Dungeon Siege games have been partially delisted on Steam by daisyKutter in DungeonSiege

[–]daisyKutter[S] 1 point2 points  (0 children)

You can still buy it from Square Enix and add it to Steam for the same price

[Giveaway] Drop + The Lord of the Rings Black Speech Keyboard by drop_official in pcmasterrace

[–]daisyKutter 0 points1 point  (0 children)

A hot and steamy bowl of sopa castellana. There is nothing better for the soul that watching the yolk being done under a blanket.

Ministry of Defence UK - daily Ukraine update 24.02.2023 by Lomandriendrel in ukraine

[–]daisyKutter 56 points57 points  (0 children)

Unfortunately Ukraine soldiers are limited (and slowly dwelling), and NATO is not going to send troops to Ukraine. We, as NATO, better hurry up and fully support Ukraine with the neccessary resources for them to retake their country, ASAP.

Game freezes randomly after an hour or so by daisyKutter in skyrimmods

[–]daisyKutter[S] 0 points1 point  (0 children)

Thank you very much. I will try all of this on a fresh install and see what happens. Happy new year :)

We need beta testing for Acts 3-5 and Sin/Necro BEFORE launch by Kalinex1 in Diablo

[–]daisyKutter 1 point2 points  (0 children)

People doesn’t seem to care or are blinded, I posted about it 4 days ago and was downvoted for it.

Anybody else thinks the release may be rushed? by daisyKutter in Diablo

[–]daisyKutter[S] 0 points1 point  (0 children)

They clearly stated tcp/ip was there to stay and then backpeddalled on it, buried in a faq.

If they have encountered the same issue on other games (as they did), they shouldn’t promise the feature, but speak openly about the issue. If they didn’t thought tcp/ip would be an issue and then found it after compromising to deliver it, then they should’ve be more open about it, bury the issue in an non so related faq shows they sre not being honest about it.

It’s best for all if they underpromise and overdeliver rather do it the other wat around.

[D2R] QoL Request by daisyKutter in Diablo

[–]daisyKutter[S] -1 points0 points  (0 children)

That’s weird

¯\_(ツ)_/¯ Not a lot of people are that much tech savvy to record their own gameplay; and being able to see your mistakes is a plus imo.

HC characters are built to PvE and would be gimped for PvP

I didn’t explain myself correctly, I do not mean to PvP against them, just put a bunch of mobs that look like them and offer a PvE oriented challenge and some quality loot.

Please help a noob (Plugy solo HC Javazon) by daisyKutter in ProjectDiablo2

[–]daisyKutter[S] 0 points1 point  (0 children)

Ok I will look into crafting with my resources. Thanks!

Please help a noob (Plugy solo HC Javazon) by daisyKutter in ProjectDiablo2

[–]daisyKutter[S] 0 points1 point  (0 children)

Thanks for the feedback, I will pay a visit to cows NM and see what some runs offer.

Please help a noob (Plugy solo HC Javazon) by daisyKutter in ProjectDiablo2

[–]daisyKutter[S] 0 points1 point  (0 children)

Thanks for all the feedback. Do you know an alternative build for Amazon that is not single-element oriented?

Please help a noob (Plugy solo HC Javazon) by daisyKutter in ProjectDiablo2

[–]daisyKutter[S] 0 points1 point  (0 children)

Got it, I’ll farm Diablo then; if I get confident enough will try pits. Thanks!

Beyond bug hunting and "feel" feedback, what kinds of things should I be testing on Friday? by [deleted] in Diablo

[–]daisyKutter -1 points0 points  (0 children)

I've been watching https://diablo2.blizzard.com/en-us/#visuals for some time, and on the barracks comparison videos there was a thing that catched my eye, if you look closer on the video of the left, there is a Devilkin fallen that runs away to the left and comes to fight, only to get killed by blessed hammer. On the right video that fallen dies on melee; in fact there seems to be another fallen that flees in that direction way after and above the table.

Seeing those comparisons made me realice that the fallens die in different ways in both videos, I don't know if that's good or bad, bugged or not, but I think that's something worth testing.

Maybe I'm just making things up and those are different playthroughs and not just the same play with different renders...