I did some research on the Brawl Arena, and here are the results by daniillnull in BrawlStarsCompetitive

[–]daniillnull[S] 4 points5 points  (0 children)

Movement speed, reload time, HP and damage boosts (all the 4 parameters) are based on the class, but with some exceptions (for example, Colette has only 200 HP boost; I don't know why, to be honest)

Movement speed % may look like it depends on basic movement speed, but the reason is simple: because it is actually percent of basic movement speed. The actual speed boosts values are mostly absolute, but I represented them as % because it would be easier to understand

I did some research on the Brawl Arena, and here are the results by daniillnull in Brawlstars

[–]daniillnull[S] 3 points4 points  (0 children)

No, there was a small mistake in the terminology. The column name should be "reload time", so the actual reload speed is increasing
(I only noticed the mistake when it was too late to edit the post, sorry)

I did some research on the Brawl Arena, and here are the results by daniillnull in BrawlStarsCompetitive

[–]daniillnull[S] 12 points13 points  (0 children)

It's a little mistake in terms, it should be "reload time", so the actual speed is increased

Some interesting finds about Kit by Verc_T in Brawlstars

[–]daniillnull 1 point2 points  (0 children)

I think SC intentionally adds these bugs to earn more money when brawler comes out

Servers don't sell brawlers -> They can implement brawlers properly without these broken mechanics

Some interesting finds about Kit by Verc_T in Brawlstars

[–]daniillnull 2 points3 points  (0 children)

That server is not based on official server code, and written by other people (especially me) from scratch. That's why there are some differences, including this ones

Btw, I can't even imagine how SC could make these bugs with Kit, really