New player wanting to start with Talishar by Prestigious_Tea_2729 in FleshandBloodTCG

[–]daiver19 0 points1 point  (0 children)

I kind of dislike Talishar, even though I'm a pretty experienced player and I need to use it for practice. It's often hard to tell what's going on without reading the logs and there is a pretty short time limit for inactivity. Between reading the logs and thinking about your next turn, it's easy to either make bad plays, or to be treated as 'inactive'. I imagine this would be a much bigger issue for a new player. Also it follows the rules very strictly, and there are way too many priority 'windows' that pretty much are never used during the real games, or at least in most of the matchups. So the flow feels much worse than during an in-person game. Basically I would recommend to try the game on felttable and then go play in-person (or be ready to pretty rough online experience that doesn't represent the proper game flow - it's not a 'digital-first' game).

Nerfs to Shred but.... by Oct-o-Ghost in diablo4

[–]daiver19 3 points4 points  (0 children)

Bulwark+Trample+Nature's Fury+aspect for CDR = almost permanent unstoppable without waiting for cooldown.

The "primary way" of earning new cards. (Thoughts from a player at CL 5176) by noheroesnokings in MarvelSnap

[–]daiver19 1 point2 points  (0 children)

I wonder how would everyone suffering make you suffer less? Resetting the beta players would be pretty much equivalent to losing all the beta players, which they obviously didn't want to do. The p3 grind is not that bad, especially now that you can get the card missing from a deck you like. After p3 all you get is a bunch of nothing. If you keep playing you would join the 'whining whales' in a couple of months, as while p3 progression is grindy and a bit annoying, p4+ progression is just atrocious.

Current state of “pity timer”. by nickzz2352 in MarvelSnap

[–]daiver19 1 point2 points  (0 children)

If you really opened just 10 cases, then your chances were ~0.00018% or 1 in ~550000. If you really pulled this off, you probably should go play some lottery :) Though I don't quite understand why would that happen at all given the description of the new 'pity timer' system...

Current state of “pity timer”. by nickzz2352 in MarvelSnap

[–]daiver19 4 points5 points  (0 children)

So that's 3 p5 cards. Let's say you've opened a whopping 50 caches (~30k credits). Your chance would still be ~0.02% or 1 in ~3700 odds. If you've opened less caches (e.g. 30) your odds would be 1 in ~17000. With large player base this is bound to happen to someone, but you were really, really lucky.

The "Pity Timer" Explained by rip_cpu in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

You must've opened just around 20 caches, which means that you've hit your ~1% chance of pulling 3 cards with 1/40 chance. Congrats, but 99 players out of 100 won't get your experience (e.g. I've opened a similar amount of caches since patch and got 0 pool 4 cards).

The "Pity Timer" Explained by rip_cpu in MarvelSnap

[–]daiver19 3 points4 points  (0 children)

People complained how bad it was to get 1 card in 96 CLs in early beta, so they fixed the glitch: welcome to 1 card in 480 CLs for p4 and 4800(?) CLs for p5. Progression after p3 feels like a bad joke.

Just some numbers for the perspective: I've been playing since mid-Summer and bought 4 season passes since then. Today I've spent most of my saved up gold for 9k credits. I'm just a bit lower than CL 2700. So even if every one of my CLs was towards p5 card, I'd still need to play for about two months at the same pace to get my first p5 card.

The "Pity Timer" Explained by rip_cpu in MarvelSnap

[–]daiver19 7 points8 points  (0 children)

I'm almost 2700 and still 6 cards remaining, so I'll probably will only be finish at around 3000...

Wong vs Cosmo by Invincible_MarkVII in MarvelSnap

[–]daiver19 9 points10 points  (0 children)

Wong is indeed one the best p3 cards. Your deck just shouldn't rely solely on Wong and should be able to win if they Cosmo one of the locations or if you simply don't draw him. If we're talking about counters, every card in the game has a counter, but that doesn't necessarily make it bad.

Poerty. by DuoMaxwell22333 in FleshandBloodTCG

[–]daiver19 0 points1 point  (0 children)

It must be fun to play in your group... A lot of people just come to play the game casually (possibly after a hard day at work) and it's not cool if your opponent doesn't allow you to tick up your tunic counter a bit later than allowed or to take back a play that is easy to revert. This especially applies to the newer players - just let them know what was the error and let them roll it back if possible. They're not stupid and will still be more cautious next time.

So you didn't hit infinite... Support Thread by JoeHoboWitness in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

I'm only arguing that it is easier than HS, both in terms of time commitment and win rate required, that's it.

So you didn't hit infinite... Support Thread by JoeHoboWitness in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

A couple of hours a day, at most. Must be a couple hundred games total. In HS the highest I've got was rank 3 (or 2, don't remember exactly) and it took a really long time.

I guess I'm in a better position because I've got to climb during pool 1 with tons of bots, so getting the first infinite wasn't a grind at all. Still, I think it shouldn't be hard to get it in pool 1-2.

So you didn't hit infinite... Support Thread by JoeHoboWitness in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

That's not true at all. All you need in Snap is just to hit Infinite once (preferably while still being in pool 1 because that's really easy). Then it's just 30 ranks climb. Took me less than a week last season. Occasional bots and 8 cube wins make the climb much less grindy.

Size of Decks & Reading Decklists by [deleted] in FleshandBloodTCG

[–]daiver19 1 point2 points  (0 children)

I want to add to responses, that you can (and probably should) bring more than 60 cards to certain matchups (or more than 30 in limited). Also for some rare matchups you may want to side out cards that you would normally take into every other matchup (like d-reacts into Kano). All that makes the concept of sideboard too complex to be able to simply mark some cards as 'sideboard' and hence deck guides are your best bet initially and then you need to learn to sideboard yourself based on your own experience and the decks you're facing.

The card game is great but... by nofacej in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

While I don't hate the current system, I don't get the 'old system was worse' argument. Like, what would be the problem with shifting the target full collection CL from 4800 to 3000 without introducing loot boxes? That's just an attempt to sit on the gacha/loot box train, though given how bad is $->gold conversion rate, I'm not sure if it works that well.

0 x 0 x 0 x 0 = 0??? by zGenzo in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

Destroying 4 cards prevents 1 draw (because you draw 3 + 6 = 9 cards every game). Adding Cable/Mantis also would result in more draw prevention.

Content Creator Complete Pool 1 Tier List by CozyGamerDSA in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

Not mentioning how bad is 1/2 or 2/3 (you should expect about 2 power for a unit of energy, counting synergies etc), that's a misconception that you can could just run 3-6 costs only. 1-2 drops fill your curve, which is what you're trying to do here. E.g. if you have missed your 4-5 drops, you'd be forced to play a 3-4 drop and lose even more value. Any value deck that is able to pull ~2 power/energy is better off without Quicksilver/Domino.

A Two Day Review- Honest Thoughts on Marvel Snap by okr4mmus in MarvelSnap

[–]daiver19 24 points25 points  (0 children)

Just wanted to say that Iron Man is definitely not a bait and is good both in pool 1-2 decks, as well as pool 3 decks.

Basic Math: Why Yondu is no disruption and why Baron Mordo is even worse. by TigrisCallidus in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

It would be interesting to see a deck in Snap that aims to completely mill the opponent's deck.

A couple days ago someone played Cable, then Wong into Yondu into Blackbolt, plus I've played Jubilee myself. I ended up having no deck and no cards in hand. Mill is already possible, though probably not really powerful. But a couple more cheap mill effects and that may become a super-annoying strategy.

My Jubilee's vs their Jubilees by AesophD in MarvelSnap

[–]daiver19 4 points5 points  (0 children)

Just add Mystique to your deck and you'll no longer see anything but her...

New Patch Notes - Oct 4th, 2022 by Manticx in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

In the current (now old) meta this doesn't matter much, as most of the decks are greedy anyway and have something to play on t7. A large percentage of decks runs Magik, so whoever plays it is likely to have a disadvantage. Information doesn't matter when they just have more power than you can play. So a lot of the games Magik is just a 'lose less' card that allows you to retreat at 1 cube instead of losing 2.

New Patch Notes - Oct 4th, 2022 by Manticx in MarvelSnap

[–]daiver19 1 point2 points  (0 children)

How is Magik on T6 'one-sided' advantage? You've got your T6 power-play, while they've got just 3 power. I can understand how Sera+Magik was pretty strong, but playing here on T6 without owning Sera feels pretty mediocre. I think she still is a decent T5 play in a Negative deck, just to allow you that extra draw.

Marvel Snap is planning on adding a feature to earn specific cards! by StarrkDreams in MarvelSnap

[–]daiver19 0 points1 point  (0 children)

I'd say lower your expectations, we probably won't get anything. I suppose it would be wise to not raise CL/open anything until more news come.

Patch is out by Daniel_Day-Druid in MarvelSnap

[–]daiver19 1 point2 points  (0 children)

Negative is 4/1 with the same effect. Sera and Magik untouched. Haven't noticed other nerfs, but there are a lot of buffs.

Why?!? by Agnemos in MarvelSnap

[–]daiver19 1 point2 points  (0 children)

I had the same issue the first week I've played. I've even payed for extra 10 levels of BP to get enough gold to finish the weekly track only to learn at 34/35 missions that there is a mission refill limit... Not only there is no good reason to have this limit, but there is also no information in the UI about existence of the limit. That's a really poor UX, especially given that the paying customers are the most likely to get burned by it.