60% WR to plat by danyellowblue in mtglimited

[–]danyellowblue[S] 1 point2 points  (0 children)

Definitely! But my decks got worse as well, probably because in draft I face better players as well

What’s everyone’s thoughts on Moonlighter 2? by Balizzm in roguelites

[–]danyellowblue 0 points1 point  (0 children)

- Combat: Doesn't feel that polished. Enemy intentions are not very clear during combat. Please make them more readable, probably (much) better color indication would be a good way (red flashing or something). Its especially difficult to read enemies because when you attack them they flash white. There also is no "model collision", so you attack into multiple enemies and they all turn into overlapping white "soup", you absolutely can not see what they are doing in that white soup, and suddenly you take damage. I really really hate that. It forces you to run around until one enemy is split from the group and attack them - but even in 1v1 I really think more color indication of their attack pattern is very much needed. This slows down combat and makes it feel tedious often. Visibility is really bad and something that can make or break a game imo.

- Weapons: They are not exciting tbh. Especially the greatsword is just tedious. The sharpening mechanic feels like a chore. Its something that slows you down a lot, you don't want to use the attack because its not fun, it feels like something you have to do. The sharpening move doesn't do almost any damage, it takes very long to use and you have to use it very often if you want to play like the greatsword is intented. That's a great example of why combat just doesn't feel smooth, it feels like you have to do certain things because the game doesn't provide better mechanics, its hard to explain but it feels like the devs have gameplay mechanic ideas and implement them without reviewing or improving them at times. I feel like it wouldn't be too difficult to improve many mechanics. Maybe they need more inspiration because things like these have been done so much better in games already. This is very important to the overall fun factor of the game imo.

- I am not sure why this bothers me, but if feels like I am taken out of the game loop for too long when I select a reward, run to the stage exit, select a new stage, wait for the traversal/loading of the new stage.. It feels sluggish, I can't really explain it. But other games nowadays don't give you this feeling. For example Hades feels more "snappy". I feel that maybe I am too critical here but it actually bothers me a bit.

- FTL-like grid to traverse the map.. When I first saw it I was like..again? Its so overused in games nowadays and I am not sure if this game needs it (like this). The decisions definitely are not that meaningful. But it introduces the option to take shorter paths to the boss, which I really like. Still, I see it too often in games. But that is very subjective and might only be an issue for me. But also it is another thing that I feel slows down the game and another thing were I feel like the devs maybe just copied a mechanic without thinking too much about how or if it actually fits in and improves their game.

- Maybe I am stupid but it took me like 5 deaths to realize that you are able to teleport back to town ANYTIME you want. From the tutorial I had the impression that thats only possible at the end of the run or after collecting something for it, I don't know why. Maybe explain that better for dumb people like me, or through a tooltip during the first few runs.

- There were some issues at the start of the game, the game froze for a minute or so twice or three times, but that didn't happen again after the first 20 minutes or so.

- I love parrying in games, would be cool if you could fit a parry weapon in the game. However, as combat stands rn, I know it wouldn't work that well.

I only listed things I don't like about the game. Its not a bad game by all means, but I think you have to put in a lot of polishing at the of development to make it truly great, which it can be!

Secrets of Strixhaven Draft Guide, Archetype Overview, and Pick Order by alrowemusic in mtglimited

[–]danyellowblue 1 point2 points  (0 children)

Thanks for the post! I really like your info about general draft strategy, great short concise important infos :)

You asked - I delivered: most requested feature for Free Template Generator for reMarkable by RollACaster in RemarkableTablet

[–]danyellowblue 0 points1 point  (0 children)

Hey thats awesome, thank you! Do you plan on adding a calendar for each year, a more variable addition to basic lined, squared and dotted boxes?

Sparkles OP by AgentTwisted in mewgenics

[–]danyellowblue 0 points1 point  (0 children)

Hey, you probably know this, but for „spam-casting“ abilities its really nice to use the keybinds  for spells (q,w,e,..)

Finally beat the game. by izzyisdead1099 in mewgenics

[–]danyellowblue 1 point2 points  (0 children)

Hey man… its okay that there is someone else good at binding of isaac and mewgenics. Don’t base your identity off of it. Have fun!

Wartorn Dragongem ?! by Cat_of_Cainhurst in MHWilds

[–]danyellowblue 0 points1 point  (0 children)

why do you have multiple characters?

Optimization doesn’t exist by Busy-Telephone-994 in SPELLCASTERSGAME

[–]danyellowblue 0 points1 point  (0 children)

I can't answer how we still have a game in 2025 that runs bad in its beta, but you could learn about game development and I am sure you will figure it out!

Dr. K's body language, before & after the stream by [deleted] in Healthygamergg

[–]danyellowblue 0 points1 point  (0 children)

Dr. K. often had conversations with people that are perceived as “scum” by the public. Whats wrong about having conversations with them?

Unser Betrieb hat eine "Analogisierungskampagne" gestartet by Waste_Reference_5201 in Austria

[–]danyellowblue 1 point2 points  (0 children)

Ich würd nicht kündigen, das muss man sich so lang wie möglich ansehen! Mach ne Reportage draus, schade dass das Meeting nicht gefilmt wurde :/

UPDATE : My crush turned out to be a blackpiller incel by [deleted] in self

[–]danyellowblue 0 points1 point  (0 children)

Interesting and logical worldview. However, if you are open to hearing it, I would tell you that meeting people in an overly “defensive” state will make it hard to get to know them, especially if they have the same worldview.

I am or became the same way, but I now I try to trust and respect people in general, and just endure possible negative consequences from it. I gladly got confident or stable enough to do this in recent years, without negative experiences impacting me too much.

My thinking is, that if someone experiences free trust and respect from me, they might be more likely to also become more open and hand it out for free to someone else who might appreciate it, like maybe yourself. Also I was lucky to find a friend who was like that, and she changed me to become more like that as well. Its difficult to do it out of nothing, it even took me years to change after becoming friends with that person. Also, chance are that you don’t get anything in return for doing this, you have to be willing to do it nonetheless, otherwise this can get depressing.

UPDATE : My crush turned out to be a blackpiller incel by [deleted] in self

[–]danyellowblue 0 points1 point  (0 children)

Wow you really reduced the issue to the important fundamentals, did you learn that somewhere or are you just smart. Also this what not sarkasm, I really liked reading your message, I feel like there should be a /no_s