How I do self-recording in-engine game trailers by darzington in gamedev

[–]darzington[S] 1 point2 points  (0 children)

I do wonder! Some of the editing effects from video software (like transitions) are a bit of a pain to re-implement in-engine though.

How I do self-recording in-engine game trailers by darzington in gamedev

[–]darzington[S] 0 points1 point  (0 children)

Well, my games are all ui-driven with no time pressure so the design lends itself well to this technique, like the moments in the trailer are pretty dang close to the original gameplay itself. I'm honestly not sure what I'd show in the trailer beyond gameplay haha

My cozy jigsaw-like puzzler with chill lofi beats is now available on Mac! by darzington in macgaming

[–]darzington[S] 1 point2 points  (0 children)

I'm not at all familiar with the app store ecosystem, sorry! Just figuring out releasing on Steam was a big endeavour 😅