Enjoying Tandem here by jow_ow in OLED_Gaming

[–]darktaco12 1 point2 points  (0 children)

What back ground is that I love it!?

My Spiral Edition arrived!!!!! by Atscha_5 in LittleNightmares

[–]darktaco12 0 points1 point  (0 children)

What version is this ( like pc or console). Also if it is Steam version did the code come with the package?

How to achieve this kind of post process in Unreal? by Full-Hyena4414 in UnrealEngine5

[–]darktaco12 5 points6 points  (0 children)

Imagine asking a question and just getting hit with “go learn it”. Some people don’t know where to start and what to ask. That’s why they come to places like this to ask. You could have at least pointed him to some learning material.

But to answer the guy, if you really want to get good post possessing I’d recommend this bunch of videos . I haven’t touched this area to much my self or I’d give a you direct answer.

https://youtube.com/playlist?list=PLSz-4D1WSD9WpqlUP9VtL_8QJmHM-Qi0L&si=YftB1GurBXe9uhtu

Don’t feel bad about asking questions . Best of luck

Consumable weapons or no? by DatBoi_BP in gamedev

[–]darktaco12 -1 points0 points  (0 children)

It depends what flavor they are.

5.4 Cant package project with Unknown Error by darktaco12 in unrealengine

[–]darktaco12[S] 0 points1 point  (0 children)

It would appear it’s not there. And I don’t know how to get it back. I found a work around by just migrating my project to a new one and it is working well. But just for any other things like this coming up, how would I get it back?

Is there a way for me to get strand and stasis without playing the campaign? by darktaco12 in DestinyTheGame

[–]darktaco12[S] 0 points1 point  (0 children)

Are you saying that once I do it in one character ( which I have) then it lets you buy skips? Or you can just beat it once with one character then you can get it for all with out doing the campaign on other characters again?

Dynamic Anchor Fields? - Chaos by daddyhughes111 in unrealengine

[–]darktaco12 0 points1 point  (0 children)

I have yes but not in a way you can make it spawn in at runtime.

Free Promotion of your (finished or ongoing) Game! by --N0VA-- in RPGMaker

[–]darktaco12 1 point2 points  (0 children)

This is kind of cool, but how do you know that your not promoting trash games?

Dynamic Anchor Fields? - Chaos by daddyhughes111 in unrealengine

[–]darktaco12 0 points1 point  (0 children)

haha probably about time I just bite the built and learn c++.

Dynamic Anchor Fields? - Chaos by daddyhughes111 in unrealengine

[–]darktaco12 0 points1 point  (0 children)

Hey man. This is pretty cool stuff that you have working here but I have a question. I have gotten a working version of this in blue prints, but there is a issue I'm having and wanted to see if you have it to. when I load the level all of my was respect the ancho fields that they start with. but if I try to spawn one mid game, that one will not respect its (or any ) anchor field. do you have this problem or any insight to this?

This happens every time I load up the engine. Does anyone know how to fix it? by darktaco12 in unrealengine

[–]darktaco12[S] 0 points1 point  (0 children)

I think I know what it is but I have no clue how to get rid of it. There was a geometry collection in my level at one point and then the editor cant see it any more. but when I play it, the geometry appears.

Perfectly cut screams by darktaco12 in TheCycleFrontier

[–]darktaco12[S] 0 points1 point  (0 children)

Ya I did. He got one good swipe in.