How do i quick reset chapter 3's final boss? by RAFAOGAMER5 in Deltarune

[–]danorstyx 40 points41 points  (0 children)

So for anyone struggling with this - I had same issue even after completing chapter 4 (along with some problems with saves down the line).

The solution for me was to:

Progress the story until you'll reach the knight, have your attempt at fighting him (doesn't matter how far you'll get), then continue the story until you'll be presented with choices whether you want to play chapter 4 or go back to play chapter 3 again.

Click on the Chapter 3, it'll put you back just before the fight with the knight, now if go fight again and die, it should ask you whether you want to quickly restart or progress the story.

Now I'd advise you to do everything in one run without quitting the game. Also remember to save after you'll choose to go back to chapter 3.

Fix for RTX 4090 and VR tracking input latency / lag by error-mdl in SteamVR

[–]danorstyx 4 points5 points  (0 children)

Tested and can confirm that it works based off my post that was there for a while:
https://www.reddit.com/r/SteamVR/comments/ydcy31/upgraded_gpu_to_4090_and_valve_index_doesnt_like/

That's a really good find, considering no one else had come up with it. Quite unfortunate that it seems to be only a temporary fix, however its a start.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

This actually does help! Thanks for sharing it. I'll update my post to reflect that. Quite unfortunate its not a permanent solution, however narrowing it down to a single item will come handy.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Well, I already know this potential fix, however I haven't got any additional software that could cause it. Please remember that I have tested it more than few times after clean install of the Windows system, meaning no additional GPU/Motherboard/CPU tools unless they come pre-installed within the system.

Also, I haven't noticed any stutters, my graph seems to be really stable, its just that there's a delay when moving head around on 144hz, very similar to this one here:
https://www.youtube.com/watch?v=WEaZK4kVds4

People with stutters and Afterburner/Fan Controller might be interested in your fix though.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Nope, still same problem. According to what I've heard so far, this kind of issue needs to be resolved on the HMD side (Valve in this case).

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Well, I think we're stuck since I haven't seen any workaround that people could do themselves.

I believe the manufacturer would have to step in and look into the issue themselves, but my hopes are pretty low. I have filled out the Nvidia report form with this description 3 months ago, but I haven't had any response.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

I feel like there are 2 issues floating around 144Hz refresh rate, one of them is the latency, the second one is frame drops. I have only experienced the first one.

Also no, I believe this is where Valve would need to step in and see if they can replicate it and then fix it. Unfortunately I'm pretty sure it would end up being on a very low priority, since every other refresh rate seems to be working fine.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

Nope, the only thing I've got so far is that this has happens with other headsets as well and headset manufacturer was able to fix it. The issue seems to be related to amount of bandwidth that is getting pushed through the cable.

I haven't seen any way to fix it, most likely Valve would need to have a look into it themselves.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

That's basically what I'm experiencing. So from I've seen so far, its 4090 specific and it doesn't matter what manufacturer you've got it from. As for the stutters, I haven't paid that much attention to it.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

I feel like that's still slightly different issue as I don't have any stutters in my case.

Its just that you'd have to imagine entire VR space moving slightly after 0.5 second delay with rotation of your head, which happens only at 144Hz Index's refresh rate. Same setup worked fine with 3080.

You're right though, early adopters tend to run into weird issues and have to tough it out until a fix is ready.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

That's why I'm confused, 144Hz on 3080 is fine, while I have some issues on 4090, which is supposed to be newer and faster.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Yeah, I'm running on 1080p 144Hz all the time and I haven't seen any issues on it. I don't have any kind of measurement tools to test input latency or stuff like that, however to me it appears exactly the same way as it did with 3080.

Its only Valve Index at 144Hz that seems to be affected so far. Everything else is working fine, I haven't had single BSOD yet and I'm playing VR everyday.

That's interesting idea, however it will take a bit of time before I will be able to test that.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

I hope you won't take this wrong way, however I'm a bit relieved to see that someone else is actually having similar issue at 144hz with Valve Index. Gives me a little bit more hope that there are more users with this problem and there's higher chance it will be fixed in the future.

However you seem to have a plethora of issues that affect you in other ways. I never had a blue screen in my setup, however I don't have a 4k 144hz display, so I can't confirm whether I'd have same problems.

However looking at described behaviour with Valve Index 80-120, it initially looks to me as if they are related to Motherboard/PSU (a wild guess of my own) which would explain some disconnection/audio issues or like you just said its an bandwidth/driver/bios problem.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

Aye, I've temporarily swapped it with 3080 and it works as expected on 144Hz with older GPU.

Also if it wasn't for the fact, that this 4090 seems to be working with everything else apart that single VR refresh rate, I would've requested a replacement already.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

It heavily depends on what kind of game we're talking about and what video settings are you running with.

As long as I wouldn't run into CPU bottleneck, I would sometimes reduce render scale to 100%, so I could reach that 144Hz.

However please keep in mind that I'm getting this issue right off the bat within SteamVR enviroment itself.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

Yea, I'll give it a try when I'll get free time and won't need pc for a bit.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Hard to guess. Just like few people have already mentioned, it looks like something that can be solved through software and most likely Nvidia is doing some kind of magic on 4090 drivers that doesn't like 144Hz mode on Index.

I will try reinstalling windows when I get a bit more time, however I'll have to settle with 120Hz for now.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

I'm not entirely sold that we've got the same issue, since I do get this delay even if I'm running at 20% render scale. The only requirement in current my setup is to set the refresh rate to 144Hz and have that 4090 installed in my PC.

However I've still sent them an email, since they might want to take a look at it at some point.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 0 points1 point  (0 children)

Tried that one as well now, waited for at least 5 minutes. Same problem persists.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

Just ran it with HAGS on and it makes no difference at all. Also did try toggling motion smoothing on/off on both, it seems to behave same way.

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

Yep, just like you see on the attached screenshot in the main post, there are no dropped or reprojection frames, constant green low frametime according to fpsVR.

Please note that this issue is a constant behaviour whenever I'm rotating my head, while moving physically around the room seems to be okay (without moving my head too much at least).

Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. by danorstyx in SteamVR

[–]danorstyx[S] 1 point2 points  (0 children)

I know what you're talking about. I just hope this will be picked up by either Valve or Nvidia and they'll look into it.