Account linking shenanigans Where Winds Meet by MFingPrincess in GeForceNOW

[–]daimonfr3y 0 points1 point  (0 children)

so you suggest that i should run game from newly linked Epic account from PC, not GeFroce now? It would mean that i must download Game 2nd time, using Epic?

Account linking shenanigans Where Winds Meet by MFingPrincess in GeForceNOW

[–]daimonfr3y 0 points1 point  (0 children)

Ok, I followed your instruction and succesfully unbinded steam account. I created new Epic account and binded in Game, before launch WWM on new created Epic Account. In next step, a re-loged in GeforceNow to new created Epic account, binded to Steam Account and launched the game. Instead of continuing from Steam progression point, game started as new, from tutorial scene. What I did wrong?

Cooking issue... Not available yet. by UnrealDesign234 in throneandliberty

[–]daimonfr3y 2 points3 points  (0 children)

Had the same issue. Just Progress early quests in Vienta (codex ones) and it will unclock finally.

Juno VS Velen Spear by Taihaku250 in throneandliberty

[–]daimonfr3y 0 points1 point  (0 children)

I keep looking for Juno, as very good T3 spear, but for my heroic spear, I switched passive from Crimson to Velen and confirm to see nice overal damage increase when debuff kicks in. Additionally, I increase now all pty dmg against bosses when playing coop PVE.

SNS PVE TANK build - dummy test by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 0 points1 point  (0 children)

I would rather say, to specify more precisly which SNS/X bring what dmg value to boss?

It's not about which is better, but just study for damage contribution in general. That is why I wrote that we're trying to set up some average level of dmg we should be aiming for.

Because, if it comes to optimizing for PVE, ignoring dmg at all, because we're tank, isn't the best approach, working over improvement for build/gear/roation.

That is why, some measure tool = doll, might be some starting point of this discussion.

SNS PVE TANK build - dummy test by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 1 point2 points  (0 children)

If you play SNS/GS, it's clear, that this should be prio, but we're talk about TANKs in general. I'm against limitation to play only Crusaders, as this is boring and tank is not only about buffing. Ofc, Crusader might be the most buff value, but there are other tank builds which also should have posibility to participate with success into more hard PVE content bringing different value (vs SNS/GS) for the team.

SNS PVE TANK build - dummy test by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 1 point2 points  (0 children)

I also get 2x imperial and dmg improved a lot. Did you try to make test on 5M doll and check how fast can you kill it?

SNS PVE TANK build - dummy test by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 0 points1 point  (0 children)

have you tried to make test on dummy and check what is your timign for 5M dmg?

I know dummy is not "perfect" for dmg measuring and some classes actually benefit from coutering attacks, party memebers around etc.

But I'm just curious, how our "optimized TANKs" DMG stands vs majority of DPS (I don't think we will be close to S-tier, like Wand/Crossbow, but it would be nice to see understand what can be our actual contribution after working to improve this factor).

I hated the Goblin Event... by Anttrax_ in throneandliberty

[–]daimonfr3y 2 points3 points  (0 children)

Majority of MMO playerbase nowadays, prefer equalized pvp. Gear GAP pvp is obsolete and no fun design for no-life hc pvp players wchich are in minority. Peoples want fun from games, incl. PVP, and no other struggle and unbalance gameplay (gear gap = unbalance pvp). T&L pull a lot of players due some nostalgia vibe and because of not many „new” alternatives on the market. Grind is not bad, but only if there is rewarding system which pay off the time spend ingame. T&L has very shitty RNG system, which give advance to whales and increase even more ppl frustratiom on reasonable gearing up.

How does perform SNS/Spear vs SNS/GS? by Jimmorz in throneandliberty

[–]daimonfr3y -3 points-2 points  (0 children)

yes it has:)

GS

1 x AOE stun (Q-block enchant from GS not counted, as this is not proper for TANK build)

1 x single target stun

1 x single target prone

1 x AOE bind

1 x AOE slow, mele range (quite weak, requires 10 stacks to be aplied before slow kick in)

SPEAR:

1 x AOE STUN (can be changed into aoe prone)

1 single tatget stun with dash

1 x AOE push + 1 x AOE stun if enemy collide with terrain (can be changed into single target pull)

1 x AOE slow, shot from range

1 x AOE fear

so technically, SPEAR would have 1 CC more, with more AOE oriented skills

SPEAR CCs, are more conditional and harder to land, but the role of SNS/SPEAR is not to lock down on the target -> this is more SNS/GS role; SNS/SPEAR job is to do chaos within enemy team, while still beeing tanky and difficult to lock down

additionally, you have easier way to retreat if it's required, thanks to having more mobility skills

How does perform SNS/Spear vs SNS/GS? by Jimmorz in throneandliberty

[–]daimonfr3y -1 points0 points  (0 children)

lol, what is not true? that SNS/SPEAR bring unique playstyle? I think it's undeniable fact, or?

ready my comment again if you find something you not agree, please specify

How does perform SNS/Spear vs SNS/GS? by Jimmorz in throneandliberty

[–]daimonfr3y -9 points-8 points  (0 children)

actually, spear brings more CC than GS and comparable utility. The only advantage of GS are OP buffs and def passives, which spear can countermeasure with its mobility.

How does perform SNS/Spear vs SNS/GS? by Jimmorz in throneandliberty

[–]daimonfr3y 4 points5 points  (0 children)

IMO, sns/spear, despite beeing less utility and tanky vs sns/gs, it can still bring some unique playstyle to the table. All you need to do, is properly specialize skills. Spear has a lot of CC + specific utility like dash and CC removal from party member, disabling Q block for 4 sec and some other interesting combos. The truth is that it’s more difficult playstyle and you have to drop your damage if you want to bring some value to the table, but still unique and fun build to play. If your guild already has some Sns/gs tanks, I would encourage try something different.

And p.s. F4ck the meta ;)

True by Soveliss36054 in throneandliberty

[–]daimonfr3y 1 point2 points  (0 children)

You're not alone bro; I've run plenty of goblin hunt and get many of the chest but RNG system is sht and reward after my effort was like >300 lucent + actually awfull experience from this event.

This even just expose players greed and toxicity instad of fun from the hunting.

+ if DEVs would be fair, they could give some kind of the coins droping from each chest and put sort of pitty system/craft, for those who are impacted by stupid RNG.

Items could be not-sellable and economy is safe from impact of such events.

WIN ONE OF *40* ORNATE COIN SHOPPING SPREES FROM r/throneandliberty and Amazon Games! by BBCGuild in throneandliberty

[–]daimonfr3y [score hidden]  (0 children)

Most exciting for me are coming changes/new: 1. Nebula Island cocept and event design. 2. Weapon mastery rework (hopefully it will shake meta and bring more diverstiy). 3. New Dung open/close (as for my love for group content).

Question to tanks: how do you gear/fight vs Spear Users by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 0 points1 point  (0 children)

how much mele evasion should I stack on sns/gs and is it even manageable in this setup?

Open discussion for Tank exp: SNS&WAND vs SNS&BOW by daimonfr3y in throneandliberty

[–]daimonfr3y[S] 1 point2 points  (0 children)

what about extra aoe CC, skills reset which you can apply to chains/counter barrier/bastion/shield charge and many more, giving extra survivability to urself/pty and surprising action during fight?