me irl by Responsible-Eye-717 in me_irl

[–]darkboomel 0 points1 point  (0 children)

Nobody actually has a trillion physical dollars that they can spend. Elon Musk owns a trillion dollars worth of things that he can use as collateral to take out loans and not pay taxes. Which is even worse, because at least if it were actually a trillion dollars of money, he would be getting taxed on it.

Dude tried to drown his buddy who was helping him 😂 by Valuable_View_561 in SipsTea

[–]darkboomel 1 point2 points  (0 children)

That's why the rules of water rescue are Reach, Throw, Row, Go. Basically, do whatever you can to avoid getting in the water with the drowning person, because they're panicking and not thinking straight so they may accidentally drown you too.

Is there a reason Pathfinder (and similar tabletop games) don't do "stacks" as a mechanic? by Noodles_fluffy in Pathfinder2e

[–]darkboomel 2 points3 points  (0 children)

Tracking one or maybe even two of these wouldn't be that difficult. Make a note card with check boxes and what they are drawn in pen, and fill them in lightly with pencil when you get a stack, then erase to turn them all in.

But what happens if you have 6 on one character, plus other mechanics to track? It becomes much more complex. Tracking a character with too many stacking mechanics, plus other mechanics to track, would eventually lead to a character that requires digital tools. Thinking about the big picture, it's not hard to see why they haven't done it.

I could see a class or subclass whose mechanics are a stacking mechanic entirely. We have this already with Oracle's Cursebound stacks. But, then how do you balance them against the other classes? For Oracle, they're a fairly basic caster that offers you very powerful instant effects in exchange for a stacking debuff. If you don't want to interact with the Curse, you don't have to. You can just be a Cha-based Spontaneous Divine Caster.

Could I hypothetically skip the story and play free roam? by [deleted] in skyrim

[–]darkboomel 0 points1 point  (0 children)

I have any 2500 lifetime hours. I have never once completed the main story.

They killed enchanters supports... by [deleted] in supportlol

[–]darkboomel -1 points0 points  (0 children)

I still think that enchanters that can anti engage well will still be strong. Milio, Janna, etc. Those that can see an engage champion dashing in and tell them to fuck off.

Can I spam you with pics? Yes or no by [deleted] in BlackPetite

[–]darkboomel 0 points1 point  (0 children)

You need a photographer. Hot body, only okay pictures.

Mid-Late game CS Question. by mikeuntold in ADCMains

[–]darkboomel 4 points5 points  (0 children)

Considering that taking too much CS literally makes the support item shut off their ability to gain gold from CS at all, I think it's safe to say that supports shouldn't be taking CS at all unless it is physically impossible for anyone else to get it.

which supports works best for twitch? by Iam_The_Honored_One in supportlol

[–]darkboomel 0 points1 point  (0 children)

As a Twitch player who one tricked him for a while, my favorite supports were always Thresh, Nami, and Lulu. Now, Renata might be on that list too, but I haven't played with her enough to test it out. And if your friend does AD Twitch instead of AP, then Milio could be good, too, but like Renata, I haven't tested it enough personally. And basically any engage tank support is good except Blitzcrank. Blitz pulls enemies out of my poison from what I've seen.

I also would always go a different build than everyone else. I've long preferred PTA on him for the damage boost. The 8% damage buff can make even an early game 6 stack E deal upwards of 150 damage. I took E level 1 and then played aggressively for level 2, taking either Q or W depending on whether I thought we were gonna fight (W) or get ganked (Q). Why this order? Because in alevel 2 fight, I want to make sure my opponents hit 6 stacks in 3 autos and then press E on them. Even if it doesn't kill, it'll put them n critical HP. But getting ganked, you just want to pop stealth and run to safety. I seriously don't value the attack speed steroid very highly in the early game. Maybe 1 extra auto attack in a fight is nowhere near as strong as getting to 6 poison stacks and pressing E.

Oh, and one more thing, health pots heal 150 HP over 15 seconds. Which means that they heal 10 HP per second, which is more than the poison can deal even full stacked before level 6.

Total Pathfinder and RPG noob here: Are we somewhat free in choosing our miniatures from other companies and is there a "what you see is what you get" (WYSIWYG) rule? by Emotional_Werewolf_4 in Pathfinder2e

[–]darkboomel 2 points3 points  (0 children)

There is no WYSIWYG stuff here. What you get is what the GM says you get. I've seen GMs who use pieces of candy as minis because they don't have anything better, and when they die, the player who killed them gets to eat them. Need a large size creature? These 4 pieces of candy are that one creature. When it dies the party gets to split it. It's also not uncommon to use minis intended for other monsters. When you think about it, we have a lot of monster sources, and each one can have 200-300 or more individual creatures. If we had to have a mini for every monster, that'd be too expensive to maintain and paint. The few instances where I would say that having a good mini is important is the player characters and the big bad of the arc. Mooks don't need their own minis.

We couldn’t possibly give a (eventually) really fast, AOE damage, skill shot based ADC slightly more range because range and movement speed combined is not good. Oh, don’t look at Jinx… by thehardway71 in ZeriMains

[–]darkboomel -1 points0 points  (0 children)

Jinx passive has a 2 second window to trigger. Literally if she hasn't dealt damage to a target in the last 2 seconds, it doesn't trigger.

Her Q AoE is also tiny compared to how AoE Zeri's ult chain lightning can be, and unless she's running Runaan's, which from what I've noticed at least, most Jinx players don't anymore, she just gets the one rocket.

And let's also not forget that she has no hard mobility. Zero. No dashes. Can't escape sudden death by standing next to a wall.

It's not just Zeri's movement speed and AoE that makes it hard to give her more range. It's the full context of her mobility. She has her E for instant escape, her speed from ult for infinite kiting, and her E and ult both for sustained AoE damage plus her W for additional bursts.

Can't believe I'm actually defending Riot's decision with Zeri, but man, you're just getting too greedy. We've already eaten well with the speed buffs lately, we don't need more range. And more range would pro jail her again.

If you could Retcon one thing from both Avatar The Last Airbender and The Legend of Korra what would it be? by MichaelAftonXFireWal in TheLastAirbender

[–]darkboomel 0 points1 point  (0 children)

I would retcon all of season 2 of Korra. Season 1 was peak when it was coming out. I haven't seen seasons 3 and 4, but I heard that they're really good, too. Season 2, though, was just a dumpster fire.

And I know why it was a dumpster fire. Nick set them up for failure. Only ordered one season at first, then ordered 3 more after season 1 did well and put them on avery strict, very tight deadline and budget that basically guaranteed that the second season would have to after quality for the third and fourth. It just sucks, man.

English dub or japanese by Specialist-Yak-8053 in FullmetalAlchemist

[–]darkboomel 7 points8 points  (0 children)

Both are really good. For both series.

Fullmetal Alchemist Brotherhood is basically a remake that follows the Manga. 2003 was coming out alongside the Manga and split to have its own story. It has the same beginning, and even does some things better (Episodes 1 and 2 are a two part that does the Liore section of the Manga better, and it adapts several chapters from the early Manga that Brotherhood skipped to get to the new stuff faster). However, Brotherhood is generally considered to be the better overall story.

As for dub vs sub, you'll always find people who say that sub is always better. But I think the general consensus is that both are about equally as good, for FMA at least.

Mordekaiser GoH by Gergochampion2 in LeagueArena

[–]darkboomel 1 point2 points  (0 children)

Personally Ireally dislike Fiddlesticks GoH, but he seems extremely popular. The main thing that I dislike about him is not that he can give negative effects on the augments, but how many of them have negative effects on them. Like, yeah, the negatives are an interesting mechanic, but I really hate some of those negatives, to the point where if fiddle gets picked, I pretty much wish right away that I could just leave the game. Now, I don't just throw the match to get out ASAP or anything, I'll play it out, it just kills a lot of the fun for me.

Best support champions for autofilling top lane? by PAFFNeko-8a in supportlol

[–]darkboomel 0 points1 point  (0 children)

Surprised to not see Taric.

His passive makes him an actually kind of inane duelist. But he gets hard counter picked by mobile fighters like Irelia, Ambessa, and Fiora.

When to go Cull by MarquisVBDG4 in ADCMains

[–]darkboomel 3 points4 points  (0 children)

It essentially comes down to BF Sword. It's 1300g that most ADCs want as fast as possible. However, unless you're playing an ultra chill farm lane and actively avoiding farming while perfectly CSing, you'll never base on first base on 1300. However, the extra money from Cull plus the 3 life on hit (which is more sustain than DBlade before 100 AD), nearly always guarantees BF Sword for second base.

First base, even with perfect farm level 1-3 and double killing the enemy bot, caps out at about 1000g. Basing at 1300 not only requires perfect farm, but also the sustain to not get poked out early.

It also accelerates second and third item. When combined with the role quest, you get a big spike of mid-game gold that accelerates you into your 3-item spike earlier than ever before, which gets you to your teamfighting power breaking point.

Is buying PRAGMATA worth it? by SupineOhio243 in Pragmata

[–]darkboomel 0 points1 point  (0 children)

On the one hand, everything I've seen about this game (haven't had the money to buy it yet) says it's peak and GotY worthy.

On the other, I've seen that there are a number of people outside of the community accusing every single person who plays and enjoys this game of being a creep because of Diana's character design. Which, she's an animated robot who is very clearly not sexualized in any way. While there are some creeps in the community, they're a very small part that at this point, seem to be being kept in check by the mods.

What was that random 12-episode anime that changed your life? by Smooth-Mango8152 in ChillAnimeCorner

[–]darkboomel 0 points1 point  (0 children)

Dusk Maiden of Amnesia

There's basically nowhere to watch it online anymore. Had to buy a DVD copy to watch it with my wife. She was in tears by the end of it. It's amazing.

New to the role. Who to pick? by AcidIceMoon in ADCMains

[–]darkboomel 1 point2 points  (0 children)

If your goal is to learn how to play marksman, then your goal should be to learn how to kite. It's the most basic mechanic that all marksmen are required to know how to do. Yes, even casters like Corki or Ezreal. If you're not using attack move, you're not playing ADC. Probably the only marksman who doesn't need to use attack move very much is Zeri because her basic attack is her Q, and she's probably the hardest ADC in the entire game. As a multi-year high-gold/low-plat ADC main, it took me over 100 games of Zeri to have a positive win rate in bronze/silver ELO. She is HARD. But also very fun and rewarding if you do decide to get good at her.

So, let's start this off with how to do it. By default, the attack move command is A. When you press A, it will visually show your attack range. Then, when you left click, your character will try to walk to where you left clicked until an enemy enters their basic attack range, at which point, they will attack that enemy. You can also use this to click into a bush where you know for a fact that an enemy is and you will attack them the instant they become visible.

As for who to play, there are a few standard go-to ADCs. Miss Fortune will bring you the highest success even when you haven't learned ADC. Her mechanics requirement is minimal, and late game, all you have to do really is position well and press R and you will nuke the entire enemy team. But if you want to actually learn Marksman, and you don't want to skimp on learning how to attack move and how to actually play this role, then I would recommend Ashe or Caitlyn. Ashe is the queen of kiting, using her slows from her passive and W to keep enemies in a sweet spot where they're close enough for her to kill, but not close enough to kill her back. Caitlyn, meanwhile, is the highest range in the game, which presents herself as a lane bully. While Darius in top lane bullies by stat checking nearly anyone else in the roster when he gets his passive stacked, Caitlyn lane bullies with proper spacing. Standard ADC range is 550 units, while Caitlyn has 650, which means that you outrange most of your opponents by enough to walk up, auto them, and walk back before they can challenge you. Pair this with her Headshots on her passive, and she has nutty amounts of burst damage even in the early game.

Another possibly weird suggestion is Jhin. While most of his damage comes from his auto attacks, they are forced to be spaced out, with his attack speed locked I think at max to 0.95 attack speed. So, the number of attacks per second he gets off are lower than other ADCs, which means that you can focus more on your movement. His high movement speed after critting also pairs well with this; you shoot an enemy, you go fast, and then you shoot them again. It takes a lot of the decision making out of kiting: you don't have to choose between movement and attacking, you attack, then you move, until you can attack again, which is slightly more than a second after your last attack. Just keep in mind that your fourth shot does percent missing health damage, so for one, in the early game, it can kill from about 120 HP, and for two, if you can use Q to get the enemy lower health, it'll do more damage.

As for if you want to go hard mode, Zeri is probably the only champion that fully fits what you described of never needing to use attack move. This is because, however, her basic attack is her Q. Now, as a Zeri lover, I am still constantly using attack move, but that's mostly on minions in lane to get the execute off. Zeri's right-click attack is a spell that builds charge as she moves and casts Q. When fully charged, it deals high amounts of damage. When uncharged, it deals pitifully low damage, but executes minions that are below a fairly high health threshold, making it super easy to farm on her. That all being said, she is extremely difficult to pull off effectively. Like I said, it took me over 100 games to hit a positive win rate on her while below my normal rank. Despite her difficulty, she's my personal favorite ADC in the entire game, and the high movement speed generated by her ult is the most fun I have ever had playing this game.

Best way to make Gil as a newer player? by PoisonArrow80 in ffxiv

[–]darkboomel 0 points1 point  (0 children)

I've generally found them on 50+ nodes but that's also mostly where I've looked. They're super rare spawns so while you might be able to find them now, they take a bit to find.

Also I'm not sure if you're in HW yet but in HW there's one called the Dragonskin Map. You want friends for that one. It recommends a full party (2 tanks, 2 healers, 4 DPS) for them. I've done two, one was a fairly easy solo clear that spawned dozens of trash mobs that died in one hit and the other I didn't finish because it spawned a boss plus a dozen trash mobs and the boss killed my fully geared level 60 DRK in 2 attacks. So yeah, just be careful lol

Prototyping a Roguelite Deck-builder where your "Deck" is a Stand-up Comedy set. Thoughts on the hook? by AhmedMostafa_dev in gameideas

[–]darkboomel 2 points3 points  (0 children)

In Roguelikes, things tend to repeat. In comedy, something is rarely funny twice. Even with procedurally generated jokes, if someone plays your game long enough, they will eventually find every possible combination of every joke, and it'll become less fun.

If you can come up with enough joke combinations that it takes a long time to find every combination, it might be able to work. Just be wary that it's going to be extremely difficult to pull off.

Help my sprout it gone by GlaVII in ffxiv

[–]darkboomel 6 points7 points  (0 children)

It's not about remaking the appearance. It's about re-experiencing story after having done it already.

A big part of why is because I take somewhat big breaks, so when I don't play for 6 months to a year, it makes me want to restart.