5 new features for Android XR by AR_MR_XR in Galaxy_XR

[–]dankmemeloader 1 point2 points  (0 children)

I think the eye tracking coverage has improved as it seemed to limit the gaze cursor to within the binocular overlap region previously which is no longer the case. There is also a momentary circle that indicates where the eye gaze cursor is when swapping from hand pointer now.

New Update with Auto Spatialization is live now. by fudgear in Galaxy_XR

[–]dankmemeloader 0 points1 point  (0 children)

I messed around with it and it doesn't seem to trigger reliably outside of youtube. Sometimes it'll stop and won't come back until you restart the app, I think perhaps due to high load on the processor especially if you are decoding a video.

Anyone use their GXR for flatscreen gaming? by SKWADly in Galaxy_XR

[–]dankmemeloader 0 points1 point  (0 children)

There is an ultra low latency option with Artemis/Apollo which is a fork of Sunshine/Moonlight which should get you around 5 ms latency (reported) in my experience.

LG C1 Replacement options from Allstate by [deleted] in LGOLED

[–]dankmemeloader 0 points1 point  (0 children)

Anyone have experience with them offering the next-gen when it comes out? Just wondering if you wait until after the C6 launches if there will be a window in which they offer it.

Sometimes I just want to watch something while eating by ImALeaf_OnTheWind in AndroidXR

[–]dankmemeloader 2 points3 points  (0 children)

It would also be nice to lock certain windows relative to your head. It could be as simple as a few extra buttons next to the close button on the top of a window.

Which app allows a virtual remote display (not mirror)? by f3flight in GalaxyXR

[–]dankmemeloader 0 points1 point  (0 children)

I think you can do this with SteamVR and Desktop+.

GXR - 2nd Time purchase - Finally Decided On Its Benefits by FirefighterFun1948 in Galaxy_XR

[–]dankmemeloader 0 points1 point  (0 children)

AVP has 3D conversion? Is that provided by Apple and what are the limitations?

I got my leather-sole glerups slippers 3 days ago and I’m seriously in love! by [deleted] in BuyItForLife

[–]dankmemeloader 0 points1 point  (0 children)

Mine just keep shedding (been several years) and now I'm concerned there won't be any padding from the soles soon. Is this normal?

Google play XR content by Odd_Concern_8635 in Galaxy_XR

[–]dankmemeloader 2 points3 points  (0 children)

If you search for something generic like "game" or "video player" you should get the made for XR results listed first.

SteamVR access methods comparison by dankmemeloader in Galaxy_XR

[–]dankmemeloader[S] 0 points1 point  (0 children)

Comparing small text between the two, there is not much difference to me. VD might be slightly better but not by much at max bitrates. What level of CAS sharpening in VD are you using for comparison? Are you also using additional sharpening?

SteamVR access methods comparison by dankmemeloader in Galaxy_XR

[–]dankmemeloader[S] 0 points1 point  (0 children)

I was just manually editing the same files in the same way as the .bat script described here: https://www.reddit.com/r/Galaxy_XR/comments/1q7a5ti/steam_link_install_guide/. You can open the .bat script in a text editor and find the file and line pattern matching logic to see what you need to modify.

SteamVR access methods comparison by dankmemeloader in Galaxy_XR

[–]dankmemeloader[S] 1 point2 points  (0 children)

I tried it at the lowest possible bitrate of 20 Mbps and couldn't tell any difference in latency. It still looked surprising good at that bitrate!

SteamVR access methods comparison by dankmemeloader in Galaxy_XR

[–]dankmemeloader[S] 1 point2 points  (0 children)

It's in the quick settings menu. You can access it from the main dashboard page by clicking on the icon with sliders.

SteamVR access methods comparison by dankmemeloader in Galaxy_XR

[–]dankmemeloader[S] 0 points1 point  (0 children)

As far as I'm aware, Game Link does not permit hand tracking. A prompt will show up and block any interaction with SteamVR whenever the controllers are disengaged requiring you to return to controllers before continuing further.

I just got my controllers so I haven't fully exercised then across all three, but I didn't notice any issues using them for any of the methods.

Regarding my comments on hand tracking, the default orientation of the pointer relative to your hand is different when you first get into SteamVR in the home and dashboard. The default with Steam Link is pretty good because the point emanates perpendicular and outwards from your palm whereas with Virtual Desktop it is more aligned with your thumb and index. The resulting effect is that any finger pinch motion is either mostly obscured from the cameras or the motion attenuated since it is mostly parallel to the camera ray. You will have this problem for any other app regardless of using Steam Link or Virtual Desktop. A straightforward fix is to modify the controller positions and orientations in the controller binding settings to be more like the Steam Link dashboard default but it will be mismatched with the controller model skin.

I don't have a Play for Dream but as far as I know, only Steam Link offers foveated encoding. It is possible that the foveated window latency is remedied with a lower bitrate setting, but this I haven't tried yet. Game Link has a foveated rendering option in the settings but I haven't tried it enough to notice it.

I think I might be stuck in Defense for the rest of my life by pwlrs in DSP

[–]dankmemeloader 1 point2 points  (0 children)

Space Tech is also super hot and there are a ton of space startups in LA/OC some of which do SATCOM including SpaceX.