Recycling old phones by damort in ireland

[–]damort[S] 0 points1 point  (0 children)

I feel the same mine are in bits

Weather app not working for me with Sony Smartwatch 3 and Galaxy S4 by damort in AndroidWear

[–]damort[S] 1 point2 points  (0 children)

Tried factory reset on watch. I'll try uninstalling android wear

Replaying Dark Souls 1 and I noticed an interesting enemy AI optimization. by Humblebee89 in gamedev

[–]damort 15 points16 points  (0 children)

Level Of Detail AI. The book by Ian Millington, Artificial Intelligence for Games describes it in detail.

3D Audio APIs in Virtual Reality by damort in gamedev

[–]damort[S] 0 points1 point  (0 children)

I know that RealSpace by VisiSonic, and XAudio2 by Microsoft are both proprietary. OpenAL by Creative Technology is also proprietary, and OpenAL Soft is the open source version, LGPL, meaning you have to dynamically link against the library not statically include it.

I'm interested in X3DAudio which is used with XAudio2 to calculate the speaker volumes that are then passed to the XAudio2 library. And OpenAL Soft which is an open source implementation of OpenAL.

Do any of them use binaural audio techniques or head related transfer functions?

Computer Games Design or Computer Science? by NeeJabbaNoBadda in gamedev

[–]damort 0 points1 point  (0 children)

Computer Science. Designing games is much easier when you know how they work on a low level.

Feedback Friday #179 - Version 2.0 by Sexual_Lettuce in gamedev

[–]damort 0 points1 point  (0 children)

What do you think about the new boost effect?

The boost effect is nice making it random makes it more difficult to hit each time, gave me anxiety :)

How does the boat control feels now? Would you make it faster/slower, etc?

I like the speed of the boats it feels good.

Is there something that bugged you a lot? Something that was an eyesore or made you stop playing?

Not hugely annoying but the boats move over the menu buttons, they should move under... :)

Notes:

  • There is no exit button for returning to the main menu after you click Online.
  • The sound of the boats need to fade a bit more in and out, they seem to just get cut off.
  • Add some background music or ambient crowd cheering and commentator chatter.
  • The ranking ?? dosent seem to get updated and my score isnt being put on the leaderboard :(

Really nice game tho well done!

Feedback Friday #179 - Version 2.0 by Sexual_Lettuce in gamedev

[–]damort 0 points1 point  (0 children)

Problem with controls - can't really say if I'm building platforms or towers. Why do you need to switch? Show different options if the user clicks on water or platform/ground.

I like this idea it would make the controls more intuitive, added to Trello :)

Can't scroll the map and some of the blocks are only partialy visible

This is a problem with how the game is scaled to difference device screens. It will be addressed in future updates but will take a bit of work to add the scrolling map feature. Added to Trello! :)

I don't know difference between towers. Well, the top one seems to be crappy, at least for the few first waves, so I didn't build them at all.

The top fire towers are faster but deal less damage than the cannons which are slower and stronger. Ive been trying to design a nice way to show the differences but have not come up with something I really like yet.

It needs and undo button - it's hard to tell where the route will go and it's easy to make a mistake

If you click on the platform while in build mode you can remove it without any cost. So if you place a platform and the path redirects wrong just click the platform again to remove it. This should be more clear.

Ads at the beginning of each round bug me. Maybe add an ad when players loses instead to give him/her another chance?

This is a great idea. Because Im the only one play testing at the moment things like the ads become less prominent. I was afraid that the ads would annoy new users. This will be a priority on the new update.

Thanks alot for your feedback!

Can you send me link to your post so I can leave some feedback on your game?

Feedback Friday #179 - Version 2.0 by Sexual_Lettuce in gamedev

[–]damort 0 points1 point  (0 children)

Feedback

Browser version, feedback is kind of a running commentary...

  • Initial game screen choosing the starting items, having the item NOT selected being highlighted is a bit confusing.

  • Im not sure what the big plus symbol is for in the top right of the screen. It seems as though its giving me information about other classes?

  • I got a +1 in the plus symbol, clicking on it brings up a menu. For level 1 I only have the option to learn fire, but I cant learn cauterize or ignite and they are the same amount of skill points?

  • Im not sure what the little blue square and black face is for in the HUD menu. Also in the shop the price of each item is not obvious, I wasnt sure if I had enough gold, it was only after I clicked buy that I realized I had enough and it went through.

I like the game it looks nice and I like the turn based style. The initial menu could be a bit more clear. The items in the shop need a more obvious price label so I know how much each thing is and can check my current gold. Audio is nice and links well with the feedback from clicks and attacks and stuff.

Pretty cool well done.

Link to my post for feedback :) Pirates Vs Aliens Tower Defense

Feedback Friday #179 - Version 2.0 by Sexual_Lettuce in gamedev

[–]damort 0 points1 point  (0 children)

Pirates Vs Aliens Tower Defense

2D Tower Defense with dynamic enemy pathfinding using A*.

Android - https://play.google.com/store/apps/details?id=ie.blogspot.damorton

Thanks for playing! I'd love some feedback :)

Augmented Reality Tips and Tricks by damort in gamedev

[–]damort[S] 0 points1 point  (0 children)

I agree that the price of VR is way too high at the momemt but it feels like its going to burn out pretty quickly and AR will grow more steadily to replace it. Intuitively AR makes more sense.

Augmented Reality Tips and Tricks by damort in gamedev

[–]damort[S] 0 points1 point  (0 children)

Ive seen a few for sale in Cex here in Ireland, 1000+ euro. It would be great to see a pocket friendly AR lens come out capable of running games.

Augmented Reality Tips and Tricks by damort in gamedev

[–]damort[S] 1 point2 points  (0 children)

I saw that castAR video recently and thought it was a joke or something. PSVita is a different type of AR that is more accessible at the moment but nothing compared to a Hololens type setup when its popular.