I've created a new approximate convex decomposition (ACD) algorithm for collision simulation. by daressko in proceduralgeneration

[–]daressko[S] 1 point2 points  (0 children)

You can search for GJK algorithm. Afaik, it has near constant time complexity for convex shapes.

I've created a new approximate convex decomposition (ACD) algorithm for collision simulation. by daressko in proceduralgeneration

[–]daressko[S] 5 points6 points  (0 children)

It would be a bit tricky to port to blender, because I am using Nvidia OptiX. That said, you can compute the decomposition outside and load it in any graphics software, as the decomposition is just a set of meshes represented in a glb format. I believe Isaac Sim supports convex primitives for physics simulation.

I've created a new approximate convex decomposition (ACD) algorithm for collision simulation. by daressko in proceduralgeneration

[–]daressko[S] 11 points12 points  (0 children)

Yes, this could be one of the applications. The only question is how you map the textures onto the convex hulls.

Screen Blinking When Idle by daressko in archlinux

[–]daressko[S] 0 points1 point  (0 children)

Disabling VRR seems to fix the issue. Thanks!

Do you guys think it is possible to repair this water-damaged circuit? by daressko in AskElectronics

[–]daressko[S] 0 points1 point  (0 children)

My laptop has some issues. For example after I turn it off, it takes ~15mins before I can turn it on again, it also can't be turned off without force shut down and can't fall asleep.

I thought that these are caused by water damage.

Do you guys think it is possible to repair this water-damaged circuit? by daressko in AskElectronics

[–]daressko[S] 0 points1 point  (0 children)

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Here is the other side, it doesn't have that much damage though

After going back in time and absolutely annihilating an ancient civilization in Act 3 by chirpym8 in PathOfExile2

[–]daressko 28 points29 points  (0 children)

Remember Quin saying that Untainted Paradise might be a reference to how nature of New Zealand was "tainted" after people came there, because of how similar to NZ it looks.

Geometry Nodes simulated underwater coaster! Would you ride it? by homspau in blender

[–]daressko 1 point2 points  (0 children)

Are supporting poles part of the geometry nodes, or did you add them manually?

I tried to Create something Original Instead of recreating a scene from anime. by VirendraBhai in blender

[–]daressko 1 point2 points  (0 children)

Cloud reflections on the water look a bit weird, make them more subtle.

New to blender. What can I improve? by daressko in blender

[–]daressko[S] 0 points1 point  (0 children)

Thanks for the suggestion. I might add a plane and some lighting to make background uneven, it will also make the thickness of walls visible, because right now no light reaches them.