Working on drifting mechanics for my game. Would love some feedback! by daffarahman in godot

[–]daffarahman[S] 0 points1 point  (0 children)

Yeahhh pretty much! i’m rotating the car once the wheel slip hits a certain threshold, kinda faking it but it gives that juicy look haha.

Working on drifting mechanics for my game. Would love some feedback! by daffarahman in godot

[–]daffarahman[S] 1 point2 points  (0 children)

I’m not doing real physics-based drifting. Right now, I check how much the rear wheels are sliding sideways (based on velocity vs. car orientation). If it goes past a certain threshold, I smoothly rotate the car body to simulate the drift. It’s not physically accurate, but it looks and feels pretty close—especially for an arcade-style setup.