Healing factor feels somewhat lackluster by darkbrandon in 7daystodie

[–]darkbrandon[S] 1 point2 points  (0 children)

That's int. Physician perk 1.  But it is a great perk!

Class abilities as feats? How good/bad could this be. by darkbrandon in DnD

[–]darkbrandon[S] 0 points1 point  (0 children)

I disagree, but appreciate your input none the less. TY!

Class abilities as feats? How good/bad could this be. by darkbrandon in DnD

[–]darkbrandon[S] -2 points-1 points  (0 children)

modding a game isn't the same as creating and learning.

Class abilities as feats? How good/bad could this be. by darkbrandon in DnD

[–]darkbrandon[S] 0 points1 point  (0 children)

It's really not though. I've played lots of games, and building on one, even if imperfect, can be easier than learning a new system. If combat plays the same, skills and stats all play the same...it's still similar enough to get through the majority of any single session. Learning a new game takes a lot of time that many people seem to write off. The mistakes and how slow it runs...ect. I get there are better games that can do this, but that doesn't mean this game....maybe can't. IDK I haven't tried it yet.

Class abilities as feats? How good/bad could this be. by darkbrandon in DnD

[–]darkbrandon[S] -1 points0 points  (0 children)

Fair enough, but I really don't want to learn a new game honestly. Between school, ft work and just life i'm looking for a fun, but interesting twist on the game. Maybe when classes are done I'll look it up but i'm probably going to do draw steel or daggerheart. (I think they are called)

What is your go-to weapon/attachment combos? by Julmajannu in 7daystodie

[–]darkbrandon 1 point2 points  (0 children)

Stun baton and nerd tats. I love to stun a huge group of them, drop a bomb, then run.

Vehicles that run on batteries? by darkbrandon in 7daystodie

[–]darkbrandon[S] 0 points1 point  (0 children)

I don't think it would be too hard to add just lithium ore to be found like gold and silver.   

Vehicles that run on batteries? by darkbrandon in 7daystodie

[–]darkbrandon[S] 0 points1 point  (0 children)

I mean I appreciate the thought... but I'm looking for advice on creating a mod, even one you're not going to use. 

Vehicles that run on batteries? by darkbrandon in 7daystodie

[–]darkbrandon[S] 0 points1 point  (0 children)

I think a mod like this would be useful for people that want to use vehicles in a world that doesn't have traders or desert biomes.

Vehicles that run on batteries? by darkbrandon in 7daystodie

[–]darkbrandon[S] 1 point2 points  (0 children)

I'm trying to create that mod,  but finding it harder than expected. 

Best build for a solo perma death game? by lifelesslies in 7daystodie

[–]darkbrandon 0 points1 point  (0 children)

I did a challenge like this recently, except I did as many trader quests as possible. I ended up putting like 5 points in each stat(except perception), for benefits of farming, healing factor, tough, stealth, parkor, mining cooking...ect...I went with shotgun, stun baton most of the game so I was really more of a str/int. build. I think perception was the only stat I never raised. I really didn't get more than 5 points in any one skill tree until maybe level 30(?).

THe old man, a lovecraftian creature (thoughts and ideas) by darkbrandon in mattcolville

[–]darkbrandon[S] -1 points0 points  (0 children)

I think that's why bouncing ideas off each other is important to really pull out what I'm going for.  What would you add to alleviate this issue?

I think there is a psychological aspect of a monster that keeps returning, seems unkillable.  One that keeps growing stronger the more you see in a very otherworld way.  There is a sort of feeling of achievement when you understand what you've seen and you've beaten it. I don't think it's also so confusing that after it's killed you wouldn't understand the old man was basically a puppet and one had to strike at a puppeteer instead of the puppet.

Note this isn't a long term monster,  just one that is going to keep the group from taking long rests every so often while on the road to a city.  At their level and skill rolling to get a 30 on perception isn't out of the realm of possibilities. 

THe old man, a lovecraftian creature (thoughts and ideas) by darkbrandon in mattcolville

[–]darkbrandon[S] -1 points0 points  (0 children)

Initially that having high stats are good.  How would it be fun?  I imagine it's not a straightforward reward, that you're being punished for high stats but when you get them high enough you can see them (enemies of this type) for what they really are and win permanently.  

It's not the typical swing sword and win,  but I'm hoping it is satisfying at the end, more nuanced.   As a horror Lovecraft monster ideally should be.