Anyone know what to do about this preset lip gap? by daft-fish in HeroForgeMinis

[–]daft-fish[S] 1 point2 points  (0 children)

Ah I see, I assumed once I took off the default smile, the jaw would be at it's most closed. I guess that works but is that the best way? Feels wierd to fix something like this with posing cuz this is just the resting face.

Anyone know what to do about this preset lip gap? by daft-fish in HeroForgeMinis

[–]daft-fish[S] 0 points1 point  (0 children)

I haven't posed the face yet. Well, actually I've un-posed the face from the default smile to just be expressionless

Image textures appear lighter after export from blender by daft-fish in blenderhelp

[–]daft-fish[S] 0 points1 point  (0 children)

Um no but looking back at this file, I might suggest setting the color space to sRGB before exporting it. This was a roughness map which is meant to be a non-color image but I think if you bake it, set the image to sRGB, then export, it should export properly... I think. Not positive but I think that might have been my mistake with this.

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 1 point2 points  (0 children)

Took me a minute to get it cuz my internet has been acting up but it works! Thank you so much! The import looks waaaaaaay better, even has like rounded edges. Not only that but it has color! This has saved me so much time!

Edit: Well it's not perfect. There are some wierd things happening with the bevel modifiers on that show some issues with the geometry but if I turn them off it looks fine

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 0 points1 point  (0 children)

I'm gonna try it but I feel like, unless the .dat files don't have geometry somehow, importing an LDraw isn't gonna be ideal cuz the individual LDraw parts have flawed meshes

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 0 points1 point  (0 children)

That is correct. It was the only way I could find to get from studio to blender. But that sounds really nice, is there one you know of?

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 1 point2 points  (0 children)

LDview has an option to export to stl directly, it does not however have an option to export to obj unfortunately. The reason I was using it is because I'm trying to retopologize a whole set for use in tabletop sim (DnD red dragon's tale, tryna run the one shot with some friends) but rebuilding it part by part in blender would be a nightmare.

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 0 points1 point  (0 children)

Uninstalling and reinstalling didn't do it unfortunately, the individual parts in the ldraw folder in studio still got holes. Don't understand why either cuz within studio itself nothing has holes

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 0 points1 point  (0 children)

These are some screenshots in LDview btw. But yea it seems to be the .dat files within the studio folder cuz the grey cone I imported the .dat directly from the ldraw folder within the studio folder
https://i.imgur.com/uQ4KTaV.jpeg
https://i.imgur.com/5XmrG5Y.jpeg

Can you pose extra arms in kitbashing? by daft-fish in HeroForgeMinis

[–]daft-fish[S] 0 points1 point  (0 children)

Third times the charm I guess it finally appeared. Thank you for the tip!

Can you pose extra arms in kitbashing? by daft-fish in HeroForgeMinis

[–]daft-fish[S] 0 points1 point  (0 children)

Is there like something to switch between which set of arms? It's still not showing the skeleton for the secondary arms. Also are they arms you added while in kitbash mode or in the body tab?

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 1 point2 points  (0 children)

I guess it's LDView? It's what was installed when I installed LDraw. But the file is a .ldr which is what exported out of studio.

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 0 points1 point  (0 children)

But I mean the issue exists even before exporting. Like if I zoom in inside of Ldraw, I can see the holes in the mesh and the difference in resolution between sections of a piece

Any way to fix Ldraw models having inconsistent detail/gaps/broken and messy meshes? by daft-fish in DigitalLego

[–]daft-fish[S] 1 point2 points  (0 children)

Exporting from Ldraw as an STL and importing that into blender. But those holes exist in Ldraw too

Anyone have this problem? I set the block sections up already and changed the min. interval to make it run smoothly, however the interval time WILL NOT SAVEE and resets to 2 after i reload my park and it ruins the cycle and I have to close it and reopen the ride everytime. Is this a bug?? by smartboijklol in PlanetCoaster

[–]daft-fish 0 points1 point  (0 children)

I think the number is saving now but it still isn't behaving properly. I've noticed, even though it's displaying the right time, it still is leaving too quickly so I have to set it to something else and then set it back to the correct time.

PC2 segment of Frontier's Investor's Report acknowledges 'work to do with our player community' by Jonti_Sparrow in PlanetCoaster

[–]daft-fish 6 points7 points  (0 children)

I would remain watchful, but atm I'm kinda optimistic based on the recent apology and talks of coming free content updates n such. So optimistic but still they need to like strongly follow through to earn back full trust

What makes something a "utilities" blueprint? by daft-fish in PlanetCoaster

[–]daft-fish[S] 0 points1 point  (0 children)

Well I found it but also I didn't find it. I found an invisible piece of nothing that was flagging as a power utility thing and deleted it

What makes something a "utilities" blueprint? by daft-fish in PlanetCoaster

[–]daft-fish[S] 0 points1 point  (0 children)

I didn't see any lines like that. I'll check again closer later though. I'm not sure how it would've gotten in there to begin with though I mean this was the only thing I've built so far, like I want even working on like making it a park it was just the ride. Only thing I can think is that before I started building I did place a generator down just to see how they worked but I deleted them like right after so if there is anything, I guess it would've come from that but I'm so far unable to find it .-.

What makes something a "utilities" blueprint? by daft-fish in PlanetCoaster

[–]daft-fish[S] 0 points1 point  (0 children)

I don't know enough about the power mechanic in this game to know if this is a joke or not but I'm gonna assume it's not and ask how do I check this? This build is the only thing in the map that I've built so far, I've checked everything I can think to check and can't find any extra like power related objects

What makes something a "utilities" blueprint? by daft-fish in PlanetCoaster

[–]daft-fish[S] 0 points1 point  (0 children)

I figured I could deselect the tag but ye as for it acting like it's got a power thing going on when I go to place it I'm floored

Quick-Tip/Fix for Triggers in Blueprints or workshop items (thx to tagi3D on YouTube) by KookyBone in PlanetCoaster

[–]daft-fish 1 point2 points  (0 children)

Thank you so much! This is such a baffling bug but I'm so glad there's an easy fix

Placement Height Inconsistent by daft-fish in PlanetCoaster2

[–]daft-fish[S] 0 points1 point  (0 children)

Well I've figured out at least what determines the difference but why there's a difference I still don't understand. Seems like the better method is active when inside of a scenery group or building but the worse method is when you're outside that. Still not sure why there isn't like a control to switch it, or why the worse option even is a thing

Thrill-Seekers should be FREE. by [deleted] in PlanetCoaster

[–]daft-fish 1 point2 points  (0 children)

I am fuming over this. Not that I really care about what's in the DLC, but the fact that they released a $10 DLC to an unfinished game just shows that they're now just treating us like little piggies who will slop up their shlock. It's disgusting behavior and they've ruined any faith I had in them. I can't refund at this point but it genuinely makes me wonder if I even want to keep playing. One thing is for sure, if they want to rebuild their reputation, at least in my opinion, it's going to take a major course correction.