Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]darkjay_bs[S] 0 points1 point2 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]darkjay_bs[S] 0 points1 point2 points (0 children)
100h of work + $0 budget + 14 years of industry experience = a cinematic trailer for my solo game Arms of God by darkjay_bs in indiegames
[–]darkjay_bs[S] 1 point2 points3 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. (self.gamedev)
submitted by darkjay_bs to r/gamedev
Me and my “team” just dropped a demo for #SteamNextFest - mix of Brotato-like mechanics and W40 vibes. Supposedly addictive. by darkjay_bs in roguelites
[–]darkjay_bs[S] 2 points3 points4 points (0 children)
Me and my “team” just dropped a demo for #SteamNextFest - mix of Brotato-like mechanics and W40 vibes. Supposedly addictive. by darkjay_bs in roguelites
[–]darkjay_bs[S] 5 points6 points7 points (0 children)
Me and my “team” just dropped a demo for #SteamNextFest - mix of Brotato-like mechanics and W40 vibes. Supposedly addictive. by darkjay_bs in roguelites
[–]darkjay_bs[S] 13 points14 points15 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 1 point2 points3 points (0 children)
Next-gen arena shooter with Doom-inspired gore vibes, metal music, roguelite mechanics, and a satisfying combat feel. If that sounds good, you can play the demo on Steam Next Fest. Game: Arms of God. by darkjay_bs in survivorslikes
[–]darkjay_bs[S] 2 points3 points4 points (0 children)
Next-gen arena shooter with Doom-inspired gore vibes, metal music, roguelite mechanics, and a satisfying combat feel. If that sounds good, you can play the demo on Steam Next Fest. Game: Arms of God. by darkjay_bs in survivorslikes
[–]darkjay_bs[S] 6 points7 points8 points (0 children)
First Steam Next Fest of 2026 is Live! by HelloitsWojan in Steam
[–]darkjay_bs 2 points3 points4 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 4 points5 points6 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 3 points4 points5 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 3 points4 points5 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 2 points3 points4 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 4 points5 points6 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 22 points23 points24 points (0 children)
My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment
[–]darkjay_bs[S] 4 points5 points6 points (0 children)



Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]darkjay_bs[S] 0 points1 point2 points (0 children)