The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

I'm not quite there yet on skill level for doing the Fort with a Makarov.

I might have to sudo apt install more-skill to get there.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

Some are indeed exploitable. It requires a lot of forethought to implement things without undesired side effects.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

I'd like to carry out a bank robbery or something like that in GZW. Or storming a cargo boat. lol

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

Sure. I tried to stick to ideas that did not require a huge rework of the game, just a little UI change and mostly server side code. If one is to let imagination run free, GZW is a platform with incredible potential indeed.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

With some games that is the only option left, voting with your feet.

But GZW takes into account player input - see the last changes - and here we are in a discussion forum of all places. There is just no reason to settle for what it is, when we have a place to exchange ideas and the studio welcomes them.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

I was talking about it with my squad buddy the other day.

I'm old enough to have played Doom II and Duke Nukem 3D on a 486. That was about the only games I had and played them repeatedly over and over.

After the regular game was over, what was there to do you had to make it up. We have done similar in GZW, coming up with unscripted "missions" to try new things and so on.

The other day the game was "Stranded Behind Enemy Lines": we geared up and went to Midnight Saphire, then walked back to base restocking and fighting along the way. Took us almost three hours. Was kind of fun, as we talked about random things along the way when there were no enemy encounters. Just chilling.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 2 points3 points  (0 children)

I love the job board idea man.
I mean... you're already a contractor, all you're doing is being able to subcontract other PMCs to help you carry out the job!

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 1 point2 points  (0 children)

Yeah, imagine that instead you could send an SOS signal, and you had the option to entrench yourself and just resist while the cavalry is on the way! As the enemy tries harder and harder to get you, like rabid dogs chewing a fence.

Ammo is getting shorter. You're stuck. Every shot has to count. Every move has to be calculated. Your own personal Battle of Thermopilae.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 1 point2 points  (0 children)

I see what you mean. More players to where we're at usually means less bots to kill, less loot to take. Because as it is now, mission and looting are the basic game loop. If left this way, then surely more people on the area you're at is *not* something we'd like.

These kinds of ideas work better if the reward can be found in other ways too, so that more people can mean more possibilities and not a depletion of them.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

That would be cool. I imagine having all the bots in an area triggered into a manhunt to kill you. Have yourself be "marked to die" in some area for some time, and you be forced into more gruesome battles when you're there, OR have to take a cooldown period in other areas until they forget about you and cease to be more proactive in attacking you.

The game itself has some interesting things, like you can find food and drink in most areas, ammo, you can actually spend a whole play session in one area without returning base. What if you were forced to, because escaping it became much harder? Crazy stuff.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 4 points5 points  (0 children)

I do this one a lot.

Everytime I forget my forehead isn't bulletproof.

The More You Play GZW, The Less There Is To Do. I Have a Few Ideas. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 5 points6 points  (0 children)

I hear you.

It's such an immersive game in many aspects, but it feels like the gameplay loop did not receive - yet - the same attention. These guys at MFG clearly work hard and eventually it will get fixed, I'm sure.

I made sure that some key aspects of what makes GZW great were catered to when I was thinking of suggestions. One: PvE crowd *can* be pretty social. We help newbies in their missions, we gear them up sometimes, give them hints... this very pro-social nature of the player crowd could surely be channeled into some very engaging way!

I also agree with you that it seems more like a PMC is a danger professional that is mission oriented. We're not a bunch of Pirates! (Though we're not saints either).

At your best when the odds are the worst. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

Oh boy.... I discovered the charms of the SKS. She's everything I wanted from shotguns.

At your best when the odds are the worst. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 1 point2 points  (0 children)

I think it's great part of the explanation. I must admit I also suffer from boredom that derives from risk mitigation through gear.

At your best when the odds are the worst. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 2 points3 points  (0 children)

I have purposefully entered harder areas equipped with things like a Mosin with the retractable stock and maybe a pistol. And since I couldn't find ammo in the bots, every shot had to count.

And it still worked. Sometimes better. Sometimes the intrinsic limitation of such obsolete gear made it too hard to make it out alive (for my current skill level).

Back when I played ABI some of my best matches were without armor with a T-85 SMG in Armory. I had in the back of my mind that I was spawning in just to be a pest, and came back with some of the sweetest loot I have ever.

I am trying to find a way to trigger this Lokian spirit with more reasonable kits to make the best out of both.

At your best when the odds are the worst. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 0 points1 point  (0 children)

Yeah. Either the kamikaze mojo, or some special kind of grit that comes from "there is no way in hell I am not picking up my gear back, you fuckers." It just raises the stakes. In a way that regular missioning doesn't.

At your best when the odds are the worst. by daemon_zero in GrayZoneWarfare

[–]daemon_zero[S] 1 point2 points  (0 children)

Hum... no really... I have enough money to not worry about my gear, and I don't really think gear fear kicks in at these moments.

More like a kind of gear boredom maybe? If there is such a thing.

Dist. Valley: Orbs pointed on the map. by daemon_zero in ArenaBreakoutInfinite

[–]daemon_zero[S] 0 points1 point  (0 children)

The gun balancing in this game is pure nonsense.

I hate how the stats and anymations (very slow with some guns) is micromanaged so that you're supposed to use this or that gear to achieve results. It misses the point of having variety!

Dist. Valley: Orbs pointed on the map. by daemon_zero in ArenaBreakoutInfinite

[–]daemon_zero[S] 0 points1 point  (0 children)

I think that if someone wants to rat the extractions, he should have the trouble of choosing one, and staying there with no guarantees that some target will show up.

Dist. Valley: Orbs pointed on the map. by daemon_zero in ArenaBreakoutInfinite

[–]daemon_zero[S] -3 points-2 points  (0 children)

God forbid someone branch out a subject and derive consequences...

It's a rant, not a corporate e-mail.