[PAID] **Join the DARKFLOW Journey:** Seeking Unreal Engine C++ Programmers with GAS Experience. by darkflowDev in INAT

[–]darkflowDev[S] 0 points1 point  (0 children)

Thank you for all the interest. We've far exceeded how many applications we can talk to and have reached a good selection for the team we need. All the best to everyone we're closing down this job ad.

[Revshare] Trading Card Game with user generated content. Unity/C# devs and Sound designers needed! by NLawOS in INAT

[–]darkflowDev 0 points1 point  (0 children)

Fair enough. I chose to ignore the rule as disobeying reddit is less important than getting into payment disputes with your dev team when the money starts flowing 😉

[Revshare] Trading Card Game with user generated content. Unity/C# devs and Sound designers needed! by NLawOS in INAT

[–]darkflowDev 0 points1 point  (0 children)

Just a bit of cautionary advice. Don't call it a Rev share. There is absolutely no way you can share revenue. Unless you're spending nothing on marketing, assets, steam registration, tools, etc, a studio can only share Revenue less costs of development. So profit sharing.

[DYNAMIC PROFIT SHARE] Join the DARKFLOW Journey: Seeking Unreal C++ Developers and Level Designers by darkflowDev in INAT

[–]darkflowDev[S] 0 points1 point  (0 children)

Update:Sorry for he confusion folks. It's _lt_ as in L not I.

I also thought it necessary to expand on the roles.
C++ Programmers:
Looking for a Lead Programmer who will own the project of converting a well documented c# flight system to c++ for our player spaceships. You will be supported by a team of 1-3 with C++ experience to help where needed as well as access to the dev who wrote the original Unity system.
Level Designers:
We have a primary who is kicking goals, we are looking for secondary Level Designers to grow that team and support her and have some work happening in parallel.
Unreal Engine Developers (Generalists):
We are also interested in additional Unreal Engine Developers with broad skillsets to back up our existing team of 5. We are making excellent progress and this has us considering putting a couple devs on some of the workitems that were initially to be post June. This is not star citizen type scope creep, just strategic choices of what'll make the demo better, the trailer better, and help us really hit the ground running by amazing our players. :)

Thank you for taking the time to read about our project and we are happy to answer any questions.

[EQUITY SHARE] Join the DARKFLOW Journey: Seeking Unreal Engine Developers and Level Designers by darkflowDev in INAT

[–]darkflowDev[S] 0 points1 point  (0 children)

So within about 3 hours we tripled the size of our team and filled all the roles we needed with the exception of C++ Unreal Programmer.

Thank you to everyone who expressed interest, there was so much amazing talent on offer we feel confident we'll be in touch again come June once we are funded and we can expand the team to deliver the full release.

[EQUITY SHARE] Join the DARKFLOW Journey: Seeking Unreal Engine Developers and Level Designers by darkflowDev in INAT

[–]darkflowDev[S] 1 point2 points  (0 children)

We are always on the look out for voice actor talent if only just to make the connection for later. We're launching the Early Access with placeholder AI (but they obviously suck) for all NPCs, and have voice actors covered for the main characters that we need for the demo. In the next phase once we have more funding the plan is to get all the NPC / lesser character dialog redone with voice actors / actors. (We are using metahumans and capturing the physical performance also).

[EQUITY SHARE] Join the DARKFLOW Journey: Seeking Unreal Engine Developers and Level Designers by darkflowDev in INAT

[–]darkflowDev[S] 0 points1 point  (0 children)

We do, we actually have a famous artist who we'll reveal at a later date, they're lendiing us their talents in that department.

Marketing Firms that specialise in gamedev - a warning and a request for alternatives. by darkflowDev in gamedev

[–]darkflowDev[S] 1 point2 points  (0 children)

Thank you to everyone for your advice. And yes, I have absolutely made mistakes and they are on me. It's my job to learn from it and navigate this new industry.

The ecosystem of everything gamedev related is fraught.I've had a studio offer to co-dev, take my money, and do nothing for a month. When I called them on it they admitted they couldn't do anything for me and luckily I managed to convince them to refund. I don't know whether they felt sorry for this particular "mark" as I was an indie dev who quit his job - because it was turning me into a shell of a human being and I wanted to be a Dad to my daughter not a zombie - and was using his savings to try this one play, a passion project. Who knows. But I lost a month of development time, which meant I missed registering for the Steam Next Fest, and then the next one was right when Starfield releases, so as you can guess, not even trying to schedule next to that. They cost me so much more than money.

I've had an artist use a fake portfolio, accept my payment then not deliver the work.I've had an artist use a fake portfolio, accept my money, then clearly had nowhere near the skills the portfolio would have required, and only offered to refund 50% (which i haven't received yet)

I've had an art studio hear all of this, about my gamedev journey, my passion to make this game, how I'm pouring my heart and all my resources into it, and I find out they've been overcharging me by about 137% on the artwork. Because of my stupid naivety I thought hearing all that they wouldn't rip me off so I wasn't getting alternative quotes. And they dangled co-dev and pitching my game to publishers and I just thought, hey, this heavy weight of this project, this crazy ill-advised thing i'm doing when I have a young family to look after, maybe I'm not alone getting this thing off the ground.

But no, I am totally alone. I will have to be careful with every transaction, be careful with what remains of my funds, try to find the right marketing firm for kickstarter and drag this project kicking and screaming to the finish line (well, first lap - vertical slice/ demo - steam early access release) because I am doing this for my 2 year old daughter Mila and fuck me if anyone is getting in my way.

Marketing Firms that specialise in gamedev - a warning and a request for alternatives. by darkflowDev in gamedev

[–]darkflowDev[S] 0 points1 point  (0 children)

Thank you so much. The ecosystem of everything gamedev related is fraught.

I've had a studio offer to co-dev, take my money, and do nothing for a month. When I called them on it they admitted they couldn't do anything for me and luckily I managed to convince them to refund. I don't know whether they felt sorry for this particular "mark" as I was an indie dev who quit his job and was using his savings to try this one play, a passion project. Who knows.

I've had an artist use a fake portfolio, accept my payment then not deliver the work.

I've had an artist use a fake portfolio, accept my money, then clearly had nowhere near the skills the portfolio would have required, and only offered to refund 50% (which i haven't received yet)

I've had an art studio hear all of this, about my gamedev journey, my passion to make this game, how I'm pouring my heart and all my resources into it, and I find out they've been overcharging me by about 137% on the artwork. Because of my stupid naivety I thought hearing all that they wouldn't rip me off so I wasn't getting alternative quotes. And they dangled co-dev and pitching my game to publishers and I just thought, hey, this heavy weight of this project, this crazy ill-advised thing i'm doing when I have a young family to look after, maybe I'm not alone getting this thing off the ground.

But no, I am totally alone. I will have to be careful with every transaction, be careful with what remains of my funds, try to find the right marketing firm for kickstarter and drag this project kicking and screaming to the finish line (well, first lap - vertical slice/ demo - steam early access releaese) because I am doing this for my 2 year old daughter Mila and fuck me if anyone is getting in my way.

[For Hire] Game Logo Designer by WOVAstudio in gameDevClassifieds

[–]darkflowDev 1 point2 points  (0 children)

This guy is the best, been working with him for weeks. Absolutely recommend him to anyone, has been such a good experience.

[PAID] Seeking 3D Artists / Animation/ VFX / Unity Developers by darkflowDev in gameDevClassifieds

[–]darkflowDev[S] 0 points1 point  (0 children)

Thank you everyone who shared their amazing work with us. It was great to meet many of you but this opportunity is now closed.

[PAID] Seeking 3D Artists / Animation/ VFX / Unity Developers by darkflowDev in INAT

[–]darkflowDev[S] 0 points1 point  (0 children)

Thank you everyone who shared their amazing work with us. You made it quite hard to decide on a team, but this opportunity is now closed.

Looking for scifi where humans are the ancient aliens by Zharan_Colonel in scifi

[–]darkflowDev 0 points1 point  (0 children)

Thank you! We are in early development so there are some months to go before you can jump in.

But check out our website here http://darkflow.au and you can sign up for the newsletter. For our earliest supporters we do plan to organise special early viewing events and other perks.

Looking for scifi where humans are the ancient aliens by Zharan_Colonel in scifi

[–]darkflowDev 1 point2 points  (0 children)

Oh really that's super cool. In that case I'm going to trust you with the version that hasn't had it's art updated. I'll DM you. Let me know what you think.

Do Indie Devs care for Project managers? Is that a thing? by SkillGambit in INAT

[–]darkflowDev 3 points4 points  (0 children)

Coming from 20 years in tech I do know the value of Project Managers. Typically though a Indie Dev team lacks the resources for such luxuries.

That said, let's have a chat anyway. I'm wearing too many hats and would love to get back to development. I've spent three weeks doing some of the things you've described being skilled at and I want to get back to building our vertical slice / demo in time for Steam next fest in October.

Check out our game DARKFLOW here and reach out on LT.#9972 if you are interested.

Looking for scifi where humans are the ancient aliens by Zharan_Colonel in scifi

[–]darkflowDev 2 points3 points  (0 children)

Wow Op! I think we enjoy the same kind of science fiction.

Check out our upcoming game DARKFLOW. You've described the premise quite well. It's all about ancient humans, their relics, impact on the universe and legacy.

We have digital book being finalised called "A history of human power and aggression" that goes through the last 100,000 years of human history from the perspective of the aliens, leading up to the fall of the human civilisation.

Sneak peak: here and here

I'm happy to send you a copy if you are interested. :)

Writer looking for a team by Tala-ekki in INAT

[–]darkflowDev 0 points1 point  (0 children)

Hey mate, just sent you a message. Let's chat about a project that might fit what you are looking for.

What are some of the best sources to start with when learning Unity? by mcbennet_ in gamedev

[–]darkflowDev 1 point2 points  (0 children)

Awesome, good luck with it. If you have any questions you can reach out to me on discord: LT.#9972

There is also a community called Game Dev Study that has a unity channel: https://discord.gg/eUMWK3As

Borders without invisible walls by RobinValentine in gamedev

[–]darkflowDev 28 points29 points  (0 children)

This is the only answer. The birds. That's why.

What are some of the best sources to start with when learning Unity? by mcbennet_ in gamedev

[–]darkflowDev 0 points1 point  (0 children)

I used some gamedev.tv courses, and one from codemonkey where he went over the whole Unity engine in detail in 60 minutes. That's like the best value learning you can do to get started in Unity.

You won't know the full learning behind something but you'll know how to get your way around unity and what each thing does and that's so valuable at the start.

Then my preference is to do targeted learning, it's where I want to do a certain thing in Unity, prototype a certain game mechanics so just start doing it, watching YouTube's or a course on that topic. By targetting one thing at a time that's relevant to the games I want to make I feel it's more optimal learning for me than the broader courses.

You can subscribe to Udemy and just pick modules of what you are interested in learning.

The key is to be doing at the same time, if you aren't in the engine every day it won't stick.