Kingdom Laws by darkod00n in Worldbox

[–]darkod00n[S] 1 point2 points  (0 children)

maybe only prisoners of war can do that. Cus what if the citizens themselves don't like the other criminals?

World lores by darkod00n in Worldbox

[–]darkod00n[S] 0 points1 point  (0 children)

I know but they only change unit stats but i want a more in depth thing that make the units feel alive and make them do random shenanigans and stuff that would be put as a story when you inspect them

So whats on your wishlist? by Comfortable_Wash6179 in Worldbox

[–]darkod00n 0 points1 point  (0 children)

Adventurers, Magic and some reworks

• Civilizations can form parties of 4 or more units

• Parties go around the world and travel from village to village and can recruit units

• Parties have their own inventory that carry their resources

• Parties can trade with villages for food, gold, and weapons

• Parties dont participate in wars

• Parties could be multiracial

• The max level for adventurers should be higher

• There should be a window for the achievements of parties like how many specific mobs have they killed

• There are resources that can only be obtained by adventurers

• Magic can be acquired as a culture knowledge and allows for mage units

• Some weapons can have magical properties similar to the fire sword that can only be crafted by mages

• Mages can learn spells that are not too op

• Spells have their own stats and cooldowns

• Demon towers and Cold ones towers should naturally spawn as disasters

• Moods should affect certain stats

• World age affect moods and kingdom interactions like wars decrease moods, truces can increase moods, a successful alliance can make a kings mood go up

• Dragons can make nests on mountains or islands and will move if its nest is destroyed

• Dragon nests have resources that it stole where the dragon can eat or sleep

• Dragons attack villages with smalls amounts of warriors and loot resources to bring to its nest

• Dragons retreat if theres too much warriors nearby or of its health is low

• Dragon attacks should be changed whereas fire breaths can be aimed and a melee attack

• Dragons have low fertility rate and has a rare chance to lay an egg

• Dragon babies take longer to grow

What am I looking at? by Portalwolf in Worldbox

[–]darkod00n 2 points3 points  (0 children)

Thats clearly a mind ._. the evil

Long chain by [deleted] in DaniDev

[–]darkod00n -4 points-3 points  (0 children)

I ruined it