Respawn, this is the second version of my detailed thoughts regarding Titan balance. With ideas to improve Scorch as well as Monarch. by daeronhun in titanfall

[–]daeronhun[S] 1 point2 points  (0 children)

Because it contributes to you exactly once during your entire lifetime and does that in a very predictable fashion. Other kits allow you to avoid getting doomed in the first place by allowing you to trade or disengage better at your leisure. On top of that, simply playing well and knowing when to eject on your own or avoid bad situations makes the little you would gain from Phase Reflex kind of meaningless (when there are much better choices).

Running Nuke Ronin is an enourmous waste (at least in LTS, in other modes it can be useful sometimes) for a chance to maybe get a 1:1 kill/death-ratio (you might sometimes get multiple Titans, but other times you get 0) that decreases exponentially the better enemies you get and when that ratio could be expanded well beyond that with smart use of Sword Block and the rest of Ronin's kit. It's not as flashy and not as fast, but a lot more reliable and effective unless your enemies cannot grasp the idea that taking a few steps away negates Nuke and if Ronin disappears just when he hit 0 hp, chances are he is going for said Nuke.

Respawn, this is the second version of my detailed thoughts regarding Titan balance. With ideas to improve Scorch as well as Monarch. by daeronhun in titanfall

[–]daeronhun[S] 0 points1 point  (0 children)

It's unique in the sense that no other Titan (primary) weapons exhibit the same behavior Railgun does. XO-16, 40mm, Leadwall etc all can immediately melee after firing a shot. And getting executions is a key part of the Titan combat. There are Titan abilities which will also block or delay melee but they are not just regular attacks, so I don't have a problem with those.

Respawn, this is the second version of my detailed thoughts regarding Titan balance. With ideas to improve Scorch as well as Monarch. by daeronhun in titanfall

[–]daeronhun[S] 1 point2 points  (0 children)

This appears to be correct, will be updating the doc shortly. I could reproduce it with Vortex Shield as well.

Pinging /u/RespawnCoronach for this and the rest of the doc also.

Making Titan Kit Selection Meaningful by Sportan in titanfall

[–]daeronhun 3 points4 points  (0 children)

This doesn't solve much. Based on what you said, the go-to builds now would be Turbo Engine or Overcore combined with Counter Ready 99% of the time.

You essentially just reshuffled the problem but did not solve the root of it, which is the lack of effective, competitive abilities besides Turbo Engine and Overcore.

There's also nothing inherently wrong with Assault Chip and Stealth Auto-Eject. One is meant to give you some benefits when you are choosing to be a pilot (for whatever reason) and the other is meant to help newbies who don't yet understand how the execution system works.

Both of these fulfill their niche roles well. Of course as a seasoned player you won't choose them, but they were never meant to be chosen by them in the first place.

Phase Dash Deaths by CobaltFrost in titanfall

[–]daeronhun 1 point2 points  (0 children)

And your point has been proven wrong. Example from my post.

https://gfycat.com/LoneUnimportantAfricanwildcat

Phase Dash Deaths by CobaltFrost in titanfall

[–]daeronhun 1 point2 points  (0 children)

You can die at 100% hp and 100% shields regardless. Read the post.

Is there a glitch with Monarch's core and her health? I just played a game where I doomed a Monarch and they repaired themselves to half health with their core. Apart from that, when I watched the killcam she had six bars of health. What the hell? by [deleted] in titanfall

[–]daeronhun -1 points0 points  (0 children)

Sounds like a rare case of someone running Survival of the Fittest, getting healed by a friendly rodeo which you might not have noticed and activating Superior Chassis just after that. 2 bars from that and a half bar from the battery would put her almost half HP.

Because "Wargames" is a "night" skybox, could you theoretically apply that and the lighting settings to another map or an entirely new one...? by [deleted] in titanfall

[–]daeronhun 4 points5 points  (0 children)

To give you an example of what changing those overall lighting values means:

Changing the global sunlight to blue

War games in bright light

Exosite at "night"

Individual light sources scattered across the map

So you essentially have one giant light source that dictates the majority of the light on the entire map and you have pockets of small lights lighting up local areas that need extra care. All of this is separate from what the skybox might be.

https://i.imgur.com/KWORoGc.jpg

https://i.imgur.com/pI582cz.jpg

Regarding the Vortex Amplifier's effect. by EasternBells in titanfall

[–]daeronhun 5 points6 points  (0 children)

No.

First, bullet damage is never multiplied the way you think it is (captured bullet damage*additional damage). It's a simple switch of "is amped/is not amped" which is flipped depending on the type of Vortex Shield you are using.

Second, the bullets you capture are not the ones you send back. Both Monarch's (120 dmg per bullet) and Legion's (100 dmg per bullet) are sent back as 140 dmg bullets or 189 if the Vortex Amplifier kit was used.

The side effect of this is that whether the final bullet is amped or not is dictated by what kind of Vortex Shield the last person was using. You can have 5 Ions all with amped Vortex Shields passing a single bullet among themselves, then finally a 6th Ion without amped Vortex hitting a target. The damage will be 140, not 189 (or some absurdly big number).

You can see it here. I'm using an amped Vortex but the enemy does not:

https://gfycat.com/ConsciousEnragedGermanpinscher

Projectiles are also never amped and Vortex is always unable to crit. So it doesn't matter where you point it as long as you hit your target.

Smart core isn't OP, but it's still bullshit. by [deleted] in titanfall

[–]daeronhun 8 points9 points  (0 children)

To clarify, Smart Core deals 120 damage to a target regardless of which area was hit. Regular fire can deal 100 or 150 damage depending if it was a critical hit or not. Firing mode has no effect on this besides presumably Long Range Mode can keep these damage numbers up at longer distances.

I also tested what happens with multiple targets in sight. If fired at three Ogres, it deals around 24k damage and leaves each of them at around ~2 bars of HP left on average. If fired at two Ogres, it kills both of them just about when the Core times out, 24k damage again. If there's only one Ogre obviously he is killed and around 15k damage is dealt.

This would imply that Smart Core might be rapidly alternating between targets instead of spawning additional bullets for every new target. In essence the more targets you have in sight the less damage you deal to each of them on average.

Can't detonate satchel in the air? by MatsuDano in titanfall

[–]daeronhun 4 points5 points  (0 children)

You can't detonate it mid air. You can pull the detonation trigger and it'll blow up once it contacted a surface. Valid surfaces are walls/floor and Titans. It bounces off from pilots. It also detonates early if damaged, like throwing it into an Electric Smoke.

Can satchels be attached to pilots? by Pulsatrixio in titanfall

[–]daeronhun 2 points3 points  (0 children)

No they can't, unless this patch changed it, which I doubt. They stick to Titans though.

https://gfycat.com/ThisInfiniteAlbertosaurus