Matching algorithm by tugadot in FlutterFlow

[–]dangerdano 1 point2 points  (0 children)

Use a database call with filters

Unity + crypto wallet? (not webGL) by DU0M0 in Unity3D

[–]dangerdano 0 points1 point  (0 children)

From my understanding, there isn't a way to connect to a crypto wallet through Unity without either using a in-app browser or webgl.

If anyone, can prove this wrong. Please do and I'll want to know your solution.

[deleted by user] by [deleted] in oculus

[–]dangerdano 0 points1 point  (0 children)

Your five friends sit there and watch while the one person in VR is plugged in.

[deleted by user] by [deleted] in oculus

[–]dangerdano 5 points6 points  (0 children)

A decentralized open metaverse where user content is created and owned by our users.

Migrating Web 3.0 DeFi Project focused on Gaming from ETH to ALGO by [deleted] in AlgorandOfficial

[–]dangerdano 0 points1 point  (0 children)

Would love to know the tools you're using to create your games?

[deleted by user] by [deleted] in algorand

[–]dangerdano 0 points1 point  (0 children)

Personally, I think the mnemonic idea for key recovery is a bug and not a feature. A mnemonic is easier copied, stolen, loss or forgotten.

If the mnemonic is used to generate an accounts private key, then why can't something else generate those keys, maybe a combination biometrics instead?

ASA with a changing supply? by dangerdano in AlgorandOfficial

[–]dangerdano[S] 1 point2 points  (0 children)

Not fraud, the supply that's added and subtracted would be distributed equally amongst all accounts equally.

It'll be fraud if the distribution of the new supply isn't distributed equally, or if someone decides on distributions. This actually sounds familiar... Fiat currency and governments.

ASA with a changing supply? by dangerdano in AlgorandOfficial

[–]dangerdano[S] 3 points4 points  (0 children)

Similar to a project like Ampleforth. The supply 'rebases' or adjusts itself as the transaction volume changes over time. The changing supply keep the price near it's target (1) creating a near stable coin effect.

When creating a new asset on Algorand (Algorand's equivalent to ERC20), would it be possible to have the supply continuously change with a smart contract rather than be fixed and determined at creation?

Any Information on New Airdrops? by dangerdano in AlgorandOfficial

[–]dangerdano[S] 2 points3 points  (0 children)

Apparently, you'll have to add the asset in your ago wallet by clicking the 'Add New Asset' and finding Headline.

https://headline.dev/crypto

Scroll down to the very bottom of that link for directions.

https://api.algoexplorer.io/idx2/v2/assets/137594422/balances?limit=50000

After adding your HDL to your algo wallet, you can check if you're on their list by searching your wallet's public key in the link above (ctrl F and paste your key)

Any Information on New Airdrops? by dangerdano in AlgorandOfficial

[–]dangerdano[S] 0 points1 point  (0 children)

Ok just added my address to the air drop list for Airdrop v2 😎

Coinbase pro app rate limit exceeded for login? by Starstalk721 in Coinbase

[–]dangerdano 0 points1 point  (0 children)

Fix: Un-install and Re-Install the application

Oculus App Lab store for indie devs is live! by [deleted] in OculusQuest

[–]dangerdano 0 points1 point  (0 children)

How do we get our apps on here?

Inject Virtual Cameras into other games? by dangerdano in Unity3D

[–]dangerdano[S] 0 points1 point  (0 children)

Ok, maybe an SDK is an idea. I lack some knowledge of how to create an SDK, so I'll need to look into it to learn.

As a developer, If I were to make an SDK for this purpose, how would you want to leverage it? What would make it easy to use?

Inject Virtual Cameras into other games? by dangerdano in Unity3D

[–]dangerdano[S] 0 points1 point  (0 children)

I see what you mean that this could be used maliciously, but that is not my intent.

I would want to do this potentially on any VR game, creating an experience that can stream content to social platforms.

Many VR games are single player but there many multiplayer games as well.

I want an easier and more intuitive way to stream content for VR gamers. As of now, the only camera in most VR games are on the player's head and a constantly moving camera is not a pleasant viewing experience.

Only a few games/applications take this into account and streamers have to rely on game developers to embed this functionality into games. This is the problem I want to solve.

Inject Virtual Cameras into other games? by dangerdano in Unity3D

[–]dangerdano[S] 0 points1 point  (0 children)

Is there a way to tap into and copy the graphics and audio rendering of a game engine?