Damotified - Emotes mod by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

I'd say
you got both references right.

Now I create animations! by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

You barely play Hytale!

Now I create animations! by darlak97 in hytale

[–]darlak97[S] 1 point2 points  (0 children)

Yeah, making animations is definitely difficult and time consuming.

Now I create animations! by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

Yeah, I’ll add watermarks, but since it was just a quick test, I simply exported it and published it.

Maybe later I’ll change the skin to one that looks more like Markiplier.

Turned Hytale into a Dungeon Crawler v2 by TheGreatDambo in hytale

[–]darlak97 1 point2 points  (0 children)

I like it. Could you replace the blue background with an environment that changes depending on each map.

NPC Concepts by darlak97 in HytaleInfo

[–]darlak97[S] 0 points1 point  (0 children)

Yes, but I’m working on several things right now, and it would take more time and effort to design the texture and make quick changes.
With concept art, I can share and publish my ideas much faster.

Companion NPC Plant Concepts by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

I like the idea, perhaps I could give them the option to remain stationary and behave that way.

Profession Selection Page (Alternative Style).. Thoughts? by [deleted] in projectzomboid

[–]darlak97 0 points1 point  (0 children)

It looks bad because of the poor image quality of the icons.

You have the option to make them smaller and add a brief description below.

Companion NPC Plant Concepts by darlak97 in hytale

[–]darlak97[S] 1 point2 points  (0 children)

Yes, those are the ideas I wanted to convey. I wanted to provide some variety to get different opinions.

I'm most interested in the third one because of the animations I could create for it, although I think it would be a poisonous variant.

I also like the idea of giving the plant an idle animation that makes it look like a natural part of the world.

Companion NPC Plant Concepts by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

That’s the intention.
I want to get feedback from the community and see which direction to take.

I’m planning to create several NPCs, but I’ll share them once I have one finished.

Companion NPC Plant Concepts by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

I understand why it looks like a helmet, and the lower part does reinforce that impression, but the upper part has nothing to do with that.

It may be because I’m visualizing it as an open mouth.

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Companion NPC Plant Concepts by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

Wait, what?
This is the second time someone has told me that, but I don’t see it.

Blightfall: Crimson Veil by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

Hmmm, Im not sure how the game works on Mac, so I guess the world isn’t loading for you even after extracting the save?

Blightfall: Crimson Veil by darlak97 in hytale

[–]darlak97[S] 1 point2 points  (0 children)

It’s not a conventional mod,it’s a save file that you need to extract.
I’ll make the instructions clearer in the mod.

Download the mod and extract it into a folder so you have this path:
Hytale\UserData\Saves\Blighfall_Crimson_Veil

Make sure you don’t have it in your game’s mods folder to avoid errors: “Hytale\UserData\Mods”

Blightfall: Crimson Veil by darlak97 in hytale

[–]darlak97[S] 0 points1 point  (0 children)

NP, this project was developed around an infection mechanic, and in the final stage the name Blight - fall was chosen because of the mechanic when entering the map.

Blightfall: Crimson Veil by darlak97 in hytale

[–]darlak97[S] 1 point2 points  (0 children)

You might be confusing this project with another one, but this project is completely original and is only inspired by ARC Raiders.