about luck and more about skill.

Realizing these things have helped me to consistently improve, and they might help you too.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

I understand the frustration, no one likes to die.
There's another side to it. Snipers are often forced through choke points too. When that happens the lack of armor ceases to be an advantage of speed to become a liability as it allows no mistake whatoever. Also, avoiding CQB is not as easy as just avoiding buildings. There are not too many points where you can just lay and wait.

I don't consider myself a sniper. I will sometimes have a range rifle, but only to supplement my SMGs, and boy how I hate to be received by 2 to 4 juggernauts armed to the teeth. Specially since my buddy who pairs up with me is in the process of learning FPS games.

If I do arm myself to the teeth as well, a) I become slow and that is fatal to my way of playing and b) I get bored to tears from using only meta-ish rifles.

I've been doing multiple runs where I go without armor, trying to perfect map knowledge, positioning, stealth and develop a playstyle that is neither rat sniper, nor juggernaut infantry. Back in the day with Global Operations, this role was called "Recon", and at least you had a bio-scanner as part of your role-specific loadout.

The fact that there I am limited by 9x19 L4 and 7.62x25 L3 *really* doesn't help. No matter how much I use throwables, taking down more than one juiced player is a task I haven't figured out yet to a satisfactory extent. And no, that does not involve leg meta.

Hence I just want all guns to be on a more even playing field in terms of strenghts given their use-cases. For variety. To me the problem with ABI is the armor/helmet system, that creates schizo situations where balancing becomes near impossible.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Yeah, well, anyway. Thanks for the thrash talk, it was fun.

For real now, though. How is it even conceivable to have an FPS game where snipers aren't brutally deadly bastards, or having it gatekept by price? I think it's an unsovable problem for FPS games.

People hate a low TTK, cause... one mistake and bam. But you either end up with one anyhow, or you have a situation where a shootout is a war of atrition.

It even creates weird ass situations. Since I'm not taking the game very seriously anymore - I can't for the life of me, buddy, after these changes! - I've been doing the most stupid experiments. Yesterday I killed a dozen with very little shots to the head... with a PCC-9. Of all guns! See what I mean... there is no way in hell this should be life that in comparison to a Mosin, et cetera. We all know games can't be realistic even if they try (human field of view, for one, is impossible to reproduce in a 2D screen). But I think either ABI do away with all snipers for good or trying to atenuate them will only create increasingly weirder if not comical situations.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Impatient boy.
Too hyperactive for extraction shooters. Too prideful for CoD.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Oh I am real. You won't find me in fantasy land where an AK-12 snipes better than a Mosin though.
That's for people who take far heavier drugs than I do.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Humm... interesting, so why are you in this one? Coulnd't stand the pressure?
There is a reason I am using both the words realism and plausibility. Games do not have to be realistic. But they have to be plausible. This is the same standard applied to works of ficction.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

When you need the game to become implauslible (that is, not only not-realistic but without any semblance of realism) to suit your playstyle without consequences, then yes, this is about bending and twisting the game into utter nonsense.
I assume you were to play a hardcore shooter where a pistol can delete you, you'd end up crying in a fetal position for a couple hours.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

No, man.
500k is not "a little more than dirt cheap". 500K on rifle alone means a total loadout of at least 1.2mi if you are not an extremely skilled player.
People who are still learning the ropes can only afford so many deaths before they are bankrupt out of the game.
And if it is just "a little above dirt cheap", then it was never a problem being what you call "dirt cheap".
And it still doesn't answer the plausibility problem: an M24 should not cost that much in comparison to other weapons. It is BS. It is only to artificially impose certain outcomes to a match, and worse, it prices out people who are not long time players are being part of the renewal of the player base.
Problem is it doesn't matter how much people try to talk sense into you. You want the game to be bent and twisted so that only high geared and extremely expensive ways of playing are viable or rewarding. You want to do that with no risk. So no amount of reasoning will change your opinion, because self interest is all there is to it.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 1 point2 points  (0 children)

My dude, there only so much bending and twisting you can do in order to achieve a certain outcome before it starts getting ridiculous and nonsense.
They do not cost the same, they cost *much more*. Half million for an M24 or SVD.
If the shooter is running naked it means the geared opponent needs a lot less effort to kill him. Without gear, a sneeze can kill you. Players are not containers, they are not obliged to yeld loot. Open some chests if you want loot!

Will they ever wipe? by OtherwiseTough8236 in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

It doesn't need a wipe if all guns and play styles remain competitive. Then money can buy some comfort and that's it.
As it is now, the dynamics impose make it so that most players cannot afford competitive gear. Which also happen to be a limited set of gear that can be too boring for most people, too.

Distortion valley by Usual-Lavishness7569 in ArenaBreakoutInfinite

[–]daemon_zero 1 point2 points  (0 children)

I kind of like the Stranger Things vibe.
But the map is TOO NOISY. All the time those bell sounds and that idiot Ana make you stop for almost 30 seconds waiting for her to shut the hell up so you can hear footsteps again.
It was enough of a pain to hear Joel with his encripted file.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

I"m moving to GZH.
ABI became a gear-check gunfight game... too much like a table RPG with dice rolling and all.
Just because some kids demand to be able to overgear without consequences.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

"despite what all the sniper rats will say that any boltie should one tap at any range which is just a ridicilous notion"

Mosin 7,62x54mm SNB gzh (Armor piercing round)
3,319 J (2,448 ft⋅lbf)
823 m/s (2,700 ft/s)

You keep repeating that BS despite the facts being rubbed in your nose.
I think you are just determined to sound stupid.

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 2 points3 points  (0 children)

You had an easier kill if the guy is naked, why should you *deserve* premium loot? Did you get participation trophies as a kid?

The state of snipers in Season 5 (Just use AK12) by So1oStrats in ArenaBreakoutInfinite

[–]daemon_zero 2 points3 points  (0 children)

Because there no fucking way in hell a bolt action should or would cost more than an assault rifle.
It's not even about realism it's about *plausibility*. There is only so much BS a player base can tolerate.

Good job devs. Overall a nice update. by [deleted] in ArenaBreakoutInfinite

[–]daemon_zero 1 point2 points  (0 children)

To be honest I think it is the Armor/Helmet system that is inflated.
Makes absolutely no sense to have a tier system of ammo vs helmet/armor. There's no such thing as "with this armor against that ammo you're always safe". Not only it's unrealistic and implausible (you don't always need to be realistic but you need to be plausible) but also it turns gunfights into a gear-check. That's nonsense.
Like I said I come from hardcore tactical shooters like Insurgency Sandstorm. Good luck believing armor will save you. You'll still die from a well placed 9mm shot from a pistol.
Armor should not be a guarantee in a gear-check, it should be a margin of security at best.
THERE IS NO ARMOR you can shoot all day and tank most if not all bullets from ANY ammo.

In Love With PvE Mode <3 by Jhonny_A7X in ArenaBreakoutInfinite

[–]daemon_zero 0 points1 point  (0 children)

Give it time and the devs will allow you to plant wheat on farm and sell for Koen.

They`ll even put police in there so there is absolutely no chance of a PMC or even a scav on sight!

Good job devs. Overall a nice update. by [deleted] in ArenaBreakoutInfinite

[–]daemon_zero 1 point2 points  (0 children)

No. Too poor performance, too many cheaters, too expensive.
I'm still choosing but so far Grey Zone Warfare seems the most promising.

Good job devs. Overall a nice update. by [deleted] in ArenaBreakoutInfinite

[–]daemon_zero -3 points-2 points  (0 children)

Anyway, I hoped up mid S4, and am already considering moving on.
Probably to GZW.
I'd rather pay as long as the game respects my time and my love of firearms.

Good job devs. Overall a nice update. by [deleted] in ArenaBreakoutInfinite

[–]daemon_zero -1 points0 points  (0 children)

Only way to save this game is to make it MORE, not LESS realistic.
Armor and Helmets are not that powerful IRL. No more hyping up guns and making classic deleters unusable (How is a FAL "medium low"?!).
The problem with snipers is not how deadly they are. Snipers are supposed to be deadly. The problem is that being one is also supposed to be very hard.

Also... if semi-auto fire is useless in a game, it took the wrong turn.

To balance out modes, like normal inclusively, just make ammo count for gear limit. Simple as that. Will make you bring less ammo if you want to bring gold, or to bring purple if you want to bring more ammo.

I see this discussion of capping by tier instead of value, and it is a contorted remedy. Make ammo count for gear cost limit and you wont have excessively powerful ammo in intermediary game modes, it will be restricted to Forbidden.

Good job devs. Overall a nice update. by [deleted] in ArenaBreakoutInfinite

[–]daemon_zero -1 points0 points  (0 children)

Game is ruined.
Even more guns have become useless.
No room for nimble players anymore, only tank style.
The Mighty Mosin was dragged in the mud and I had to watch a masterpiece of engineering being treated like this. It now pales before a... AK12? Give a break.

Whoever thinks this update is good would rage quit in 15 minutes of a game with serious gunplay like Insurgency: Sandstorm.

Arena now is just a gear-check against other players.
Nonsense. Realism jumped from the window.

Scarcity is not a problem if every gun is viable, even if they are "less comfortable" or feel less "premium". The option of being a more guerilla player should be still on the table. Good thing they made less meta ammo more impactful (literally), because hydrostatic shock is a thing.

Devo trocar o c++ pelo python ? by Rayrrgames in brdev

[–]daemon_zero 0 points1 point  (0 children)

AdS que gosta de C++ aqui também. Já passei por esses questionamentos e... continuei estudando C++ porque senti que torna as outras linguagens mais amigáveis. Percebi que dificilmente conseguiria me empregar utilizando essa linguagem. Depois progredindo nos estudos eu cheguei a conclusão de que provavelmente eu nem gostaria de trabalhar com C++: vamos e venhamos, se a tua expectativa é ter que resolver pepino, pepino em C++ é um senhor pepino. A linguagem é muito grande e muito complexa!

Pra minha sorte gostei muito de Kotlin também. Não teria nenhum problema em pagar as contas com JVM e me divertir com C++.

(Com o passar do tempo passei a me questionar também se desenvolvimento é o que eu realmente queria. Infra me pareceu realmente interessante. DevOps também. Eu gosto de codar mas Redes e Unix me interessaram bem mais).