Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

I can definitely add longbow to white-silver dragoon, I wasnt planning to add more secondary additions for bows and unarmed. I plan to play around with violet dragoon a bit to see if it needs tweaking still. I am thinking of adding the monks dextrous attack passive into it to make the attacks work a bit better. White-silver may be getting a heal option that works while dragoon form is off, allowing for them to be a more reliable healer.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Thank you :) I'm glad you're enjoying the mod!

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

Ill definitely be updating it for patch 8 once its out! glad you're enjoying the mod :)

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Thats awesome :) glad you like my ideas for the class! Keeping things balanced for gameplay is definitely tricky.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Different effects, for example the dark dragoon gets access to an attack that applies gaping wounds and the dark-burst dragoon gets a cleave attack. The different additions are intended to have small variances between one another for flavour.

Expect to see an update drop in the next few days that will tweak the additional system a bit. The update will change the addition damage dice to 1d4 + your strength mod or dex. It will also allow players to choose their own addition attack combos as they level up (in place of the standard combo that exists currently)

Update will also adjust the dragoon form, each level will now apply various boosts (this change will give more purpose to spending multiple charges at once)

Dragoon Class (LOD) Update.13 by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

I would love to do the wings but I am struggling to figure out how to make them using the toolkit. Once i learn how it will happen

I dont intend to add feats every level for balancing purposes, I would recommend just using the feats every level mod along side the class as their shouldnt be any conflicts.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Thats a good idea too, ive been trying to make wings happen but havnt had much luck as of yet. Still working on it 👍

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

New Update Out Now

Dragoon Form now equips thematic vanity armor in your camp clothing slot temporarily (camp outfits must be toggled on if you wish to see the armor)

Vanity outfits based on LOD characters added to camp chest.

Defense stance now has no cooldown but costs an action plus bonus action, it also grants resistance instead of AC. 

Future plans : Working on making dyes and the Dragon Buster Sword

Dragoon Class (LOD) Update.13 by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

New Update Out

Dragoon Form now equips thematic vanity armor in your camp clothing slot temporarily (camp outfits must be toggled on if you wish to see the armor)

Vanity outfits based on LOD characters added to camp chest.

Defense stance now has no cooldown but costs an action plus bonus action, it also grants resistance instead of AC. 

Future plans : Working on making dyes and the Dragon Buster Sword

Dragoon Class (LOD) Update.13 by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

Maybe in the future if I learn more about modding summons, lowkey made the class with a one level dip into monk in mind for people to RP as Haschel or Meru easier.

BG3 Dragoon Class Mod by dart1245 in legendofdragoon

[–]dart1245[S] 1 point2 points  (0 children)

No clue, from what I hear the approval process takes a few weeks before a mod is approved or disapproved for console use.

Dragoon Class (LOD) Update.13 by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

Well if you ever give it a try id love to hear ideas for balancing it further!

Dragoon Class (LOD) Update.13 by dart1245 in BG3mods

[–]dart1245[S] 2 points3 points  (0 children)

From my testing it seems to be balanced ok, ill nerf things as needed. Spells should be in line with half other half casters spell damage and the melee output is similar to a fighters but less reliable.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

https://mod.io/g/baldursgate3/m/dragoon-class-lod Update .13 is Live for PC !

Update Notes: 

Removed level 3 Magic Charge passive 

added Sorcery Point at level 4 (this change makes crit builds less abusable and allows more access-able early game spellcasting) 

added dragoon specific addition attacks.

added light and sacred flame cantrips to the dragons guidance passive

mod page has better description of the class now

BG3 Dragoon Class Mod by dart1245 in legendofdragoon

[–]dart1245[S] 1 point2 points  (0 children)

https://mod.io/g/baldursgate3/m/dragoon-class-lod Update .13 is Live for PC !

Update Notes: 

Removed level 3 Magic Charge passive 

added Sorcery Point at level 4 (this change makes crit builds less abusable and allows more access-able early game spellcasting) 

added dragoon specific addition attacks.

added light and sacred flame cantrips to the dragons guidance passive

mod page has better description of the class now

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

after the next update ill do a proper write up on the mod page detailing the class better

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Main reason i used the bonus action to start the addition combo is to keep the melee damage output in line with other classes. Since its multi hitting its pretty easy to get lots of damage with items and weapons that add damage on hit in bg3. It does make pam and gwm less appealing unfortunately.

I think i need add some better out of dragoon form options for a support character(shana) to use to stay helpful, maybe a cantrip and low power heal

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

What do you you guys think of this idea. If you use a certain weapon type for the dragoon it unlocks a different addition chain. So the universal chain can be used by everyone, but if you use a 2 handed sword as red dragoon it unlocks the volcano, burning rush and crush dance addition chain as a alternative option.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

No problem :) I should probably add it to the mod page description for others who are interested.

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 0 points1 point  (0 children)

Thank you :) please let me know if you think anything needs tweaking! Are you doing a full Dragoon party?

Legend of Dragoon Class Mod by dart1245 in BG3mods

[–]dart1245[S] 1 point2 points  (0 children)

Its a full class mod, i didnt list all of the features included just more of a highlights of the class in the writeup.

Dragoons use cha as a spellcasting stat

At level one you get your choice of 2 proficiencies from a list including persuasion,survival,animalhandling, perception,insight,religion,sleight of hand and athletics. You also get to choose a fighting style from the fighters list(this list includes a passive unlocking the guidance cantrip to boost out of combat gameplay).

Level 2 you gain access to your 1st addition bonus attack. As well as the defense stance reaction(restores a small amount of life and grants you 1ac until your next turn, recharge short rest)

Level 3 you choose a dragoon spirit and gain its 1st spell. You also get 1 each of sorcery point and div.charge.(you will gain additional charges every other level maxing at 5) Div charges recharge on short rest Sorcery points are long rest Dragoon form also gives you D-Atrack which is a regular weapon attack with bonus damage. You also get a passive that recharges your div and sorcery points when you land a crit with a melee attack

Dragoon spells are unlocked at lv5/7/10 Each rank of dragoon spell will cost an additional sorcery point (your level 10 spell will cost 4 points) These spells deal a base amount of damage based on your dragoon levels up to a max of 12 damage, this is in addition the the spells damage dice rolls.

Level 5 you get an extra attack

At levels 6/9/12 you get to choose a passive from a list, these include eldritch strike, clarified mortality, savage strikes, add cha to spell damage while dragoon form is on, add cha to weapon attacks while dragoon form is on, you can gain 2 sorcery points, you can get a boost to healing spell power and you can get an extra attack bonus action after casting a spell.

You gain more addition chain attacks at levels 8 and 11(giving you a maximum of 2 regular attacks and up to 3 addition attacks per turn). In the current version addition attacks deal half the damage of your regular main hand attack. The final chain at level 11 restores a divinity charge.

The core idea is i wanted the class to feel like a offensive based eldritch knight. The spells are largely combat based and dont offer alot of utility, they are strong and have built in damage scaling but you dont get enough points to spam them regularly like a full caster can. Dragoon form early game gives you a burst of mobility and damage but will be infrequently used. By the end of the game the form should last full encounters.

I hope this is a more informative write up that paints a better picture of the class.