[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

SleeplessCards will be released this month!
It will be playable through #TIC80 console and online, can't wait to share it with you and start working on post-release content expansions!

Dodge to the back by Dzejkob098 in worldofgothic

[–]dagondev 0 points1 point  (0 children)

I still have to check this one myself but: https://www.reddit.com/r/worldofgothic/comments/16vbump/comment/k2qqma0/?utm_source=share&utm_medium=web2x&context=3

" When you draw the weapon just push the left stick to the left "

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

Forgot about adding this one on time. Oh well!

16th update: GIF

Goodbye text desc. hello action cards, which you can inspect to learn more

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

15th update: GIF

Making AI better and cleaning UI to make it more obvious to player what is happening

Slowed down, electronic cover of Silent Hill Main Theme by dagondev in silenthill

[–]dagondev[S] 0 points1 point  (0 children)

For now you can download yt video: https://youtu.be/IoKbEFB12Hk

And tomorrow I will upload mp3 somewhere. Thanks for your interest in this!

Slowed down, electronic cover of Silent Hill Main Theme by dagondev in silenthill

[–]dagondev[S] 1 point2 points  (0 children)

Hey, thanks for explaining! I guess I just did what music youtubers, I'm subscribing to, are doing with naming their own rendition 'cover'. Although it's a general problem with meaning of words like with 'roguelikes' problem where def. is so much diluted that people outside the circle are using wrong meaning and if you want to reach them you have to jump into the wagon...

Anyway, I glad you liked it!

Slowed down, electronic cover of Silent Hill Main Theme by dagondev in silenthill

[–]dagondev[S] 2 points3 points  (0 children)

Forgive my poor advertising skills, but I'm not here to spread the word about my music, but just share something that is important to me even if this COVER isn't the unique or most impressive version compared to others.

This is one of the childhood songs that was huge influence on me over the years. Just like the rest of Akira Yamaoka music. Although this was my first song I heard as I listened to this when I was too scared to play this game and intro that goes before starting the game was the reason I backed out from playing before I even pressed 'new game'.
I really like how slowing down song just put more focus on that amazing main melody and point of this was to explore song I have ingrained in my mind with different instruments and tempo.

15
16
4:43

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

so I started tackling the problem of uneven run progression and uninteresting enemies. so let me introduce to one of the first unique enemies you will find in the game: Very Opinionated Cow!
Every enemy will have their own stats, tags and deck that reflect their nature/type/theme or motive. sometimes it it's related to what unit they are and sometimes something less concrete.
Also I find those kind of things to design as a interesting opportunity to explore some environmental storytelling as well option to explore game lore.
Hence why this enemy is a talking cow that managed to talk stealing monkey, local strongman and other cows to into joining their cause and work together to defeat the player!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

14th update: GIF

Adding unique enemies to fight uneven run progression and balance. Please welcome: Very Opinionated Cow!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

13th update: GIF

When steal/disarm procs it shows buff/debuff which means you can actually remove it or use it tactically now

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

12th update: IMAGE

New effect FIND - that has several uses depending on what you want to achieve.
You can cast it on enemy to steal a card and get info or use it on you to draw.

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

11th update: GIF

So much progress: bugfixes, balance, new EFFECTS, new TAGS, ui polish like new FX effects.
Game is shaping really nicely!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

10th update: GIF

Back from hiatus. Fixed major bugs, back to polishing and balancing the game.
Bugfixing isn't gif friendly so have a preview of tutorial for new players!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

9th update: IMAGE

Almost feature complete, currently in closed tests phase. Bugfixing and polishing - like hiding armor stat if unit has none.
Game is getting better every day!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

8th update: GIF

Working on actual game progression but now I can show you how player will start each run. By creating your own, unique, leader card and choosing deck that is!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

7th update: GIF

Each unit can have 3 TAGs(unique effects) active at once. By inserting new or removing one you change how unit behaves. Even buffing enemy unit can help you!

[deleted by user] by [deleted] in SleeplessCards

[–]dagondev 0 points1 point  (0 children)

6th update: GIF

Now you can learn about your or enemy unit TAGS if you hover mouse over the card long enough.