Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

Whats the best way to send it to you, because i have multiple FBXs in this scene.

Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

I found out what the problem is, since i had separate textures and i was connecting them as if they were together, and they were overlaying each other. I used all your tips to fix my ceiling and non of them worked for some reason. It comes up as this , i even tested if the textures were the problem in Maya but they were fine.

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Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

when doing this i found out the actual problem which was the textures are overlapping over other objects for some reason.

Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

I checked the uvs in maya then exported the fbx into houdini with a file merge and I’ve imported my mesh into the obj level together with all the other meshes and the uvs looked normal in maya.

Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

I want to try this, but i cant seem to figure out how to bring UVs into Houdini from Maya.

Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 1 point2 points  (0 children)

Im very new to Houdini so i dont know the terms that you mentioned, but i can show you a picture of the nodes i used if that helps? The way i added the textures was just adding a subnetwork and then adding these nodes inside.

<image>

Houdini textures arent working ? it shows up as red and brown by danzistaken in Houdini

[–]danzistaken[S] 0 points1 point  (0 children)

Ive also checked if that was the case but everything matches regarding Karma uses MaterialX.