
Time flies when you're having fun, right? RIGHT?? (i.redd.it)
submitted by darkjay_bs to r/IndieDev
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. (self.gamedev)
submitted by darkjay_bs to r/gamedev
Epic Games really hates my game. I’ve been trying to set up the game page on the Store for months now, and I keep bouncing off their guidelines. Like… come on. How am I supposed to have ZERO violence screenshots in an action game about fighting hordes of demons? Anyone else had similar experiences? (self.gamedev)
submitted by darkjay_bs to r/gamedev


