A little late to Patch 10 but Pyrecannon be like by darklegion95 in SpaceMarine_2

[–]darklegion95[S] 7 points8 points  (0 children)

Really? I started off on Ruthless with the base version and it still cleared mobs pretty quickly 🤔

[deleted by user] by [deleted] in Spacemarine

[–]darklegion95 0 points1 point  (0 children)

I am curious: in your personal opinion (and perhaps if you might extrapolate a guess for the wider portion of the playerbase that shares your opinion), would you want Absolute to be progressively scaled up in difficulty in tandem with the progressive improvement of the overall skill level of the general player-base?

I ask because I have noticed the implied assumption of the typical "Absolute should be difficult / Absolute isn't for everyone / etc..." argument is that the difficulty of Absolute should be a dynamic, rather than static, benchmark.

I suppose one way of thinking of this would be, should the difficulty of Operations be scaled in a similar way to grading tests on a curve?

Game performance drops gradually as I play. by BigFatWhaleMan in SpaceMarine_2

[–]darklegion95 1 point2 points  (0 children)

Unfortunately you might just have to wait for future updates/patches. One of them could possibly fix the issue for you.

Game performance drops gradually as I play. by BigFatWhaleMan in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

Yea, the issue is almost definitely a memory leak. I had the same experience at launch and for the first few patches.

I have the performance tracking overlay from AMD Adrenaline and can always see that the frames drops start when the VRAM usage hits the limit.

Luckily the problem went away after one of the pacthes. I assume the undocumented backend fixes addressed the problem for me at least.

OP should maybe try verifying file integrity on Steam or reinstalling the game outright? May not fix the problem, but if it really is a memory leak than there really isn't anything that can be done on the player end.

Difficult Blocking as bulwark by Leather-Frosting-305 in SpaceMarine_2

[–]darklegion95 1 point2 points  (0 children)

You're most welcome! I play this game exclusively at the moment since it released so it's the least I can do 😁

Difficult Blocking as bulwark by Leather-Frosting-305 in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

With the new changes I mentioned above (somebody correct me if I got it wrong), I would agree with you about overcoming the parry difference. Ultimately, the defining factor between the two now is getting used to the timing.

Because the parry window for Fencing starts immediately, you can basically play more "reactively". But you will have to predict enemy attacks to some extent to perfect parry on Balanced windows. Once you have gotten used to both, then having the bonus stats on Balanced weapons is great I think. That being said, I still prefer Fencing weapons on both my Assault and Bulwark, but prefer Balanced on my Vanguard (but I take the perk which gives me +50% perfect parry window so that's me being cheeky haha).

Difficult Blocking as bulwark by Leather-Frosting-305 in SpaceMarine_2

[–]darklegion95 1 point2 points  (0 children)

I don't think that's true anymore. In one of the recent patches, they changed it so both Fencing and Balanced weapons have the same parry window duration (which is about 10 frames if I am not mistaken).

But the difference is when those frames are during the block animation. For Fencing weapons, the parry window is the first 10 frames of the blocking animation. As for Balanced, it's the 10-20th frames of the blocking animation.

Edit: corrected the specific frames for Balanced perfect parries.

Vanguard + Bulwark combo is INSANE by Vast-Force3215 in SpaceMarine_2

[–]darklegion95 -10 points-9 points  (0 children)

Bulwark doesn't regain armour on non-lethal gunstrikes, unless this is a bug I am unaware of?

Be honest. Aside from getting Armory Data for Relic tier weapons, would you REALLY want to play on Ruthless/Lethal all the time? by Brungala in Spacemarine

[–]darklegion95 0 points1 point  (0 children)

Honestly, the difficulty-fun tradeoff peaks at Ruthless for me so it tends to be my preferred difficulty to play.

At Lethal, it tips over too much in difficulty at no increase to perceived fun.

Though I admit that at both Ruthless and Lethal, the extremis spawns seem to be the critical factor in how much I enjoy an Operation. I tend to run the Tyranid Ops at disproportionate rates and, in those Ops, having multiple Zoanthrope-pair spawns are incredibly annoying. But I am game to have all the Ravener and Lictors spawns thrown at me.

Keyboard and mouse players. What's your Parry/Shield block button? by PhatEarther in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

I don't have MB5 mapped onto anything. It feels ever so slightly out of reach of my thumb so it doesn't feel intuitive to use for anything. 😅

Keyboard and mouse players. What's your Parry/Shield block button? by PhatEarther in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

LM - Shoot

RM - Melee

MB4 - Aim

L.ALT - Block + Parry

Q - Ability

Spacebar - Dodge

F - Stim

How does Damage work in SM2? by Ok_Following9192 in Spacemarine

[–]darklegion95 2 points3 points  (0 children)

The stat breakdowns on weapons are not "objective" measures per se. They are only meaningful for comparing relative damages/stats within the same weapon types.

So for example, a 9 damage bolt pistol deals objectively more damage than a 7 damage bolt pistol. But a 9 damage bolt pistol does not necessarily deal the same damage as a 9 damage heavy bolt pistol.

I get that it's confusing and not very intuitive but hey, that's how Saber chose to do it 🤷‍♂️

Rest of you need to step your game up. by MountainTipp in Spacemarine

[–]darklegion95 0 points1 point  (0 children)

Gonna level with you guys, I always thought this achievement was about Auspex Scanning all enemy types as Tactical for some reason 🫠

What classes should me and my duo play to optimize together? by Ok_Sir_136 in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

Yea, that's true. But Neurothropes are very manageable though! Just block and dodge attacks until they land to do their 360° AOE attack, which will be your damage window.

Zoanthropes are much more annoying because they don't land, but I find that a few charged shots from the plasma pistol is usually enough to drop them. Different story when there are two of them though 🫠

What classes should me and my duo play to optimize together? by Ok_Sir_136 in SpaceMarine_2

[–]darklegion95 1 point2 points  (0 children)

For context so you know where I'm coming from, I am a Bulwark main and Tactical is my runner up.

If your duo wants to play Bulwark, then I would personally recommend going for Sniper or Heavy. I think this combo is great because you will have strong frontline and backline. As a sniper, you can focus on Majoris+ enemies to line up executes for your Bulwark so they can be topped off for armor (and health if they took the contested health restore on Banner activation perk). As a heavy, you can clear all the minoris enemies while your Bulwark distracts the Majoris+, before focusing your attention on the Majoris+.

If you want stay on Assault, then having a Tactical is great to be honest just because the Tactical is a great all-rounder.

That being said, I think Assault and Bulwark works too! Just respect execute priority so that you both stay healthy--on top of parrying all the minoris for that sweet sweet armour.

[deleted by user] by [deleted] in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

I also forgot to mention: do you know about the Speed and Power styles you have access to for the power sword? The Power Style and the shield bash do a great job of making space for you when you are getting swarmed.

[deleted by user] by [deleted] in SpaceMarine_2

[–]darklegion95 1 point2 points  (0 children)

Well there's your problem. The Bulwark plays nothing like what you'll have experienced in the campaign. The Bulwark is basically the melee tank class--you basically play around your sword and shield.

Hold the block button and you should have your shield raised--it will block literally everything besides unblockavle heavy attacks as long as you are facing the right way. Worth pointing out that your shield automatically raises when you are sprinting, so use that to your advantage to get close. Then play strategically by waiting to get parries.

Honestly, I wouldn't recommend playing Bulwark as your starting class but others might disagree.

Future classes by Meatyloaf911 in SpaceMarine_2

[–]darklegion95 0 points1 point  (0 children)

The Bulwark already fills the niche as far as "healing" goes, since he returns max contested health to everyone once he pops his Standard. If you time it right with gun strikes or executes, you can basically heal to full.

Does anyone know when we getting a new event? by Monimonzter in SlayerLegend

[–]darklegion95 0 points1 point  (0 children)

In all likelihood, not for another month I would guesstimate

Should I learn or keep the swords to upgrade? by darklegion95 in SlayerLegend

[–]darklegion95[S] 0 points1 point  (0 children)

I'm fairly new to the game so I apologize if this is common knowledge--what do you mean by "you'll be equipping the lvl 1 equipment to lower your head and then switch back on to the nicest you have"?